degrade "Warning: catching up on tile delete queue" from SG_ALERT to SG_WARN.
* it says it's a warning (while in fact it's just saying what it's doing) * the user can't do much here (yes, flying slower, but it doesn't say that :-) * scrolling those countless messages in the terminal puts stress on the CPU in a time when it's apparently already struggling
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@ -363,7 +363,7 @@ void FGTileMgr::update_queues()
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// get real serious and agressively free up some tiles so
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// we don't explode our memory usage.
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SG_LOG( SG_TERRAIN, SG_ALERT,
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SG_LOG( SG_TERRAIN, SG_WARN,
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"Warning: catching up on tile delete queue" );
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}
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