Currently, aspect ratio is computed directly from the window dimensions.
I have added a --aspect-ratio-multiplier=x.xx option to give some end user control over the aspect ratio. (This may seem a little strange, but it's a building block towards the capability of doing asymmetric view frustums in FlightGear.)
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7c43f5c924
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5accfdeb90
6 changed files with 67 additions and 15 deletions
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@ -1263,6 +1263,7 @@ struct OptionDesc {
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{"enable-clouds3d", false, OPTION_BOOL, "/sim/rendering/clouds3d", true, "", 0 },
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#endif
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{"fov", true, OPTION_FUNC, "", false, "", fgOptFov },
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{"aspect-ratio-multiplier", true, OPTION_DOUBLE, "/sim/current-view/aspect-ratio-multiplier", false, "", 0 },
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{"disable-fullscreen", false, OPTION_BOOL, "/sim/startup/fullscreen", false, "", 0 },
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{"enable-fullscreen", false, OPTION_BOOL, "/sim/startup/fullscreen", true, "", 0 },
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{"shading-flat", false, OPTION_BOOL, "/sim/rendering/shading", false, "", 0 },
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@ -797,6 +797,9 @@ FGRenderer::resize( int width, int height ) {
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setFOV( viewmgr->get_current_view()->get_h_fov(),
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viewmgr->get_current_view()->get_v_fov() );
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// cout << "setFOV(" << viewmgr->get_current_view()->get_h_fov()
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// << ", " << viewmgr->get_current_view()->get_v_fov() << ")"
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// << endl;
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#ifdef FG_USE_CLOUDS_3D
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sgClouds3d->Resize( viewmgr->get_current_view()->get_h_fov(),
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@ -843,7 +846,10 @@ static void fgHackFrustum() {
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// interface to the display callback system. There's probably a
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// better way, there has to be a better way, but I'm not seeing it
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// right now.
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static float width, height, near, far;
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static float width = 55.0;
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static float height = 42.0;
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static float near = 1.0;
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static float far = 1000.0;
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/** FlightGear code should use this routine to set the FOV rather than
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@ -176,7 +176,8 @@ FGViewer::FGViewer( fgViewType Type, bool from_model, int from_model_index,
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double damp_roll, double damp_pitch, double damp_heading,
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double x_offset_m, double y_offset_m, double z_offset_m,
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double heading_offset_deg, double pitch_offset_deg,
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double roll_offset_deg, double fov_deg,
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double roll_offset_deg,
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double fov_deg, double aspect_ratio_multiplier,
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double target_x_offset_m, double target_y_offset_m,
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double target_z_offset_m, double near_m, bool internal ):
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_dirty(true),
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@ -225,6 +226,7 @@ FGViewer::FGViewer( fgViewType Type, bool from_model, int from_model_index,
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} else {
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_fov_deg = 55;
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}
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_aspect_ratio_multiplier = aspect_ratio_multiplier;
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_target_x_offset_m = target_x_offset_m;
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_target_y_offset_m = target_y_offset_m;
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_target_z_offset_m = target_z_offset_m;
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@ -840,8 +842,10 @@ FGViewer::get_h_fov()
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return _fov_deg;
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} else {
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// v_fov == fov
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return atan(tan(_fov_deg/2 * SG_DEGREES_TO_RADIANS) / _aspect_ratio) *
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SG_RADIANS_TO_DEGREES * 2;
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return
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atan(tan(_fov_deg/2 * SG_DEGREES_TO_RADIANS)
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/ (_aspect_ratio*_aspect_ratio_multiplier))
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* SG_RADIANS_TO_DEGREES * 2;
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}
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default:
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assert(false);
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@ -856,13 +860,17 @@ FGViewer::get_v_fov()
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{
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switch (_scaling_type) {
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case FG_SCALING_WIDTH: // h_fov == fov
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return atan(tan(_fov_deg/2 * SG_DEGREES_TO_RADIANS) * _aspect_ratio) *
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SG_RADIANS_TO_DEGREES * 2;
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return
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atan(tan(_fov_deg/2 * SG_DEGREES_TO_RADIANS)
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* (_aspect_ratio*_aspect_ratio_multiplier))
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* SG_RADIANS_TO_DEGREES * 2;
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case FG_SCALING_MAX:
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if (_aspect_ratio < 1.0) {
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// h_fov == fov
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return atan(tan(_fov_deg/2 * SG_DEGREES_TO_RADIANS) * _aspect_ratio) *
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SG_RADIANS_TO_DEGREES * 2;
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return
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atan(tan(_fov_deg/2 * SG_DEGREES_TO_RADIANS)
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* (_aspect_ratio*_aspect_ratio_multiplier))
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* SG_RADIANS_TO_DEGREES * 2;
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} else {
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// v_fov == fov
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return _fov_deg;
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@ -65,7 +65,8 @@ public:
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double damp_roll, double damp_pitch, double damp_heading,
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double x_offset_m, double y_offset_m, double z_offset_m,
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double heading_offset_deg, double pitch_offset_deg,
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double roll_offset_deg, double fov_deg,
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double roll_offset_deg,
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double fov_deg, double aspect_ratio_multiplier,
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double target_x_offset_m, double target_y_offset_m,
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double target_z_offset_m, double near_m, bool internal );
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@ -245,6 +246,13 @@ public:
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}
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virtual double get_aspect_ratio() const { return _aspect_ratio; }
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virtual void set_aspect_ratio_multiplier( double m ) {
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_aspect_ratio_multiplier = m;
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}
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virtual double get_aspect_ratio_multiplier() const {
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return _aspect_ratio_multiplier;
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}
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virtual double getNear_m () const { return _ground_level_nearplane_m; }
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inline void setNear_m (double near_m) {
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_ground_level_nearplane_m = near_m;
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@ -343,9 +351,15 @@ private:
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// the nominal field of view (angle, in degrees)
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double _fov_deg;
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// ratio of window width and height; height = width * aspect_ratio
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// Ratio of window width and height; height = width *
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// aspect_ratio. This value is automatically calculated based on
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// window dimentions.
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double _aspect_ratio;
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// default = 1.0, this value is user configurable and is
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// multiplied into the aspect_ratio to get the actual vertical fov
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double _aspect_ratio_multiplier;
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bool _reverse_view_offset;
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// view position in opengl world coordinates (this is the
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@ -54,6 +54,7 @@ FGViewMgr::init ()
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// double damp_alt;
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double damp_roll = 0.0, damp_pitch = 0.0, damp_heading = 0.0;
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double x_offset_m, y_offset_m, z_offset_m, fov_deg;
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double aspect_ratio_multiplier = 1.0;
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double heading_offset_deg, pitch_offset_deg, roll_offset_deg;
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double target_x_offset_m, target_y_offset_m, target_z_offset_m;
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double near_m;
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@ -161,7 +162,7 @@ FGViewMgr::init ()
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damp_roll, damp_pitch, damp_heading,
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x_offset_m, y_offset_m,z_offset_m,
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heading_offset_deg, pitch_offset_deg,
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roll_offset_deg, fov_deg,
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roll_offset_deg, fov_deg, aspect_ratio_multiplier,
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target_x_offset_m, target_y_offset_m,
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target_z_offset_m, near_m, internal ));
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else
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@ -169,8 +170,8 @@ FGViewMgr::init ()
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false, 0, 0.0, 0.0, 0.0,
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x_offset_m, y_offset_m, z_offset_m,
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heading_offset_deg, pitch_offset_deg,
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roll_offset_deg, fov_deg, 0, 0, 0, near_m,
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internal ));
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roll_offset_deg, fov_deg, aspect_ratio_multiplier,
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0, 0, 0, near_m, internal ));
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}
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copyToCurrent();
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@ -297,6 +298,10 @@ FGViewMgr::bind ()
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&FGViewMgr::getFOV_deg, &FGViewMgr::setFOV_deg);
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fgSetArchivable("/sim/current-view/field-of-view");
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fgTie("/sim/current-view/aspect-ratio-multiplier", this,
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&FGViewMgr::getARM_deg, &FGViewMgr::setARM_deg);
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fgSetArchivable("/sim/current-view/field-of-view");
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fgTie("/sim/current-view/ground-level-nearplane-m", this,
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&FGViewMgr::getNear_m, &FGViewMgr::setNear_m);
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fgSetArchivable("/sim/current-view/ground-level-nearplane-m");
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@ -312,7 +317,8 @@ FGViewMgr::unbind ()
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fgUntie("/sim/current-view/goal-heading-offset-deg");
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fgUntie("/sim/current-view/pitch-offset-deg");
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fgUntie("/sim/current-view/goal-pitch-offset-deg");
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fgUntie("/sim/field-of-view");
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fgUntie("/sim/current-view/field-of-view");
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fgUntie("/sim/current-view/aspect-ratio-multiplier");
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fgUntie("/sim/current-view/view-number");
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fgUntie("/sim/current-view/axes/long");
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fgUntie("/sim/current-view/axes/lat");
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@ -734,6 +740,21 @@ FGViewMgr::setFOV_deg (double fov)
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view->set_fov(fov);
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}
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double
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FGViewMgr::getARM_deg () const
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{
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const FGViewer * view = get_current_view();
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return (view == 0 ? 0 : view->get_aspect_ratio_multiplier());
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}
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void
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FGViewMgr::setARM_deg (double aspect_ratio_multiplier)
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{
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FGViewer * view = get_current_view();
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if (view != 0)
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view->set_aspect_ratio_multiplier(aspect_ratio_multiplier);
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}
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double
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FGViewMgr::getNear_m () const
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{
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@ -149,6 +149,8 @@ private:
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void setViewTargetZOffset_m (double z);
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double getFOV_deg () const;
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void setFOV_deg (double fov);
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double getARM_deg () const; // Aspect Ratio Multiplier
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void setARM_deg (double fov);
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double getNear_m () const;
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void setNear_m (double near_m);
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void setViewAxisLong (double axis);
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