Fix a nasty bug whereby the AI plane would descend far too early on the circuit following a touch-and-go
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@ -800,6 +800,7 @@ void FGAILocalTraffic::FlyTrafficPattern(double dt) {
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break;
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break;
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case LANDING_ROLL:
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case LANDING_ROLL:
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//inAir = false;
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//inAir = false;
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descending = false;
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if(aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
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if(aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
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pos.setelev(aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
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pos.setelev(aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
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}
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}
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