Updated due to the hard work of Oliver Delise. Thanks Oliver for tracking
everyone down and getting current information!
This commit is contained in:
parent
52039b1fe5
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201
Thanks
201
Thanks
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@ -1,15 +1,17 @@
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A very special thanks is due to the following people and groups.
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Note, as hard as I've tried, I've found it impossible to perfectly
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maintain this file. If you are aware of someone who you think might
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be included here, PLEASE let me know. Projects like this are made
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Note: as hard as we've tried, it is impossible to perfectly maintain
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this file. If you are aware of someone who you think should be
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included here, PLEASE let me know. Projects like this are made
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possible only by the help and hard work of others. I want to properly
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credit everyone who has contributed to this project.
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Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
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provided his kind permission for using the moon texture. I also used
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parts of his code as a template when adding the texture.
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Raul Alonzo <amil@las.es>
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Mr. Alonzo is the author of Ssystem and provided his kind permission
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for using the moon texture. I also used parts of his code as a template
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when adding the texture. Ssystem Homepage can be found at:
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http://www1.las.es/~amil/ssystem
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Michele America <nomimarketing@mail.telepac.pt>
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@ -17,36 +19,40 @@ Michele America <nomimarketing@mail.telepac.pt>
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Michael Basler <pmb@knUUt.de>
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Coauthor of the Getting Started guide.
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Author of the Getting Started guide.
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Jon S. Berndt <jsb@hal-pc.org>
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Working on a complete C++ rewrite/reimplimentation of the core FDM.
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Initially he is using X15 data to test his code, but once things are
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all in place we should be able to simulator arbitrary aircraft.
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Maintains a page dealing with Flight Dynamics at:
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http://www.hal-pc.org/~jsb/flightsim.html
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Special attention to X15 is paid in seperate pages.
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Paul Bleisch <pbleisch@acm.org>
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Paul redid the "debug" system so that it would be much more
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flexible, so it could be easily disabled for production system, and
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so that messages for certain subsystems could be selectively
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enabled.
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Paul redid the "debug" system so that it would be much more flexible,
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so it could be easily disabled for production system, and so that
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messages for certain subsystems could be selectively enabled.
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Also contributed a first stab at a config file/command line parsing
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system.
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Jim Brennan <jjb@foothill.net>
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Jim Brennan <jj@kingmont.com>
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Provided a big chunk of online space to store USA scenery for Flight Gear.
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Bernie Bright <bbright@c031.aone.net.au>
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Many C++ style, usage, and implimentation improvements. STL portability,
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tons o' stuff. :-)
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Many C++ style, usage, and implementation improvements.
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STL portability, tons o' stuff. :-)
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Currently trying to get a BeOS port together but life keeps getting
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in the way!
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Bernhard H. Buckel <buckel@wmad95.mathematik.uni-wuerzburg.de>
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Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
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Contributed the README.Linux
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Co-Author of the "Getting Started Manual"
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Gene Buckle <geneb@nwlink.com>
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@ -62,15 +68,18 @@ Didier Chauveau <chauveau@math.univ-mlv.fr>
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http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
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Oliver Delise <delise@rp-plus.de>
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FAQ Maintainer.
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Oliver Delise <delise@mail.isis.de>
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FAQ Maintainer, Documentation, Public Relations.
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Working on adding some networking / multi-user support.
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Founder of the FlightGear MultiPilot Project :
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http://www.isis.de/members/~odelise/progs/flightgear
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Dave Eberly <eberly@magic-software.com> http://www.magic-software.com
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Dave Eberly <eberly@magic-software.com>
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Contributed some sphere interpolation code used by Christian Mayer's
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weather data base system. Go to Dave's web site. He has a ton of
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really useful looking code available there.
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http://www.magic-software.com
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Jean-Francois Doue
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Francine Evans <evans@cs.sunysb.edu>
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http://www.cs.sunysb.edu/~evans/stripe.html
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Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
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http://www.cs.sunysb.edu/~evans/stripe.html
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Oscar Everitt <bigoc@premier.net>
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@ -90,7 +99,7 @@ Oscar Everitt <bigoc@premier.net>
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them to our little project.
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Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
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Jean-loup Gailly and Mark Adler <zlib@gzip.org>
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Authors of the zlib library. Used for on-the-fly compression and
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decompression routines.
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http://www.cdrom.com/pub/infozip/zlib/
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@ -106,39 +115,49 @@ Jeff Goeke-Smith <jgoeke@voyager.net>
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#include <time.h>
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Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
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"newbie" OpenGL questions. His effort alone has made me a great SGI
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fan.
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Michael I. Gold <gold@puck.asd.sgi.com>
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Patiently answered my endless "newbie" OpenGL questions.
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His effort alone has made me a great SGI fan.
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Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
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and enhancing the HUD code. Lots of code style tips and code tweaks ...
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Charlie Hotchkiss <clhotch@pacbell.net>
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Worked on improving and enhancing the HUD code.
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Lots of code style tips and code tweaks ...
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Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
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http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
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LaRCsim code under funding by NASA which we use to provide the
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flight model. Bruce has patiently answered my many, many questions.
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Developed the LaRCsim code under funding by NASA which we use to provide
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the flight model. Bruce has patiently answered my many, many questions.
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http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
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Richard Kaszeta <bofh@me.umn.edu>
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Contributed screen buffer to ppm screen shot routine.
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Rich has also helped in the early development of the Flight Gear "altitude
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hold autopilot module" by teaching Curt Olson the basics of Control Theory
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and helping him code and debug early versions. Curt's "Boss" Bob Hain
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also contributed <bob@me.umn.edu>. Further details available at:
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http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
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Rich's Homepage: http://www.menet.umn.edu/~kaszeta
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Tom Knienieder <knienieder@ms.netwing.at>
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Ported Steve's Audio library to Win32
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Tom Knienieder <tom@knienieder.com>
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Ported Steve's Audio library first to OpenBSD and IRIX and
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after that also to Win32
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Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
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Reto Koradi <kor@mol.biol.ethz.ch>
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Helped me get on track with setting up fog effects.
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http://www.mol.biol.ethz.ch/wuthrich/people/kor
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Bob Kuehne <rpk@sgi.com>
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Bob Kuehne <rpk@who.net>
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Redid the Makefile system so it is simpler and more robust.
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Christian Mayer <Vader@t-online.de>
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Working on a multi-lingual conversion tools for fgfs.
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Christian Mayer <flightgear@christianmayer.de>
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Working on a multi-lingual conversion tools for fgfs
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as a demonstration of technology ;-)
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Contributed code to read msfs formated texture files.
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Working on a completely new weather subsystem.
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Working on a balloon simulator.
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David Megginson <david@megginson.com>
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Contributed a patch to allow mouse input to control view direction.
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Contributed a patch to allow mouse input to control the yoke.
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Contributed financially towards hard drive space for use by the flight
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gear project.
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Contributed financially towards hard drive space for use by the
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flight gear project.
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Updates to README.running.
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Working on getting fgfs and ssg to work without textures.
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Also added the new 2D panel and the save/load support.
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Eric Mitchell <mitchell@mars.ark.com>
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Contributed some topnotch scenery textures.
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Contributed some topnotch scenery textures. His textures were
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all original creations.
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Anders Morken <amrken@online.no>
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Maintains the European mirror of the FG web pages.
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Maintained the European mirror of the FG web pages.
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Unfortunately this mirror has been taken down due to reglementation
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changes including an enforcement to 10 MB space per subscriber limit
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which was way too small for the evergrowing FGFS Project's Files.
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He'd be happy to maintain a new one if he could find a place to put it,
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so if you have an idea, contact him!
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Alan Murta <amurta@cs.man.ac.uk>
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@ -167,25 +193,30 @@ Alan Murta <amurta@cs.man.ac.uk>
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Alexei Novikov <anovikov@heron.itep.ru>
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Contributed a script to turn fgfs scenery into beautifully rendered
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Created European Scenery
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Contributed a script to turn fgfs scenery into beautifully rendered
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2d maps.
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Contributed a first draft of a scenery creation howto.
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Curt Olson <curt@flightgear.org>
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Curt is the one that "herds that cats". Lately Curt has been concetrating
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on building better scenery.
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Curt is responsible for overall project and source code management.
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He has his hands in many of the areas, but is primarily responsible
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for the scenery subsystem, as well as much of the infrastructure in
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the sim.
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Tony Peden <apeden@earthlink.net>
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Contributions on the flight model front, including a LaRCsim based
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Cessna 172. JSBsim: the initial conditions code, a more complete standard
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atmosphere model, and other bugfixes/additions.
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Cessna 172. JSBsim: the initial conditions code, a more complete
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standard atmosphere model, and other bugfixes/additions.
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His Flight Dynamics page can be found at:
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http://www.nwlink.com/~apeden
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Robin Peel <robinp@mindspring.com>
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Maintains the ever growing worldwide airport and runway database for
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the Flight Gear project as well as for X-Plane.
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Robin Peel <robin@cpwd.com>
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Maintains the ever growing worldwide airport, runway, and navigation
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aid database for the Flight Gear project as well as for X-Plane.
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Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
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@ -200,12 +231,15 @@ Petter Reinholdtsen <pere@games.no>
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William Riley <riley@technologist.com>
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Contributed code to add "brakes". Patch to support a first joystick
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with more than two axes.
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Contributed code to add "brakes".
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Patch to support a first joystick with more than two axes.
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Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
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all the information he needed to write the astro code.
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Paul Schlyter <pausch@saaf.se>
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Mr. Schlyter provided Durk Talsma with all the information
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he needed to write the astro code. Mr. S. is also willing
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to answer astro-related questions whenever one needs to.
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http://welcome.to/pausch
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Chris Schoeneman <crs@millpond.engr.sgi.com>
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will have an influence on the development of our own audio library.
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Phil Schubert <philings@zedley.com>
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Contributed various textures.
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Phil Schubert <philip@zedley.com>
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Contributed various textures and engine modelling.
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http://www.zedley.com/Philip/index.htm
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Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
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Author of the Triangle program. Triangle is used to calculate the
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@ -224,8 +259,9 @@ Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
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Gordan Sikic <gsikic@public.srce.hr>
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Contributed a cherokee flight model for LaRCsim. Currently is not
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working and needs to be debugged. Use configure --with-flight-model=cherokee
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Contributed a cherokee flight model for LaRCsim.
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Currently is not working and needs to be debugged.
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Use configure --with-flight-model=cherokee
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to build the cherokee instead of the navion.
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@ -234,16 +270,19 @@ Michael Smith <msmith99@flash.net>
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Project Bonanza - http://members.xoom.com/ConceptSim/index.html
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U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
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U.S. Geological Survey
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Provided geographic data used by this project
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http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
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Durk Talsma <pn_talsma@macmail.psy.uva.nl>
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Accurate Sun, Moon, and Planets. Sun changes color based on
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position in sky. Moon has correct phase and blends well into the
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sky. Planets are correctly positioned and have proper magnitude.
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Durk Talsma <d.talsma@chello.nl>
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Accurate Sun, Moon, and Planets.
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Sun changes color based on position in sky.
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Moon has correct phase and blends well into the sky.
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Planets are correctly positioned and have proper magnitude.
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Help with time functions, gui, and other misc stuff.
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2D Cloud layers (nifty).
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http://people.a2000.nl/dtals
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Mark Vallevand <Mark.Vallevand@UNISYS.com>
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@ -253,22 +292,32 @@ Mark Vallevand <Mark.Vallevand@UNISYS.com>
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Gary R. Van Sickle <tiberius@braemarinc.com>
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Contributed some initial GameGLUT support and other fixes.
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Has done some interesting preliminary work on a binary file format
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http://www.woodsoup.org/projs/ORKiD/fgfs.htm
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Has set up a 'Cygwin Tips' site that has been very helpful to many
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people in getting a Cygwin Unix-on-Windows build environment set up
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so they can build FG effectively.
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http://www.woodsoup.org/projs/ORKiD/cygwin.htm
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Norman Vine <nhv@laserplot.com>
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Many performance optimizations throughout the code. Many contributions
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and much advice for the scenery generation section. Lots of windoze
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related contributions.
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Norman Vine <nhv@yahoo.com>
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Provided more than uncountable URL's to the "FlightGear Community".
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Many performance optimizations throughout the code.
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Many contributions and much advice for the scenery generation section.
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Lots of windoze related contributions.
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Contributed wgs84 distance and course routines.
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Contributed a great circle route autopilot mode based on wgs84 routines.
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Many other GUI, HUD, and autopilot contributions.
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Roland Voegtli <webmaster@sanw.unibe.ch>
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Roland Voegtli <voegtli@sanw.unibe.ch>
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Great photorealistic textures.
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Founder of European Scenery Project for X-Plane
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http://www.g-point.com/xpcity/esp/
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Carmelo Volpe <carmelo.volpe@csb.ki.se>
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Carmelo Volpe <carmelo.volpe@mednut.ki.se>
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Contributed some work to porting Flight Gear to the Metro Works
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development environment (PC/Mac)
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@ -277,12 +326,13 @@ Darrell Walisser <dwaliss1@purdue.edu>
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Contributed a large number of MacOS changes and has somehow managed
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to get a pile of code written by a bunch of people who've never seen
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a Mac to compile and run on said platform.
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Provides MacOS-specific info in the docs.
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WoodSoup Project http://www.woodsoup.org
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Provided computing resources and services so that the Flight Gear
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project could have real home. This includes, web services, ftp services
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shell accounts, email lists, dns services, etc.
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project could have real home. This includes, web services,
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ftp services, shell accounts, email lists, dns services, etc.
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Robert Allan Zeh <raz@cmg.FCNBD.COM>
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@ -290,3 +340,16 @@ Robert Allan Zeh <raz@cmg.FCNBD.COM>
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how to link with .dll's. With out him the first runable win32
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version of FG would have been impossible.
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NOTE:
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----
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THIS DOCUMENT WAS INITIALLY WRITTEN BY
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Curt L. Olson <curt@flightgear.org>
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THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
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Oliver Delise <delise@mail.isis.de>
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