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Revive master sound enable switch.

This commit is contained in:
ThorstenB 2012-10-05 00:17:28 +02:00
parent 109d04b605
commit 575f576aa9
2 changed files with 41 additions and 28 deletions

View file

@ -47,6 +47,7 @@ void Listener::valueChanged(SGPropertyNode * node)
FGSoundManager::FGSoundManager()
: _is_initialized(false),
_enabled(false),
_listener(new Listener(this))
{
SGPropertyNode_ptr scenery_loaded = fgGetNode("sim/sceneryloaded", true);
@ -136,7 +137,18 @@ bool FGSoundManager::stationary() const
// Actual sound update is triggered by the subsystem manager.
void FGSoundManager::update(double dt)
{
if (_is_initialized && _sound_working->getBoolValue() && _sound_enabled->getBoolValue())
if (_is_initialized && _sound_working->getBoolValue())
{
bool enabled = _sound_enabled->getBoolValue();
if (enabled != _enabled)
{
if (enabled)
resume();
else
suspend();
_enabled = enabled;
}
if (enabled)
{
SGGeod viewPosGeod(SGGeod::fromDegFt(_viewPosLon->getDoubleValue(),
_viewPosLat->getDoubleValue(),
@ -165,5 +177,6 @@ void FGSoundManager::update(double dt)
SGSoundMgr::update(dt);
}
}
}
#endif // ENABLE_AUDIO_SUPPORT

View file

@ -48,7 +48,7 @@ public:
private:
bool stationary() const;
bool _is_initialized;
bool _is_initialized, _enabled;
SGPropertyNode_ptr _sound_working, _sound_enabled, _volume, _device_name;
SGPropertyNode_ptr _currentView;
SGPropertyNode_ptr _viewPosLon, _viewPosLat, _viewPosElev;