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Updated due to the hard work of Oliver Delise. Thanks Oliver for tracking

everyone down and getting current information!
This commit is contained in:
curt 2000-03-09 22:07:44 +00:00
parent 52039b1fe5
commit 5647b9b794

197
Thanks
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@ -1,15 +1,17 @@
A very special thanks is due to the following people and groups.
Note, as hard as I've tried, I've found it impossible to perfectly
maintain this file. If you are aware of someone who you think might
be included here, PLEASE let me know. Projects like this are made
Note: as hard as we've tried, it is impossible to perfectly maintain
this file. If you are aware of someone who you think should be
included here, PLEASE let me know. Projects like this are made
possible only by the help and hard work of others. I want to properly
credit everyone who has contributed to this project.
Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
provided his kind permission for using the moon texture. I also used
parts of his code as a template when adding the texture.
Raul Alonzo <amil@las.es>
Mr. Alonzo is the author of Ssystem and provided his kind permission
for using the moon texture. I also used parts of his code as a template
when adding the texture. Ssystem Homepage can be found at:
http://www1.las.es/~amil/ssystem
Michele America <nomimarketing@mail.telepac.pt>
@ -17,36 +19,40 @@ Michele America <nomimarketing@mail.telepac.pt>
Michael Basler <pmb@knUUt.de>
Coauthor of the Getting Started guide.
Author of the Getting Started guide.
Jon S. Berndt <jsb@hal-pc.org>
Working on a complete C++ rewrite/reimplimentation of the core FDM.
Initially he is using X15 data to test his code, but once things are
all in place we should be able to simulator arbitrary aircraft.
Maintains a page dealing with Flight Dynamics at:
http://www.hal-pc.org/~jsb/flightsim.html
Special attention to X15 is paid in seperate pages.
Paul Bleisch <pbleisch@acm.org>
Paul redid the "debug" system so that it would be much more
flexible, so it could be easily disabled for production system, and
so that messages for certain subsystems could be selectively
enabled.
Paul redid the "debug" system so that it would be much more flexible,
so it could be easily disabled for production system, and so that
messages for certain subsystems could be selectively enabled.
Also contributed a first stab at a config file/command line parsing
system.
Jim Brennan <jjb@foothill.net>
Jim Brennan <jj@kingmont.com>
Provided a big chunk of online space to store USA scenery for Flight Gear.
Bernie Bright <bbright@c031.aone.net.au>
Many C++ style, usage, and implimentation improvements. STL portability,
tons o' stuff. :-)
Many C++ style, usage, and implementation improvements.
STL portability, tons o' stuff. :-)
Currently trying to get a BeOS port together but life keeps getting
in the way!
Bernhard H. Buckel <buckel@wmad95.mathematik.uni-wuerzburg.de>
Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
Contributed the README.Linux
Co-Author of the "Getting Started Manual"
Gene Buckle <geneb@nwlink.com>
@ -62,15 +68,18 @@ Didier Chauveau <chauveau@math.univ-mlv.fr>
http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
Oliver Delise <delise@rp-plus.de>
FAQ Maintainer.
Oliver Delise <delise@mail.isis.de>
FAQ Maintainer, Documentation, Public Relations.
Working on adding some networking / multi-user support.
Founder of the FlightGear MultiPilot Project :
http://www.isis.de/members/~odelise/progs/flightgear
Dave Eberly <eberly@magic-software.com> http://www.magic-software.com
Dave Eberly <eberly@magic-software.com>
Contributed some sphere interpolation code used by Christian Mayer's
weather data base system. Go to Dave's web site. He has a ton of
really useful looking code available there.
http://www.magic-software.com
Jean-Francois Doue
@ -80,8 +89,8 @@ Jean-Francois Doue
Francine Evans <evans@cs.sunysb.edu>
http://www.cs.sunysb.edu/~evans/stripe.html
Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
http://www.cs.sunysb.edu/~evans/stripe.html
Oscar Everitt <bigoc@premier.net>
@ -90,7 +99,7 @@ Oscar Everitt <bigoc@premier.net>
them to our little project.
Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
Jean-loup Gailly and Mark Adler <zlib@gzip.org>
Authors of the zlib library. Used for on-the-fly compression and
decompression routines.
http://www.cdrom.com/pub/infozip/zlib/
@ -106,39 +115,49 @@ Jeff Goeke-Smith <jgoeke@voyager.net>
#include <time.h>
Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
"newbie" OpenGL questions. His effort alone has made me a great SGI
fan.
Michael I. Gold <gold@puck.asd.sgi.com>
Patiently answered my endless "newbie" OpenGL questions.
His effort alone has made me a great SGI fan.
Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
and enhancing the HUD code. Lots of code style tips and code tweaks ...
Charlie Hotchkiss <clhotch@pacbell.net>
Worked on improving and enhancing the HUD code.
Lots of code style tips and code tweaks ...
Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
LaRCsim code under funding by NASA which we use to provide the
flight model. Bruce has patiently answered my many, many questions.
Developed the LaRCsim code under funding by NASA which we use to provide
the flight model. Bruce has patiently answered my many, many questions.
http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
Richard Kaszeta <bofh@me.umn.edu>
Contributed screen buffer to ppm screen shot routine.
Rich has also helped in the early development of the Flight Gear "altitude
hold autopilot module" by teaching Curt Olson the basics of Control Theory
and helping him code and debug early versions. Curt's "Boss" Bob Hain
also contributed <bob@me.umn.edu>. Further details available at:
http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
Rich's Homepage: http://www.menet.umn.edu/~kaszeta
Tom Knienieder <knienieder@ms.netwing.at>
Ported Steve's Audio library to Win32
Tom Knienieder <tom@knienieder.com>
Ported Steve's Audio library first to OpenBSD and IRIX and
after that also to Win32
Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
Reto Koradi <kor@mol.biol.ethz.ch>
Helped me get on track with setting up fog effects.
http://www.mol.biol.ethz.ch/wuthrich/people/kor
Bob Kuehne <rpk@sgi.com>
Bob Kuehne <rpk@who.net>
Redid the Makefile system so it is simpler and more robust.
Christian Mayer <Vader@t-online.de>
Working on a multi-lingual conversion tools for fgfs.
Christian Mayer <flightgear@christianmayer.de>
Working on a multi-lingual conversion tools for fgfs
as a demonstration of technology ;-)
Contributed code to read msfs formated texture files.
Working on a completely new weather subsystem.
Working on a balloon simulator.
@ -147,18 +166,25 @@ Christian Mayer <Vader@t-online.de>
David Megginson <david@megginson.com>
Contributed a patch to allow mouse input to control view direction.
Contributed a patch to allow mouse input to control the yoke.
Contributed financially towards hard drive space for use by the flight
gear project.
Contributed financially towards hard drive space for use by the
flight gear project.
Updates to README.running.
Working on getting fgfs and ssg to work without textures.
Also added the new 2D panel and the save/load support.
Eric Mitchell <mitchell@mars.ark.com>
Contributed some topnotch scenery textures.
Contributed some topnotch scenery textures. His textures were
all original creations.
Anders Morken <amrken@online.no>
Maintains the European mirror of the FG web pages.
Maintained the European mirror of the FG web pages.
Unfortunately this mirror has been taken down due to reglementation
changes including an enforcement to 10 MB space per subscriber limit
which was way too small for the evergrowing FGFS Project's Files.
He'd be happy to maintain a new one if he could find a place to put it,
so if you have an idea, contact him!
Alan Murta <amurta@cs.man.ac.uk>
@ -167,25 +193,30 @@ Alan Murta <amurta@cs.man.ac.uk>
Alexei Novikov <anovikov@heron.itep.ru>
Created European Scenery
Contributed a script to turn fgfs scenery into beautifully rendered
2d maps.
Contributed a first draft of a scenery creation howto.
Curt Olson <curt@flightgear.org>
Curt is the one that "herds that cats". Lately Curt has been concetrating
on building better scenery.
Curt is responsible for overall project and source code management.
He has his hands in many of the areas, but is primarily responsible
for the scenery subsystem, as well as much of the infrastructure in
the sim.
Tony Peden <apeden@earthlink.net>
Contributions on the flight model front, including a LaRCsim based
Cessna 172. JSBsim: the initial conditions code, a more complete standard
atmosphere model, and other bugfixes/additions.
Cessna 172. JSBsim: the initial conditions code, a more complete
standard atmosphere model, and other bugfixes/additions.
His Flight Dynamics page can be found at:
http://www.nwlink.com/~apeden
Robin Peel <robinp@mindspring.com>
Maintains the ever growing worldwide airport and runway database for
the Flight Gear project as well as for X-Plane.
Robin Peel <robin@cpwd.com>
Maintains the ever growing worldwide airport, runway, and navigation
aid database for the Flight Gear project as well as for X-Plane.
Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
@ -200,12 +231,15 @@ Petter Reinholdtsen <pere@games.no>
William Riley <riley@technologist.com>
Contributed code to add "brakes". Patch to support a first joystick
with more than two axes.
Contributed code to add "brakes".
Patch to support a first joystick with more than two axes.
Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
all the information he needed to write the astro code.
Paul Schlyter <pausch@saaf.se>
Mr. Schlyter provided Durk Talsma with all the information
he needed to write the astro code. Mr. S. is also willing
to answer astro-related questions whenever one needs to.
http://welcome.to/pausch
Chris Schoeneman <crs@millpond.engr.sgi.com>
@ -214,8 +248,9 @@ Chris Schoeneman <crs@millpond.engr.sgi.com>
will have an influence on the development of our own audio library.
Phil Schubert <philings@zedley.com>
Contributed various textures.
Phil Schubert <philip@zedley.com>
Contributed various textures and engine modelling.
http://www.zedley.com/Philip/index.htm
Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
@ -224,8 +259,9 @@ Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
Gordan Sikic <gsikic@public.srce.hr>
Contributed a cherokee flight model for LaRCsim. Currently is not
working and needs to be debugged. Use configure --with-flight-model=cherokee
Contributed a cherokee flight model for LaRCsim.
Currently is not working and needs to be debugged.
Use configure --with-flight-model=cherokee
to build the cherokee instead of the navion.
@ -234,16 +270,19 @@ Michael Smith <msmith99@flash.net>
Project Bonanza - http://members.xoom.com/ConceptSim/index.html
U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
U.S. Geological Survey
Provided geographic data used by this project
http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
Durk Talsma <pn_talsma@macmail.psy.uva.nl>
Accurate Sun, Moon, and Planets. Sun changes color based on
position in sky. Moon has correct phase and blends well into the
sky. Planets are correctly positioned and have proper magnitude.
Durk Talsma <d.talsma@chello.nl>
Accurate Sun, Moon, and Planets.
Sun changes color based on position in sky.
Moon has correct phase and blends well into the sky.
Planets are correctly positioned and have proper magnitude.
Help with time functions, gui, and other misc stuff.
2D Cloud layers (nifty).
http://people.a2000.nl/dtals
Mark Vallevand <Mark.Vallevand@UNISYS.com>
@ -253,22 +292,32 @@ Mark Vallevand <Mark.Vallevand@UNISYS.com>
Gary R. Van Sickle <tiberius@braemarinc.com>
Contributed some initial GameGLUT support and other fixes.
Has done some interesting preliminary work on a binary file format
http://www.woodsoup.org/projs/ORKiD/fgfs.htm
Has set up a 'Cygwin Tips' site that has been very helpful to many
people in getting a Cygwin Unix-on-Windows build environment set up
so they can build FG effectively.
http://www.woodsoup.org/projs/ORKiD/cygwin.htm
Norman Vine <nhv@laserplot.com>
Many performance optimizations throughout the code. Many contributions
and much advice for the scenery generation section. Lots of windoze
related contributions.
Norman Vine <nhv@yahoo.com>
Provided more than uncountable URL's to the "FlightGear Community".
Many performance optimizations throughout the code.
Many contributions and much advice for the scenery generation section.
Lots of windoze related contributions.
Contributed wgs84 distance and course routines.
Contributed a great circle route autopilot mode based on wgs84 routines.
Many other GUI, HUD, and autopilot contributions.
Roland Voegtli <webmaster@sanw.unibe.ch>
Roland Voegtli <voegtli@sanw.unibe.ch>
Great photorealistic textures.
Founder of European Scenery Project for X-Plane
http://www.g-point.com/xpcity/esp/
Carmelo Volpe <carmelo.volpe@csb.ki.se>
Carmelo Volpe <carmelo.volpe@mednut.ki.se>
Contributed some work to porting Flight Gear to the Metro Works
development environment (PC/Mac)
@ -277,12 +326,13 @@ Darrell Walisser <dwaliss1@purdue.edu>
Contributed a large number of MacOS changes and has somehow managed
to get a pile of code written by a bunch of people who've never seen
a Mac to compile and run on said platform.
Provides MacOS-specific info in the docs.
WoodSoup Project http://www.woodsoup.org
Provided computing resources and services so that the Flight Gear
project could have real home. This includes, web services, ftp services
shell accounts, email lists, dns services, etc.
project could have real home. This includes, web services,
ftp services, shell accounts, email lists, dns services, etc.
Robert Allan Zeh <raz@cmg.FCNBD.COM>
@ -290,3 +340,16 @@ Robert Allan Zeh <raz@cmg.FCNBD.COM>
how to link with .dll's. With out him the first runable win32
version of FG would have been impossible.
NOTE:
----
THIS DOCUMENT WAS INITIALLY WRITTEN BY
Curt L. Olson <curt@flightgear.org>
THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
Oliver Delise <delise@mail.isis.de>