add some more generic multiplay properties (now 20 of each type; was 10)
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1 changed files with 30 additions and 0 deletions
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@ -168,6 +168,16 @@ FGMultiplayMgr::sIdPropertyList[] = {
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{10107, "sim/multiplay/generic/string[7]", SGPropertyNode::STRING},
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{10108, "sim/multiplay/generic/string[8]", SGPropertyNode::STRING},
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{10109, "sim/multiplay/generic/string[9]", SGPropertyNode::STRING},
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{10110, "sim/multiplay/generic/string[10]", SGPropertyNode::STRING},
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{10111, "sim/multiplay/generic/string[11]", SGPropertyNode::STRING},
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{10112, "sim/multiplay/generic/string[12]", SGPropertyNode::STRING},
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{10113, "sim/multiplay/generic/string[13]", SGPropertyNode::STRING},
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{10114, "sim/multiplay/generic/string[14]", SGPropertyNode::STRING},
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{10115, "sim/multiplay/generic/string[15]", SGPropertyNode::STRING},
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{10116, "sim/multiplay/generic/string[16]", SGPropertyNode::STRING},
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{10117, "sim/multiplay/generic/string[17]", SGPropertyNode::STRING},
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{10118, "sim/multiplay/generic/string[18]", SGPropertyNode::STRING},
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{10119, "sim/multiplay/generic/string[19]", SGPropertyNode::STRING},
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{10200, "sim/multiplay/generic/float[0]", SGPropertyNode::FLOAT},
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{10201, "sim/multiplay/generic/float[1]", SGPropertyNode::FLOAT},
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@ -179,6 +189,16 @@ FGMultiplayMgr::sIdPropertyList[] = {
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{10207, "sim/multiplay/generic/float[7]", SGPropertyNode::FLOAT},
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{10208, "sim/multiplay/generic/float[8]", SGPropertyNode::FLOAT},
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{10209, "sim/multiplay/generic/float[9]", SGPropertyNode::FLOAT},
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{10210, "sim/multiplay/generic/float[10]", SGPropertyNode::FLOAT},
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{10211, "sim/multiplay/generic/float[11]", SGPropertyNode::FLOAT},
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{10212, "sim/multiplay/generic/float[12]", SGPropertyNode::FLOAT},
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{10213, "sim/multiplay/generic/float[13]", SGPropertyNode::FLOAT},
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{10214, "sim/multiplay/generic/float[14]", SGPropertyNode::FLOAT},
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{10215, "sim/multiplay/generic/float[15]", SGPropertyNode::FLOAT},
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{10216, "sim/multiplay/generic/float[16]", SGPropertyNode::FLOAT},
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{10217, "sim/multiplay/generic/float[17]", SGPropertyNode::FLOAT},
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{10218, "sim/multiplay/generic/float[18]", SGPropertyNode::FLOAT},
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{10219, "sim/multiplay/generic/float[19]", SGPropertyNode::FLOAT},
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{10300, "sim/multiplay/generic/int[0]", SGPropertyNode::INT},
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{10301, "sim/multiplay/generic/int[1]", SGPropertyNode::INT},
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@ -190,6 +210,16 @@ FGMultiplayMgr::sIdPropertyList[] = {
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{10307, "sim/multiplay/generic/int[7]", SGPropertyNode::INT},
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{10308, "sim/multiplay/generic/int[8]", SGPropertyNode::INT},
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{10309, "sim/multiplay/generic/int[9]", SGPropertyNode::INT},
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{10310, "sim/multiplay/generic/int[10]", SGPropertyNode::INT},
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{10311, "sim/multiplay/generic/int[11]", SGPropertyNode::INT},
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{10312, "sim/multiplay/generic/int[12]", SGPropertyNode::INT},
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{10313, "sim/multiplay/generic/int[13]", SGPropertyNode::INT},
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{10314, "sim/multiplay/generic/int[14]", SGPropertyNode::INT},
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{10315, "sim/multiplay/generic/int[15]", SGPropertyNode::INT},
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{10316, "sim/multiplay/generic/int[16]", SGPropertyNode::INT},
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{10317, "sim/multiplay/generic/int[17]", SGPropertyNode::INT},
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{10318, "sim/multiplay/generic/int[18]", SGPropertyNode::INT},
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{10319, "sim/multiplay/generic/int[19]", SGPropertyNode::INT},
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/// termination
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{0, 0, SGPropertyNode::UNSPECIFIED}
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