Change fog punch through value a bit. Either way it's a WAG for now, but
at least it's less obviously wrong.
This commit is contained in:
parent
cabbc08c07
commit
56fef38054
2 changed files with 3 additions and 3 deletions
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@ -416,7 +416,7 @@ void fgRenderFrame( void ) {
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fog_exp_density = m_log01 / actual_visibility;
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fog_exp_density = m_log01 / actual_visibility;
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fog_exp2_density = sqrt_m_log01 / actual_visibility;
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fog_exp2_density = sqrt_m_log01 / actual_visibility;
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fog_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 4.0 );
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fog_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 2.5 );
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}
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}
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// double angle;
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// double angle;
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@ -151,7 +151,6 @@ void display()
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glEnable(GL_TEXTURE_GEN_S);
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glEnable(GL_TEXTURE_GEN_S);
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glEnable(GL_TEXTURE_GEN_T);
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glEnable(GL_TEXTURE_GEN_T);
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/*
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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glNormal3f(0.0, 0.0, 1.0);
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glNormal3f(0.0, 0.0, 1.0);
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glVertex3f(1.0, 1.0, 0.0);
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glVertex3f(1.0, 1.0, 0.0);
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@ -159,13 +158,14 @@ void display()
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glVertex3f(-1.0, -1.0, 0.0);
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glVertex3f(-1.0, -1.0, 0.0);
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glVertex3f(1.0, -1.0, 0.0);
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glVertex3f(1.0, -1.0, 0.0);
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glEnd();
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glEnd();
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*/
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/*
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glPointSize(48.0);
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glPointSize(48.0);
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glBegin(GL_POINTS);
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glBegin(GL_POINTS);
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glNormal3f(0.0, 0.0, 1.0);
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glNormal3f(0.0, 0.0, 1.0);
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glVertex3f(0.0, 0.0, 0.0);
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glVertex3f(0.0, 0.0, 0.0);
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glEnd();
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glEnd();
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*/
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glDisable(GL_TEXTURE_GEN_S);
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glDisable(GL_TEXTURE_GEN_S);
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glDisable(GL_TEXTURE_GEN_T);
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glDisable(GL_TEXTURE_GEN_T);
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