Patch from Joacim to fix a bug where rotor weights were doubled.
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23ab95802b
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5aa142ee5f
4 changed files with 11 additions and 19 deletions
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@ -482,9 +482,9 @@ float Airplane::compileWing(Wing* w)
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return wgt;
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}
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float Airplane::compileRotorgear()
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void Airplane::compileRotorgear()
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{
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return getRotorgear()->compile(_model.getBody());
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getRotorgear()->compile();
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}
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float Airplane::compileFuselage(Fuselage* f)
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@ -626,8 +626,6 @@ void Airplane::compile()
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for(i=0; i<_vstabs.size(); i++)
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aeroWgt += compileWing((Wing*)_vstabs.get(i));
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// The rotor(s)
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aeroWgt += compileRotorgear();
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// The fuselage(s)
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for(i=0; i<_fuselages.size(); i++)
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@ -681,7 +679,12 @@ void Airplane::compile()
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solveGear();
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if(_wing && _tail) solve();
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else solveHelicopter();
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else
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{
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// The rotor(s) mass:
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compileRotorgear();
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solveHelicopter();
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}
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// Do this after solveGear, because it creates "gear" objects that
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// we don't want to affect.
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@ -108,7 +108,7 @@ private:
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void solve();
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void solveHelicopter();
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float compileWing(Wing* w);
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float compileRotorgear();
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void compileRotorgear();
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float compileFuselage(Fuselage* f);
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void compileGear(GearRec* gr);
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void applyDragFactor(float factor);
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@ -1362,25 +1362,14 @@ void Rotorgear::addRotor(Rotor* rotor)
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_in_use = 1;
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}
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float Rotorgear::compile(RigidBody* body)
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void Rotorgear::compile()
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{
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float wgt = 0;
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for(int j=0; j<_rotors.size(); j++) {
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Rotor* r = (Rotor*)_rotors.get(j);
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r->compile();
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int i;
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for(i=0; i<r->numRotorparts(); i++) {
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Rotorpart* rp = (Rotorpart*)r->getRotorpart(i);
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float mass = rp->getWeight();
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mass = mass * Math::sqrt(mass);
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float pos[3];
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rp->getPosition(pos);
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body->addMass(mass, pos);
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wgt += mass;
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}
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}
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return wgt;
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}
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void Rotorgear::getDownWash(float *pos, float * v_heli, float *downwash)
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{
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@ -223,7 +223,7 @@ public:
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~Rotorgear();
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int isInUse() {return _in_use;}
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void setInUse() {_in_use = 1;}
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float compile(RigidBody* body);
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void compile();
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void addRotor(Rotor* rotor);
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int getNumRotors() {return _rotors.size();}
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Rotor* getRotor(int i) {return (Rotor*)_rotors.get(i);}
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