More tweaking of terrian floor.
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1f718dcc8f
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5 changed files with 89 additions and 52 deletions
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@ -193,9 +193,9 @@ static void fgUpdateViewParams() {
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printf("View pos = %.4f, %.4f, %.4f\n", view_pos.y, view_pos.z,
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FG_Altitude * FEET_TO_METER);
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gluLookAt(view_pos.y, view_pos.z, (FG_Altitude+3.0)*FEET_TO_METER * 0.0011,
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gluLookAt(view_pos.y, view_pos.z, FG_Altitude*FEET_TO_METER * 0.0011,
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view_pos.y + fwrd_view[0], view_pos.z + fwrd_view[1],
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(FG_Altitude+3.0)*FEET_TO_METER * 0.001 + fwrd_view[2],
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FG_Altitude*FEET_TO_METER * 0.001 + fwrd_view[2],
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up[0], up[1], up[2]);
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glLightfv( GL_LIGHT0, GL_POSITION, sun_vec );
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@ -410,7 +410,7 @@ static void fgMainLoop( void ) {
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/* now set aircraft altitude above ground */
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FG_Altitude = rough_elev * METER_TO_FEET + 3.758099;
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printf("<*> reseting altitude to %.0f meters\n",
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printf("<*> resetting altitude to %.0f meters\n",
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FG_Altitude * FEET_TO_METER);
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}
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}
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@ -498,7 +498,8 @@ int main( int argc, char *argv[] ) {
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FG_Longitude = ( -398391.28 / 3600.0 ) * DEG_TO_RAD;
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/* FG_Latitude = 0.0;
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FG_Longitude = 0.0; */
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FG_Altitude = FG_Runway_altitude + 3.758099;
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FG_Altitude = FG_Runway_altitude + 3.758099;
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FG_Altitude = 15000.0;
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printf("Initial position is: (%.4f, %.4f, %.2f)\n", FG_Latitude,
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FG_Longitude, FG_Altitude);
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@ -548,7 +549,7 @@ int main( int argc, char *argv[] ) {
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* eventually */
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rough_elev = mesh_altitude(FG_Longitude * RAD_TO_DEG * 3600.0,
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FG_Latitude * RAD_TO_DEG * 3600.0);
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printf("Ground elevation is about %.2f meters here.\n", rough_elev);
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printf("Ground elevation is %.2f meters here.\n", rough_elev);
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FG_Runway_altitude = rough_elev * METER_TO_FEET;
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if ( FG_Altitude < FG_Runway_altitude ) {
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@ -610,12 +611,15 @@ int main( int argc, char *argv[] ) {
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/* $Log$
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/* Revision 1.30 1997/07/10 04:26:37 curt
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/* We now can interpolated ground elevation for any position in the grid. We
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/* can use this to enforce a "hard" ground. We still need to enforce some
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/* bounds checking so that we don't try to lookup data points outside the
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/* grid data set.
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/* Revision 1.31 1997/07/11 01:29:58 curt
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/* More tweaking of terrian floor.
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/*
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* Revision 1.30 1997/07/10 04:26:37 curt
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* We now can interpolated ground elevation for any position in the grid. We
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* can use this to enforce a "hard" ground. We still need to enforce some
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* bounds checking so that we don't try to lookup data points outside the
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* grid data set.
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*
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* Revision 1.29 1997/07/09 21:31:12 curt
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* Working on making the ground "hard."
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*
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@ -28,6 +28,7 @@
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#include "../constants.h"
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#include "../Scenery/mesh.h"
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#include "../Scenery/scenery.h"
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#include "../Math/mat3.h"
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#include "../Math/polar.h"
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@ -47,7 +48,7 @@ GLint mesh2GL(struct mesh *m) {
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printf("In mesh2GL(), generating GL call list.\n");
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istep = jstep = 10; /* Detail level 1 -- 1200 ... */
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istep = jstep = cur_scenery_params.terrain_skip ; /* Detail level */
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/* setup the batch transformation */
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fgRotateBatchInit(-m->originx * ARCSEC_TO_RAD, -m->originy * ARCSEC_TO_RAD);
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@ -132,12 +133,15 @@ GLint mesh2GL(struct mesh *m) {
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/* $Log$
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/* Revision 1.28 1997/07/10 04:26:37 curt
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/* We now can interpolated ground elevation for any position in the grid. We
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/* can use this to enforce a "hard" ground. We still need to enforce some
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/* bounds checking so that we don't try to lookup data points outside the
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/* grid data set.
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/* Revision 1.29 1997/07/11 01:29:58 curt
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/* More tweaking of terrian floor.
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/*
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* Revision 1.28 1997/07/10 04:26:37 curt
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* We now can interpolated ground elevation for any position in the grid. We
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* can use this to enforce a "hard" ground. We still need to enforce some
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* bounds checking so that we don't try to lookup data points outside the
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* grid data set.
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*
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* Revision 1.27 1997/07/09 21:31:13 curt
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* Working on making the ground "hard."
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*
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@ -31,6 +31,7 @@
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#include <GL/glut.h>
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#include "scenery.h"
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#include "mesh.h"
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#include "common.h"
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@ -158,7 +159,9 @@ double mesh_altitude(double lon, double lat) {
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double xlocal, ylocal, dx, dy, zA, zB, elev;
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int x1, y1, z1, x2, y2, z2, x3, y3, z3;
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int xindex, yindex;
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int skip;
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skip = cur_scenery_params.terrain_skip;
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/* determine if we are in the lower triangle or the upper triangle
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______
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| /|
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@ -170,84 +173,91 @@ double mesh_altitude(double lon, double lat) {
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then calculate our end points
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*/
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xlocal = ( lon - eg.originx ) / eg.col_step;
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ylocal = ( lat - eg.originy ) / eg.row_step;
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xlocal = (lon - eg.originx) / eg.col_step;
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ylocal = (lat - eg.originy) / eg.row_step;
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xindex = (int)xlocal;
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yindex = (int)ylocal;
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xindex = (int)(xlocal / skip) * skip;
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yindex = (int)(ylocal / skip) * skip;
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if ( (xindex < 0) || (xindex + skip >= eg.cols) ||
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(yindex < 0) || (yindex + skip >= eg.rows) ) {
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return(-9999);
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}
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dx = xlocal - xindex;
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dy = ylocal - yindex;
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if ( dx > dy ) {
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/* lower triangle */
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printf(" Lower triangle\n");
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/* printf(" Lower triangle\n"); */
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x1 = xindex;
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y1 = yindex;
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z1 = eg.mesh_data[x1 * eg.rows + y1];
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x2 = xindex + eg.col_step;
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x2 = xindex + skip;
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y2 = yindex;
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z2 = eg.mesh_data[x2 * eg.rows + y2];
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x3 = xindex + eg.col_step;
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y3 = yindex + eg.row_step;
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x3 = xindex + skip;
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y3 = yindex + skip;
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z3 = eg.mesh_data[x3 * eg.rows + y3];
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/* printf(" dx = %.2f dy = %.2f\n", dx, dy);
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printf(" (x1,y1,z1) = (%d,%d,%d)\n", x1, y1, z1);
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printf(" (x2,y2,z2) = (%d,%d,%d)\n", x2, y2, z2);
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printf(" (x3,y3,z3) = (%d,%d,%d)\n", x3, y3, z3);
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printf(" (x3,y3,z3) = (%d,%d,%d)\n", x3, y3, z3); */
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zA = dx * (z2 - z1) / eg.col_step + z1;
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zB = dx * (z3 - z1) / eg.col_step + z1;
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zA = dx * (z2 - z1) / skip + z1;
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zB = dx * (z3 - z1) / skip + z1;
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printf(" zA = %.2f zB = %.2f\n", zA, zB);
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/* printf(" zA = %.2f zB = %.2f\n", zA, zB); */
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elev = dy * (zB - zA) * eg.col_step / (eg.row_step * dx) + zA;
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elev = dy * (zB - zA) / dx + zA;
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} else {
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/* upper triangle */
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printf(" Upper triangle\n");
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/* printf(" Upper triangle\n"); */
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x1 = xindex;
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y1 = yindex;
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z1 = eg.mesh_data[x1 * eg.rows + y1];
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x2 = xindex;
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y2 = yindex + eg.row_step;
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y2 = yindex + skip;
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z2 = eg.mesh_data[x2 * eg.rows + y2];
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x3 = xindex + eg.col_step;
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y3 = yindex + eg.row_step;
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x3 = xindex + skip;
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y3 = yindex + skip;
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z3 = eg.mesh_data[x3 * eg.rows + y3];
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/* printf(" dx = %.2f dy = %.2f\n", dx, dy);
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printf(" (x1,y1,z1) = (%d,%d,%d)\n", x1, y1, z1);
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printf(" (x2,y2,z2) = (%d,%d,%d)\n", x2, y2, z2);
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printf(" (x3,y3,z3) = (%d,%d,%d)\n", x3, y3, z3);
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printf(" (x3,y3,z3) = (%d,%d,%d)\n", x3, y3, z3); */
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zA = dy * (z2 - z1) / eg.row_step + z1;
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zB = dy * (z3 - z1) / eg.row_step + z1;
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zA = dy * (z2 - z1) / skip + z1;
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zB = dy * (z3 - z1) / skip + z1;
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printf(" zA = %.2f zB = %.2f\n", zA, zB );
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printf(" dx = %.2f xB - xA = %.2f\n", dx,
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eg.col_step * dy / eg.row_step);
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/* printf(" zA = %.2f zB = %.2f\n", zA, zB );
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printf(" xB - xA = %.2f\n", eg.col_step * dy / eg.row_step); */
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elev = dx * (zB - zA) * eg.row_step / (eg.col_step * dy) + zA;
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elev = dx * (zB - zA) / dy + zA;
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}
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printf("Our true ground elevation is %.2f\n", elev);
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return(elev);
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}
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/* $Log$
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/* Revision 1.10 1997/07/10 04:26:38 curt
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/* We now can interpolated ground elevation for any position in the grid. We
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/* can use this to enforce a "hard" ground. We still need to enforce some
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/* bounds checking so that we don't try to lookup data points outside the
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/* grid data set.
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/* Revision 1.11 1997/07/11 01:30:02 curt
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/* More tweaking of terrian floor.
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/*
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* Revision 1.10 1997/07/10 04:26:38 curt
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* We now can interpolated ground elevation for any position in the grid. We
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* can use this to enforce a "hard" ground. We still need to enforce some
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* bounds checking so that we don't try to lookup data points outside the
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* grid data set.
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*
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* Revision 1.9 1997/07/10 02:22:10 curt
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* Working on terrain elevation interpolation routine.
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*
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@ -34,9 +34,14 @@
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GLint mesh_hack;
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/* Shared structure to hold current scenery parameters */
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struct scenery_params cur_scenery_params;
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/* Initialize the Scenery Management system */
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void fgSceneryInit() {
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/* nothing to do here yet */
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/* set the default terrain detail level */
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cur_scenery_params.terrain_skip = 10;
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}
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@ -60,9 +65,12 @@ void fgSceneryRender() {
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/* $Log$
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/* Revision 1.3 1997/06/29 21:16:50 curt
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/* More twiddling with the Scenery Management system.
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/* Revision 1.4 1997/07/11 01:30:03 curt
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/* More tweaking of terrian floor.
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/*
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* Revision 1.3 1997/06/29 21:16:50 curt
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* More twiddling with the Scenery Management system.
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*
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* Revision 1.2 1997/06/27 20:03:37 curt
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* Working on Makefile structure.
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*
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@ -28,6 +28,14 @@
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#define SCENERY_H
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/* Define a structure containing global scenery parameters */
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struct scenery_params {
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int terrain_skip; /* number of terrain data points to skip */
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};
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extern struct scenery_params cur_scenery_params;
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/* Initialize the Scenery Management system */
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void fgSceneryInit();
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@ -43,9 +51,12 @@ void fgSceneryRender();
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/* $Log$
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/* Revision 1.5 1997/06/26 22:14:57 curt
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/* Beginning work on a scenery management system.
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/* Revision 1.6 1997/07/11 01:30:03 curt
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/* More tweaking of terrian floor.
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/*
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* Revision 1.5 1997/06/26 22:14:57 curt
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* Beginning work on a scenery management system.
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*
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* Revision 1.4 1997/06/21 17:57:21 curt
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* directory shuffling ...
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*
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