Show a popup dialog for every SG_POPUP message in the queue
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3 changed files with 12 additions and 0 deletions
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@ -185,6 +185,7 @@ FGJSBsim::FGJSBsim( double dt )
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case SG_INFO:
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case SG_WARN:
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case SG_ALERT:
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case SG_POPUP:
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FGJSBBase::debug_lvl = 0x00;
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break;
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}
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@ -178,6 +178,7 @@ getLoggingPriority ()
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case SG_WARN:
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return "warn";
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case SG_ALERT:
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case SG_POPUP:
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return "alert";
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default:
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SG_LOG(SG_GENERAL, SG_WARN, "Internal: Unknown logging priority number: "
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@ -64,6 +64,7 @@ extern bool global_crashRptEnabled;
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#include <Time/TimeManager.hxx>
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#include <GUI/gui.h>
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#include <GUI/MessageBox.hxx>
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#include <GUI/new_gui.hxx>
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#include <Viewer/splash.hxx>
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#include <Viewer/renderer.hxx>
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#include <Viewer/WindowSystemAdapter.hxx>
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@ -102,6 +103,15 @@ static TimeManager* timeMgr;
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// for the next move and update the display?
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static void fgMainLoop( void )
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{
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if (sglog().has_popup()) {
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NewGUI* _gui = (NewGUI *)globals->get_subsystem("gui");
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SGPropertyNode_ptr dlg = _gui->getDialogProperties("popup");
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std::string s = sglog().get_popup();
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dlg->setStringValue("text/label", s );
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_gui->showDialog("popup");
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}
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frame_signal->fireValueChanged();
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// compute simulated time (allowing for pause, warp, etc) and
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