From 58a001ad3274955894367c57a86a46a63c7c531d Mon Sep 17 00:00:00 2001 From: david Date: Thu, 25 Apr 2002 19:44:27 +0000 Subject: [PATCH] Patch from Norman Vine: Yikes -- Looks like I broke the scenery.current_normal when I last reworked the hitlist code. I guess this is proof that no one has been using it. --- src/Scenery/hitlist.cxx | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/src/Scenery/hitlist.cxx b/src/Scenery/hitlist.cxx index 9e2d6eb19..538a63b12 100644 --- a/src/Scenery/hitlist.cxx +++ b/src/Scenery/hitlist.cxx @@ -212,6 +212,7 @@ int FGHitList::IntersectLeaf( ssgLeaf *leaf, sgdMat4 m, if( fgdPointInTriangle( point, tri ) ) { // transform point into passed into desired coordinate frame sgdXformPnt3( point, point, m ); + sgdXformPnt4(plane,plane,m); add(leaf,i,point,plane); num_hits++; } @@ -315,6 +316,7 @@ int FGHitList::IntersectLeaf( ssgLeaf *leaf, sgdMat4 m, if( fgdPointInTriangle( point, tri ) ) { // transform point into passed coordinate frame sgdXformPnt3( point, point, m ); + sgdXformPnt4(plane,plane,m); add(leaf,n,point,plane); test_dist = tmp_dist; num_hits++; @@ -535,12 +537,10 @@ bool fgCurrentElev( sgdVec3 abs_view_pos, sgdVec3 scenery_center, sgVec3 tmp; sgMat4 TMP; sgSetVec3(tmp, hit_list->get_normal(this_hit)); - // cout << "cur_normal: " << tmp[0] << " " << tmp[1] << " " - // << tmp[2] << endl; - sgTransposeNegateMat4 ( TMP, globals->get_current_view()->get_UP() ) ; - sgXformVec3(tmp, tmp, TMP); - // cout << "NED: " << tmp[0] << " " << tmp[1] << " " << tmp[2] << endl; - sgdSetVec3( normal, tmp[2], tmp[1], tmp[0] ); + // cout << "cur_normal: " << tmp[0] << " " << tmp[1] << " " << tmp[2] << endl; + sgdSetVec3( normal, tmp ); + // float *up = globals->get_current_view()->get_world_up(); + // cout << "world_up : " << up[0] << " " << up[1] << " " << up[2] << endl; /* ssgState *IntersectedLeafState = ((ssgLeaf*)hit_list->get_entity(this_hit))->getState(); */ return true; @@ -602,9 +602,10 @@ bool fgCurrentElev( sgdVec3 abs_view_pos, sgdVec3 scenery_center, sgVec3 tmp; sgMat4 TMP; sgSetVec3(tmp, hit_list->get_normal(this_hit)); - sgTransposeNegateMat4 ( TMP, globals->get_current_view()->get_UP() ) ; - sgXformVec3(tmp, tmp, TMP); - sgdSetVec3( normal, tmp[2], tmp[1], tmp[0] ); + // cout << "cur_normal: " << tmp[0] << " " << tmp[1] << " " << tmp[2] << endl; + sgdSetVec3( normal, tmp ); + // float *up = globals->get_current_view()->get_world_up(); + // cout << "world_up : " << up[0] << " " << up[1] << " " << up[2] << endl; /* ssgState *IntersectedLeafState = ((ssgLeaf*)hit_list->get_entity(this_hit))->getState(); */ return true;