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uv_export_svg.py: don't group single-chunk objects; move id in front

uv_import_svg.py: reverse matrix multiplication; cosmetics
This commit is contained in:
mfranz 2008-03-06 10:48:28 +00:00
parent 615d5ef4d8
commit 580f65fcb2
2 changed files with 33 additions and 24 deletions

View file

@ -16,7 +16,8 @@ script can be used to re-import such a file. Each object and each group of adjac
faces therein will be made a separate SVG group.
"""
ID_SEPARATOR = '_____'
ID_SEPARATOR = '_.._'
FILL_COLOR = 'yellow'
import Blender, sys
@ -27,7 +28,10 @@ class Abort(Exception):
self.msg = msg
def get_adjacent(pool):
def get_adjacent_faces(pool):
if not len(pool):
return []
i, face = pool.popitem()
group = [face]
@ -64,7 +68,7 @@ def write_svg(filename):
svg.write('<?xml version="1.0" standalone="no"?>\n')
svg.write('<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n\n')
svg.write('<svg width="%spx" height="%spx" viewBox="0 0 %d %d" xmlns="http://www.w3.org/2000/svg"' \
'version="1.1" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape">\n'
' version="1.1" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape">\n'
% (size, size, size, size))
svg.write("\t<desc>uv_export_svg.py: %s</desc>\n" % filename);
svg.write('\t<rect x="0" y="0" width="%d" height="%d" fill="none" stroke="blue" stroke-width="%f"/>\n'
@ -79,24 +83,31 @@ def write_svg(filename):
if not mesh.faceUV:
continue
if mesh.name in unique_meshes:
#print "dropping duplicate mesh", mesh.name, "of object", o.name
continue
unique_meshes[mesh.name] = True
svg.write('\t<g style="fill:yellow; stroke:black stroke-width:1px" inkscape:label="%s" ' \
'id="%s">\n' % (o.name, o.name))
svg.write('\t<g style="fill:%s; stroke:black stroke-width:1px" inkscape:label="%s" ' \
'id="%s">\n' % (FILL_COLOR, o.name, o.name))
pool = {}
for f in mesh.faces:
pool[f.index] = f
groups = []
while len(pool):
groups.append(get_adjacent_faces(pool))
for faces in groups:
indent = '\t\t'
if len(groups) > 1:
svg.write('\t\t<g>\n')
for f in get_adjacent(pool):
svg.write('\t\t\t<polygon points="')
indent = '\t\t\t'
for f in faces:
svg.write('%s<polygon id="%s%s%d" points="' % (indent, mesh.name, ID_SEPARATOR, f.index))
for p in f.uv:
svg.write('%.8f,%.8f ' % (p[0] * size, size - p[1] * size))
svg.write('" id="%s%s%d"/>\n' % (mesh.name, ID_SEPARATOR, f.index))
svg.write('"/>\n')
if len(groups) > 1:
svg.write('\t\t</g>\n')
svg.write("\t</g>\n")

View file

@ -19,7 +19,7 @@ The choice has been made when the file was saved!
"""
ID_SEPARATOR = '_____'
ID_SEPARATOR = '_.._'
import Blender, sys, math, re
@ -46,12 +46,12 @@ class Matrix:
return "[Matrix %f %f %f %f %f %f]" % (self.a, self.b, self.c, self.d, self.e, self.f)
def multiply(self, mat):
a = self.a * mat.a + self.c * mat.b
b = self.b * mat.a + self.d * mat.b
c = self.a * mat.c + self.c * mat.d
d = self.b * mat.c + self.d * mat.d
e = self.a * mat.e + self.c * mat.f + self.e
f = self.b * mat.e + self.d * mat.f + self.f
a = mat.a * self.a + mat.c * self.b
b = mat.b * self.a + mat.d * self.b
c = mat.a * self.c + mat.c * self.d
d = mat.b * self.c + mat.d * self.d
e = mat.a * self.e + mat.c * self.f + mat.e
f = mat.b * self.e + mat.d * self.f + mat.f
self.a = a; self.b = b; self.c = c; self.d = d; self.e = e; self.f = f
def transform(self, u, v):
@ -231,14 +231,12 @@ class import_svg:
print('bad polygon "%s"' % ident)
return
sep = ident.find(ID_SEPARATOR)
if sep < 0:
try:
meshname, num = ident.strip().split(ID_SEPARATOR, 2)
except:
print('broken id "%s"' % ident)
return
meshname = str(ident[:sep])
num = int(ident[sep + len(ID_SEPARATOR):])
if not meshname in self.meshes:
print('unknown mesh "%s"' % meshname)
return
@ -254,7 +252,7 @@ class import_svg:
u, v = matrix.transform(u, v)
transuv.append((u / self.width, 1 - v / self.height))
for i, uv in enumerate(self.meshes[meshname].faces[num].uv):
for i, uv in enumerate(self.meshes[meshname].faces[int(num)].uv):
uv[0] = transuv[i][0]
uv[1] = transuv[i][1]