Moved src/Model/loader.[ch]xx and src/Model/model.[ch]xx to
simgear/scene/model/
This commit is contained in:
parent
51c04e9e4c
commit
56db994994
17 changed files with 24 additions and 482 deletions
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@ -25,10 +25,9 @@
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#include <plib/ssg.h>
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#include <plib/ssg.h>
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#include <simgear/math/point3d.hxx>
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#include <simgear/math/point3d.hxx>
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#include <simgear/scene/model/model.hxx>
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#include <simgear/scene/model/placement.hxx>
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#include <simgear/scene/model/placement.hxx>
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#include <Model/model.hxx>
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/*****************************************************************
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/*****************************************************************
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*
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*
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@ -21,10 +21,10 @@
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#ifndef _FG_AI_PLANE_HXX
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#ifndef _FG_AI_PLANE_HXX
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#define _FG_AI_PLANE_HXX
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#define _FG_AI_PLANE_HXX
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#include <Model/model.hxx>
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#include <plib/sg.h>
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <plib/ssg.h>
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#include <simgear/math/point3d.hxx>
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#include <simgear/math/point3d.hxx>
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#include <simgear/scene/model/model.hxx>
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#include "AIEntity.hxx"
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#include "AIEntity.hxx"
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#include "ATC.hxx"
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#include "ATC.hxx"
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@ -435,7 +435,7 @@ draw( void ) // (HUD_scale * pscale )
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i = (int)vmin; // N
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i = (int)vmin; // N
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if(zoom ==1) {
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if(zoom ==1) {
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zoomed_scale(vmin,vmax); //suma
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zoomed_scale((int)vmin,(int)vmax); //suma
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} else {
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} else {
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for( ; i <last ; i++ ) {
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for( ; i <last ; i++ ) {
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condition = true;
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condition = true;
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@ -742,7 +742,7 @@ draw( void ) // (HUD_scale * pscale )
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// i = FloatToInt(vmin);
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// i = FloatToInt(vmin);
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if(zoom ==1) {
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if(zoom ==1) {
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zoomed_scale(vmin,vmax); //suma
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zoomed_scale((int)vmin,(int)vmax); //suma
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} else {
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} else {
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//default to zoom=0
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//default to zoom=0
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last = (int)vmax + 1;
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last = (int)vmax + 1;
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@ -909,7 +909,7 @@ zoomed_scale(int first, int last)
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RECT scrn_rect = get_location();
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RECT scrn_rect = get_location();
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UINT options = get_options();
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UINT options = get_options();
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char TextScale[80];
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char TextScale[80];
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int disp_val = 0;
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// int disp_val = 0;
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int data[80];
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int data[80];
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float x,y,w,h,bottom;
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float x,y,w,h,bottom;
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@ -62,8 +62,6 @@ void FGUFO::update( double dt ) {
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if (is_suspended())
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if (is_suspended())
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return;
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return;
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int multiloop = _calc_multiloop(dt);
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double time_step = dt;
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double time_step = dt;
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// read the throttle
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// read the throttle
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@ -291,7 +291,7 @@ FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight)
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value_nodes.push_back(selection_node->getChild(q));
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value_nodes.push_back(selection_node->getChild(q));
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char ** entries = make_char_array(value_nodes.size());
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char ** entries = make_char_array(value_nodes.size());
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for (int i = 0, j = value_nodes.size() - 1;
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for (unsigned int i = 0, j = value_nodes.size() - 1;
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i < value_nodes.size();
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i < value_nodes.size();
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i++, j--)
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i++, j--)
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entries[i] = strdup((char *)value_nodes[i]->getName());
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entries[i] = strdup((char *)value_nodes[i]->getName());
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@ -78,7 +78,9 @@ SG_USING_STD(endl);
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#include <simgear/math/sg_random.h>
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#include <simgear/math/sg_random.h>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/scene/model/animation.hxx>
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#include <simgear/scene/model/animation.hxx>
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#include <simgear/scene/model/loader.hxx>
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#include <simgear/scene/model/location.hxx>
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#include <simgear/scene/model/location.hxx>
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#include <simgear/scene/model/model.hxx>
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#ifdef FG_USE_CLOUDS_3D
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#ifdef FG_USE_CLOUDS_3D
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# include <simgear/sky/clouds3d/SkySceneLoader.hpp>
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# include <simgear/sky/clouds3d/SkySceneLoader.hpp>
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# include <simgear/sky/clouds3d/SkyUtil.hpp>
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# include <simgear/sky/clouds3d/SkyUtil.hpp>
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@ -104,8 +106,6 @@ SG_USING_STD(endl);
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#include <FDM/UIUCModel/uiuc_aircraftdir.h>
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#include <FDM/UIUCModel/uiuc_aircraftdir.h>
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#include <GUI/gui.h>
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#include <GUI/gui.h>
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#include <Model/acmodel.hxx>
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#include <Model/acmodel.hxx>
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#include <Model/loader.hxx>
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#include <Model/model.hxx>
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#include <Model/modelmgr.hxx>
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#include <Model/modelmgr.hxx>
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#include <Model/panelnode.hxx>
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#include <Model/panelnode.hxx>
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#ifdef FG_NETWORK_OLK
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#ifdef FG_NETWORK_OLK
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@ -2,8 +2,6 @@ noinst_LIBRARIES = libModel.a
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libModel_a_SOURCES = \
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libModel_a_SOURCES = \
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acmodel.cxx acmodel.hxx \
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acmodel.cxx acmodel.hxx \
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loader.cxx loader.hxx \
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model.cxx model.hxx \
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model_panel.cxx model_panel.hxx \
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model_panel.cxx model_panel.hxx \
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modelmgr.cxx modelmgr.hxx \
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modelmgr.cxx modelmgr.hxx \
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panelnode.cxx panelnode.hxx
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panelnode.cxx panelnode.hxx
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@ -1,81 +0,0 @@
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// loader.cxx - implement SSG model and texture loaders.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <simgear/props/props.hxx>
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#include "loader.hxx"
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#include "model.hxx"
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGSSGLoader.
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////////////////////////////////////////////////////////////////////////
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FGSSGLoader::FGSSGLoader ()
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{
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// no op
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}
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FGSSGLoader::~FGSSGLoader ()
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{
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std::map<string, ssgBase *>::iterator it = _table.begin();
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while (it != _table.end()) {
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it->second->deRef();
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_table.erase(it);
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}
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}
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void
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FGSSGLoader::flush ()
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{
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std::map<string, ssgBase *>::iterator it = _table.begin();
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while (it != _table.end()) {
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ssgBase * item = it->second;
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// If there is only one reference, it's
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// ours; no one else is using the item.
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if (item->getRef() == 1) {
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item->deRef();
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_table.erase(it);
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}
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it++;
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGModelLoader.
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////////////////////////////////////////////////////////////////////////
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FGModelLoader::FGModelLoader ()
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{
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}
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FGModelLoader::~FGModelLoader ()
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{
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}
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ssgEntity *
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FGModelLoader::load_model( const string &fg_root,
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const string &path,
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SGPropertyNode *prop_root,
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double sim_time_sec )
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{
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// FIXME: normalize path to
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// avoid duplicates.
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std::map<string, ssgBase *>::iterator it = _table.find(path);
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if (it == _table.end()) {
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_table[path] = fgLoad3DModel( fg_root, path, prop_root, sim_time_sec );
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it = _table.find(path);
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it->second->ref(); // add one reference to keep it around
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}
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return (ssgEntity *)it->second;
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}
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// end of loader.cxx
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@ -1,49 +0,0 @@
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#ifndef __MODEL_LOADER_HXX
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#define __MODEL_LOADER_HXX 1
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <simgear/compiler.h> // for SG_USING_STD
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#include <map>
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SG_USING_STD(map);
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#include <string>
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SG_USING_STD(string);
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#include <plib/ssg.h>
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/**
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* Base class for loading and managing SSG things.
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*/
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class FGSSGLoader
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{
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public:
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FGSSGLoader ();
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virtual ~FGSSGLoader ();
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virtual void flush ();
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protected:
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std::map<string,ssgBase *> _table;
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};
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/**
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* Class for loading and managing models with XML wrappers.
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*/
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class FGModelLoader : public FGSSGLoader
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{
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public:
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FGModelLoader ();
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virtual ~FGModelLoader ();
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virtual ssgEntity * load_model( const string &fg_root,
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const string &path,
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SGPropertyNode *prop_root,
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double sim_time_sec );
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};
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#endif
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@ -1,262 +0,0 @@
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// model.cxx - manage a 3D aircraft model.
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// Written by David Megginson, started 2002.
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//
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// This file is in the Public Domain, and comes with no warranty.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <string.h> // for strcmp()
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#include <vector>
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <plib/ul.h>
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#include <simgear/misc/exception.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/scene/model/animation.hxx>
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#include "model.hxx"
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SG_USING_STD(vector);
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////////////////////////////////////////////////////////////////////////
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// Static utility functions.
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////////////////////////////////////////////////////////////////////////
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/**
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* Callback to update an animation.
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*/
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static int
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animation_callback (ssgEntity * entity, int mask)
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{
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((Animation *)entity->getUserData())->update();
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return true;
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}
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/**
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* Locate a named SSG node in a branch.
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*/
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static ssgEntity *
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find_named_node (ssgEntity * node, const char * name)
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{
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char * node_name = node->getName();
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if (node_name != 0 && !strcmp(name, node_name))
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return node;
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else if (node->isAKindOf(ssgTypeBranch())) {
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int nKids = node->getNumKids();
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for (int i = 0; i < nKids; i++) {
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ssgEntity * result =
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find_named_node(((ssgBranch*)node)->getKid(i), name);
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if (result != 0)
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return result;
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}
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}
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return 0;
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}
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/**
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* Splice a branch in between all child nodes and their parents.
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*/
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static void
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splice_branch (ssgBranch * branch, ssgEntity * child)
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{
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int nParents = child->getNumParents();
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branch->addKid(child);
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for (int i = 0; i < nParents; i++) {
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ssgBranch * parent = child->getParent(i);
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parent->replaceKid(child, branch);
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}
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}
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/**
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* Make an offset matrix from rotations and position offset.
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*/
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void
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fgMakeOffsetsMatrix( sgMat4 * result, double h_rot, double p_rot, double r_rot,
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double x_off, double y_off, double z_off )
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{
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sgMat4 rot_matrix;
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sgMat4 pos_matrix;
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sgMakeRotMat4(rot_matrix, h_rot, p_rot, r_rot);
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sgMakeTransMat4(pos_matrix, x_off, y_off, z_off);
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sgMultMat4(*result, pos_matrix, rot_matrix);
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}
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void
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fgMakeAnimation( ssgBranch * model,
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const char * name,
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vector<SGPropertyNode_ptr> &name_nodes,
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SGPropertyNode *prop_root,
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SGPropertyNode_ptr node,
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double sim_time_sec )
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{
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Animation * animation = 0;
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const char * type = node->getStringValue("type", "none");
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if (!strcmp("none", type)) {
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animation = new NullAnimation(node);
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} else if (!strcmp("range", type)) {
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animation = new RangeAnimation(node);
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} else if (!strcmp("billboard", type)) {
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animation = new BillboardAnimation(node);
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} else if (!strcmp("select", type)) {
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animation = new SelectAnimation(prop_root, node);
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} else if (!strcmp("spin", type)) {
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animation = new SpinAnimation(prop_root, node, sim_time_sec );
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} else if (!strcmp("timed", type)) {
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animation = new TimedAnimation(node);
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} else if (!strcmp("rotate", type)) {
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animation = new RotateAnimation(prop_root, node);
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} else if (!strcmp("translate", type)) {
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animation = new TranslateAnimation(prop_root, node);
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} else {
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animation = new NullAnimation(node);
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SG_LOG(SG_INPUT, SG_WARN, "Unknown animation type " << type);
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}
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if (name != 0)
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animation->setName((char *)name);
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ssgEntity * object;
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if (name_nodes.size() > 0) {
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object = find_named_node(model, name_nodes[0]->getStringValue());
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if (object == 0) {
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SG_LOG(SG_INPUT, SG_WARN, "Object " << name_nodes[0]->getStringValue()
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<< " not found");
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delete animation;
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animation = 0;
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}
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} else {
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||||||
object = model;
|
|
||||||
}
|
|
||||||
|
|
||||||
ssgBranch * branch = animation->getBranch();
|
|
||||||
splice_branch(branch, object);
|
|
||||||
|
|
||||||
for (unsigned int i = 1; i < name_nodes.size(); i++) {
|
|
||||||
const char * name = name_nodes[i]->getStringValue();
|
|
||||||
object = find_named_node(model, name);
|
|
||||||
if (object == 0) {
|
|
||||||
SG_LOG(SG_INPUT, SG_WARN, "Object " << name << " not found");
|
|
||||||
delete animation;
|
|
||||||
animation = 0;
|
|
||||||
}
|
|
||||||
ssgBranch * oldParent = object->getParent(0);
|
|
||||||
branch->addKid(object);
|
|
||||||
oldParent->removeKid(object);
|
|
||||||
}
|
|
||||||
|
|
||||||
animation->init();
|
|
||||||
branch->setUserData(animation);
|
|
||||||
branch->setTravCallback(SSG_CALLBACK_PRETRAV, animation_callback);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////
|
|
||||||
// Global functions.
|
|
||||||
////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
ssgBranch *
|
|
||||||
fgLoad3DModel( const string &fg_root, const string &path,
|
|
||||||
SGPropertyNode *prop_root,
|
|
||||||
double sim_time_sec )
|
|
||||||
{
|
|
||||||
ssgBranch * model = 0;
|
|
||||||
SGPropertyNode props;
|
|
||||||
|
|
||||||
// Load the 3D aircraft object itself
|
|
||||||
SGPath xmlpath;
|
|
||||||
SGPath modelpath = path;
|
|
||||||
if ( ulIsAbsolutePathName( path.c_str() ) ) {
|
|
||||||
xmlpath = modelpath;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
xmlpath = fg_root;
|
|
||||||
xmlpath.append(modelpath.str());
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check for an XML wrapper
|
|
||||||
if (xmlpath.str().substr(xmlpath.str().size() - 4, 4) == ".xml") {
|
|
||||||
readProperties(xmlpath.str(), &props);
|
|
||||||
if (props.hasValue("/path")) {
|
|
||||||
modelpath = modelpath.dir();
|
|
||||||
modelpath.append(props.getStringValue("/path"));
|
|
||||||
} else {
|
|
||||||
if (model == 0)
|
|
||||||
model = new ssgBranch;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Assume that textures are in
|
|
||||||
// the same location as the XML file.
|
|
||||||
if (model == 0) {
|
|
||||||
ssgTexturePath((char *)xmlpath.dir().c_str());
|
|
||||||
model = (ssgBranch *)ssgLoad((char *)modelpath.c_str());
|
|
||||||
if (model == 0)
|
|
||||||
throw sg_exception("Failed to load 3D model");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set up the alignment node
|
|
||||||
ssgTransform * alignmainmodel = new ssgTransform;
|
|
||||||
alignmainmodel->addKid(model);
|
|
||||||
sgMat4 res_matrix;
|
|
||||||
fgMakeOffsetsMatrix(&res_matrix,
|
|
||||||
props.getFloatValue("/offsets/heading-deg", 0.0),
|
|
||||||
props.getFloatValue("/offsets/roll-deg", 0.0),
|
|
||||||
props.getFloatValue("/offsets/pitch-deg", 0.0),
|
|
||||||
props.getFloatValue("/offsets/x-m", 0.0),
|
|
||||||
props.getFloatValue("/offsets/y-m", 0.0),
|
|
||||||
props.getFloatValue("/offsets/z-m", 0.0));
|
|
||||||
alignmainmodel->setTransform(res_matrix);
|
|
||||||
|
|
||||||
unsigned int i;
|
|
||||||
|
|
||||||
// Load animations
|
|
||||||
vector<SGPropertyNode_ptr> animation_nodes = props.getChildren("animation");
|
|
||||||
for (i = 0; i < animation_nodes.size(); i++) {
|
|
||||||
const char * name = animation_nodes[i]->getStringValue("name", 0);
|
|
||||||
vector<SGPropertyNode_ptr> name_nodes =
|
|
||||||
animation_nodes[i]->getChildren("object-name");
|
|
||||||
fgMakeAnimation( model, name, name_nodes, prop_root, animation_nodes[i],
|
|
||||||
sim_time_sec);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Load sub-models
|
|
||||||
vector<SGPropertyNode_ptr> model_nodes = props.getChildren("model");
|
|
||||||
for (i = 0; i < model_nodes.size(); i++) {
|
|
||||||
SGPropertyNode_ptr node = model_nodes[i];
|
|
||||||
ssgTransform * align = new ssgTransform;
|
|
||||||
sgMat4 res_matrix;
|
|
||||||
fgMakeOffsetsMatrix(&res_matrix,
|
|
||||||
node->getFloatValue("offsets/heading-deg", 0.0),
|
|
||||||
node->getFloatValue("offsets/roll-deg", 0.0),
|
|
||||||
node->getFloatValue("offsets/pitch-deg", 0.0),
|
|
||||||
node->getFloatValue("offsets/x-m", 0.0),
|
|
||||||
node->getFloatValue("offsets/y-m", 0.0),
|
|
||||||
node->getFloatValue("offsets/z-m", 0.0));
|
|
||||||
align->setTransform(res_matrix);
|
|
||||||
|
|
||||||
ssgBranch * kid = fgLoad3DModel( fg_root, node->getStringValue("path"),
|
|
||||||
prop_root, sim_time_sec );
|
|
||||||
align->addKid(kid);
|
|
||||||
model->addKid(align);
|
|
||||||
}
|
|
||||||
|
|
||||||
return alignmainmodel;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// end of model.cxx
|
|
|
@ -1,67 +0,0 @@
|
||||||
// model.hxx - manage a 3D aircraft model.
|
|
||||||
// Written by David Megginson, started 2002.
|
|
||||||
//
|
|
||||||
// This file is in the Public Domain, and comes with no warranty.
|
|
||||||
|
|
||||||
#ifndef __MODEL_HXX
|
|
||||||
#define __MODEL_HXX 1
|
|
||||||
|
|
||||||
#ifndef __cplusplus
|
|
||||||
# error This library requires C++
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
SG_USING_STD(vector);
|
|
||||||
|
|
||||||
#include <plib/sg.h>
|
|
||||||
#include <plib/ssg.h>
|
|
||||||
|
|
||||||
#include <simgear/props/props.hxx>
|
|
||||||
|
|
||||||
|
|
||||||
// Has anyone done anything *really* stupid, like making min and max macros?
|
|
||||||
#ifdef min
|
|
||||||
#undef min
|
|
||||||
#endif
|
|
||||||
#ifdef max
|
|
||||||
#undef max
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Load a 3D model with or without XML wrapper. Note, this version
|
|
||||||
* Does not know about or load the panel/cockpit information. Use the
|
|
||||||
* "model_panel.hxx" version if you want to load an aircraft
|
|
||||||
* (i.e. ownship) with a panel.
|
|
||||||
*
|
|
||||||
* If the path ends in ".xml", then it will be used as a property-
|
|
||||||
* list wrapper to add animations to the model.
|
|
||||||
*
|
|
||||||
* Subsystems should not normally invoke this function directly;
|
|
||||||
* instead, they should use the FGModelLoader declared in loader.hxx.
|
|
||||||
*/
|
|
||||||
ssgBranch * fgLoad3DModel( const string& fg_root, const string &path,
|
|
||||||
SGPropertyNode *prop_root, double sim_time_sec );
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Make an offset matrix from rotations and position offset.
|
|
||||||
*/
|
|
||||||
void
|
|
||||||
fgMakeOffsetsMatrix( sgMat4 * result, double h_rot, double p_rot, double r_rot,
|
|
||||||
double x_off, double y_off, double z_off );
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Make the animation
|
|
||||||
*/
|
|
||||||
void
|
|
||||||
fgMakeAnimation( ssgBranch * model,
|
|
||||||
const char * name,
|
|
||||||
vector<SGPropertyNode_ptr> &name_nodes,
|
|
||||||
SGPropertyNode *prop_root,
|
|
||||||
SGPropertyNode_ptr node,
|
|
||||||
double sim_time_sec );
|
|
||||||
|
|
||||||
|
|
||||||
#endif // __MODEL_HXX
|
|
|
@ -22,10 +22,10 @@
|
||||||
#include <simgear/props/props.hxx>
|
#include <simgear/props/props.hxx>
|
||||||
#include <simgear/props/props_io.hxx>
|
#include <simgear/props/props_io.hxx>
|
||||||
#include <simgear/scene/model/animation.hxx>
|
#include <simgear/scene/model/animation.hxx>
|
||||||
|
#include <simgear/scene/model/model.hxx>
|
||||||
|
|
||||||
#include "panelnode.hxx"
|
#include "panelnode.hxx"
|
||||||
|
|
||||||
#include "model.hxx"
|
|
||||||
#include "model_panel.hxx"
|
#include "model_panel.hxx"
|
||||||
|
|
||||||
SG_USING_STD(vector);
|
SG_USING_STD(vector);
|
||||||
|
|
|
@ -10,11 +10,11 @@
|
||||||
#include <plib/ssg.h>
|
#include <plib/ssg.h>
|
||||||
|
|
||||||
#include <simgear/scene/model/placement.hxx>
|
#include <simgear/scene/model/placement.hxx>
|
||||||
|
#include <simgear/scene/model/model.hxx>
|
||||||
|
|
||||||
#include <Main/fg_props.hxx>
|
#include <Main/fg_props.hxx>
|
||||||
#include <Scenery/scenery.hxx>
|
#include <Scenery/scenery.hxx>
|
||||||
|
|
||||||
#include "model.hxx"
|
|
||||||
|
|
||||||
#include "modelmgr.hxx"
|
#include "modelmgr.hxx"
|
||||||
|
|
||||||
|
|
|
@ -52,8 +52,9 @@
|
||||||
#include <plib/netSocket.h>
|
#include <plib/netSocket.h>
|
||||||
#include <plib/sg.h>
|
#include <plib/sg.h>
|
||||||
|
|
||||||
|
#include <simgear/scene/model/loader.hxx>
|
||||||
|
|
||||||
#include <Main/globals.hxx>
|
#include <Main/globals.hxx>
|
||||||
#include <Model/loader.hxx>
|
|
||||||
#include <Scenery/scenery.hxx>
|
#include <Scenery/scenery.hxx>
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -25,18 +25,23 @@
|
||||||
|
|
||||||
#define FG_MULTIPLAY_HID "$Id$"
|
#define FG_MULTIPLAY_HID "$Id$"
|
||||||
|
|
||||||
#include STL_STRING
|
|
||||||
SG_USING_STD(string);
|
|
||||||
|
|
||||||
#include "protocol.hxx"
|
|
||||||
#include <simgear/compiler.h>
|
#include <simgear/compiler.h>
|
||||||
|
|
||||||
|
#include STL_STRING
|
||||||
|
|
||||||
|
#include <simgear/scene/model/model.hxx>
|
||||||
|
|
||||||
#include <Main/globals.hxx>
|
#include <Main/globals.hxx>
|
||||||
#include <Main/fg_props.hxx>
|
#include <Main/fg_props.hxx>
|
||||||
#include <Model/acmodel.hxx>
|
#include <Model/acmodel.hxx>
|
||||||
#include <Model/model.hxx>
|
|
||||||
#include <MultiPlayer/multiplaytxmgr.hxx>
|
#include <MultiPlayer/multiplaytxmgr.hxx>
|
||||||
#include <MultiPlayer/multiplayrxmgr.hxx>
|
#include <MultiPlayer/multiplayrxmgr.hxx>
|
||||||
|
|
||||||
|
#include "protocol.hxx"
|
||||||
|
|
||||||
|
SG_USING_STD(string);
|
||||||
|
|
||||||
|
|
||||||
/****************************************************************
|
/****************************************************************
|
||||||
* @version $Id$
|
* @version $Id$
|
||||||
*
|
*
|
||||||
|
|
|
@ -40,10 +40,10 @@ SG_USING_STD(map);
|
||||||
#include <simgear/math/sg_random.h>
|
#include <simgear/math/sg_random.h>
|
||||||
#include <simgear/misc/sg_path.hxx>
|
#include <simgear/misc/sg_path.hxx>
|
||||||
#include <simgear/misc/sgstream.hxx>
|
#include <simgear/misc/sgstream.hxx>
|
||||||
|
#include <simgear/scene/model/loader.hxx>
|
||||||
|
|
||||||
#include <Main/globals.hxx>
|
#include <Main/globals.hxx>
|
||||||
#include <Main/fg_props.hxx>
|
#include <Main/fg_props.hxx>
|
||||||
#include <Model/loader.hxx>
|
|
||||||
|
|
||||||
#include "newmat.hxx"
|
#include "newmat.hxx"
|
||||||
|
|
||||||
|
|
|
@ -34,11 +34,11 @@
|
||||||
#include <simgear/math/sg_geodesy.hxx>
|
#include <simgear/math/sg_geodesy.hxx>
|
||||||
#include <simgear/math/vector.hxx>
|
#include <simgear/math/vector.hxx>
|
||||||
#include <simgear/misc/exception.hxx>
|
#include <simgear/misc/exception.hxx>
|
||||||
|
#include <simgear/scene/model/loader.hxx>
|
||||||
|
|
||||||
#include <Main/globals.hxx>
|
#include <Main/globals.hxx>
|
||||||
#include <Main/fg_props.hxx>
|
#include <Main/fg_props.hxx>
|
||||||
#include <Main/viewer.hxx>
|
#include <Main/viewer.hxx>
|
||||||
#include <Model/loader.hxx>
|
|
||||||
#include <Objects/obj.hxx>
|
#include <Objects/obj.hxx>
|
||||||
|
|
||||||
#include "newcache.hxx"
|
#include "newcache.hxx"
|
||||||
|
|
Loading…
Add table
Reference in a new issue