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Update groundcache api:

Make leaner interfaces to the groundcache.
Remove legacy interfaces.
Update users of them.
Add new query routines for 'nearest point' and 'body with given id'.

Modified Files:
	src/FDM/flight.cxx src/FDM/flight.hxx src/FDM/groundcache.cxx
	src/FDM/groundcache.hxx src/FDM/JSBSim/JSBSim.cxx
	src/FDM/JSBSim/JSBSim.hxx src/FDM/YASim/FGGround.cpp
	src/FDM/YASim/FGGround.hpp src/FDM/YASim/Gear.cpp
	src/FDM/YASim/Gear.hpp src/FDM/YASim/Ground.cpp
	src/FDM/YASim/Ground.hpp src/FDM/YASim/Model.cpp
This commit is contained in:
frohlich 2009-03-06 16:37:12 +00:00 committed by Tim Moore
parent d2466d605f
commit 55a978f2a8
13 changed files with 335 additions and 233 deletions

View file

@ -82,7 +82,7 @@ FMAX (double a, double b)
class FGFSGroundCallback : public FGGroundCallback {
public:
FGFSGroundCallback(FGInterface* ifc) : mInterface(ifc) {}
FGFSGroundCallback(FGJSBsim* ifc) : mInterface(ifc) {}
virtual ~FGFSGroundCallback() {}
/** Get the altitude above sea level depenent on the location. */
@ -100,17 +100,16 @@ public:
FGLocation& cont,
FGColumnVector3& n, FGColumnVector3& v) const {
double loc_cart[3] = { l(eX), l(eY), l(eZ) };
double contact[3], normal[3], vel[3], lc, ff, agl;
int groundtype;
mInterface->get_agl_ft(t, loc_cart, contact, normal, vel,
&groundtype, &lc, &ff, &agl);
double contact[3], normal[3], vel[3], agl = 0;
mInterface->get_agl_ft(t, loc_cart, SG_METER_TO_FEET*2, contact, normal,
vel, &agl);
n = l.GetTec2l()*FGColumnVector3( normal[0], normal[1], normal[2] );
v = l.GetTec2l()*FGColumnVector3( vel[0], vel[1], vel[2] );
cont = FGColumnVector3( contact[0], contact[1], contact[2] );
return agl;
}
private:
FGInterface* mInterface;
FGJSBsim* mInterface;
};
/******************************************************************************/
@ -465,10 +464,9 @@ void FGJSBsim::update( double dt )
if ( needTrim ) {
if ( startup_trim->getBoolValue() ) {
double contact[3], dummy[3], lc, ff, agl;
int groundtype;
get_agl_ft(State->Getsim_time(), cart_pos, contact,
dummy, dummy, &groundtype, &lc, &ff, &agl);
double contact[3], d[3], agl;
get_agl_ft(State->Getsim_time(), cart_pos, SG_METER_TO_FEET*2, contact,
d, d, &agl);
double terrain_alt = sqrt(contact[0]*contact[0] + contact[1]*contact[1]
+ contact[2]*contact[2]) - fgic->GetSeaLevelRadiusFtIC();
@ -709,9 +707,8 @@ bool FGJSBsim::copy_from_JSBsim()
{
double loc_cart[3] = { l(FGJSBBase::eX), l(FGJSBBase::eY), l(FGJSBBase::eZ) };
double contact[3], d[3], sd, t;
int id;
is_valid_m(&t, d, &sd);
get_agl_ft(t, loc_cart, contact, d, d, &id, &sd, &sd, &sd);
get_agl_ft(t, loc_cart, SG_METER_TO_FEET*2, contact, d, d, &sd);
double rwrad
= FGColumnVector3( contact[0], contact[1], contact[2] ).Magnitude();
_set_Runway_altitude( rwrad - get_Sea_level_radius() );
@ -1169,6 +1166,23 @@ void FGJSBsim::update_ic(void)
}
}
bool
FGJSBsim::get_agl_ft(double t, const double pt[3], double alt_off,
double contact[3], double normal[3], double vel[3],
double *agl)
{
double angularVel[3];
const SGMaterial* material;
simgear::BVHNode::Id id;
if (!FGInterface::get_agl_ft(t, pt, alt_off, contact, normal, vel,
angularVel, material, id))
return false;
SGGeod geodPt = SGGeod::fromCart(SG_FEET_TO_METER*SGVec3d(pt));
SGQuatd hlToEc = SGQuatd::fromLonLat(geodPt);
*agl = dot(hlToEc.rotate(SGVec3d(0, 0, 1)), SGVec3d(contact) - SGVec3d(pt));
return true;
}
inline static double dot3(const FGColumnVector3& a, const FGColumnVector3& b)
{
return a(1) * b(1) + a(2) * b(2) + a(3) * b(3);
@ -1241,12 +1255,10 @@ void FGJSBsim::update_external_forces(double t_off)
double contact[3];
double ground_normal[3];
double ground_vel[3];
int ground_type;
const SGMaterial* ground_material;
double root_agl_ft;
if (!got_wire) {
bool got = get_agl_ft(t_off, hook_area[1], 0, contact, ground_normal, ground_vel, &ground_type, &ground_material, &root_agl_ft);
bool got = get_agl_ft(t_off, hook_area[1], 0, contact, ground_normal, ground_vel, &root_agl_ft);
if (got && root_agl_ft > 0 && root_agl_ft < hook_length) {
FGColumnVector3 ground_normal_body = Tl2b * (Tec2l * FGColumnVector3(ground_normal[0], ground_normal[1], ground_normal[2]));
FGColumnVector3 contact_body = Tl2b * Location.LocationToLocal(FGColumnVector3(contact[0], contact[1], contact[2]));

View file

@ -207,6 +207,9 @@ public:
void do_trim(void);
void update_ic(void);
bool get_agl_ft(double t, const double pt[3], double alt_off,
double contact[3], double normal[3], double vel[3],
double *agl);
private:
JSBSim::FGFDMExec *fdmex;
JSBSim::FGInitialCondition *fgic;

View file

@ -2,6 +2,8 @@
#include <config.h>
#endif
#include <simgear/scene/material/mat.hxx>
#include <FDM/flight.hxx>
#include "Glue.hpp"
@ -23,11 +25,10 @@ void FGGround::getGroundPlane(const double pos[3],
double plane[4], float vel[3])
{
// Return values for the callback.
double loadCapacity, frictionFactor, agl;
double cp[3], dvel[3];
int type;
_iface->get_agl_m(_toff, pos, cp, plane, dvel,
&type, &loadCapacity, &frictionFactor, &agl);
double cp[3], dvel[3], dangvel[3];
const SGMaterial* material;
simgear::BVHNode::Id id;
_iface->get_agl_m(_toff, pos, 2, cp, plane, dvel, dangvel, material, id);
// The plane below the actual contact point.
plane[3] = plane[0]*cp[0] + plane[1]*cp[1] + plane[2]*cp[2];
@ -37,14 +38,12 @@ void FGGround::getGroundPlane(const double pos[3],
void FGGround::getGroundPlane(const double pos[3],
double plane[4], float vel[3],
int *type, const SGMaterial **material
)
const SGMaterial **material)
{
// Return values for the callback.
double agl;
double cp[3], dvel[3];
_iface->get_agl_m(_toff, pos, cp, plane, dvel,
type, material, &agl);
double cp[3], dvel[3], dangvel[3];
simgear::BVHNode::Id id;
_iface->get_agl_m(_toff, pos, 2, cp, plane, dvel, dangvel, *material, id);
// The plane below the actual contact point.
plane[3] = plane[0]*cp[0] + plane[1]*cp[1] + plane[2]*cp[2];

View file

@ -20,14 +20,8 @@ public:
double plane[4], float vel[3]);
virtual void getGroundPlane(const double pos[3],
double plane[4], float vel[3],
int *type, const SGMaterial **material);/*
double *frictionFactor,
double *rollingFriction,
double *loadCapacity,
double *loadResistance,
double *bumpiness,
bool *isSolid);*/
double plane[4], float vel[3],
const SGMaterial **material);
virtual bool caughtWire(const double pos[4][3]);

View file

@ -25,7 +25,6 @@ Gear::Gear()
_extension = 1;
_castering = false;
_frac = 0;
_ground_type = 0;
_ground_frictionFactor = 1;
_ground_rollingFriction = 0.02;
_ground_loadCapacity = 1e30;
@ -142,7 +141,7 @@ void Gear::setInitialLoad(float l)
void Gear::setGlobalGround(double *global_ground, float* global_vel,
double globalX, double globalY,
int type, const SGMaterial *material)
const SGMaterial *material)
{
int i;
double frictionFactor,rollingFriction,loadCapacity,loadResistance,bumpiness;
@ -159,30 +158,14 @@ void Gear::setGlobalGround(double *global_ground, float* global_vel,
bumpiness = (*material).get_bumpiness();
isSolid = (*material).get_solid();
} else {
if (type == FGInterface::Solid) {
loadCapacity = DBL_MAX;
frictionFactor = 1.0;
rollingFriction = 0.02;
loadResistance = DBL_MAX;
bumpiness = 0.0;
isSolid = true;
} else if (type == FGInterface::Water) {
loadCapacity = DBL_MAX;
frictionFactor = 1.0;
rollingFriction = 2;
loadResistance = DBL_MAX;
bumpiness = 0.8;
isSolid = false;
} else {
loadCapacity = DBL_MAX;
frictionFactor = 0.9;
rollingFriction = 0.1;
loadResistance = DBL_MAX;
bumpiness = 0.2;
isSolid = true;
}
// no material, assume solid
loadCapacity = DBL_MAX;
frictionFactor = 1.0;
rollingFriction = 0.02;
loadResistance = DBL_MAX;
bumpiness = 0.0;
isSolid = true;
}
_ground_type = type;
_ground_frictionFactor = frictionFactor;
_ground_rollingFriction = rollingFriction;
_ground_loadCapacity = loadCapacity;

View file

@ -50,7 +50,7 @@ public:
void setIgnoreWhileSolving(bool c);
void setGlobalGround(double* global_ground, float* global_vel,
double globalX, double globalY,
int type, const SGMaterial *material);
const SGMaterial *material);
void getPosition(float* out);
void getCompression(float* out);
void getGlobalGround(double* global_ground);
@ -117,7 +117,6 @@ private:
float _reduceFrictionByExtension;
bool _ignoreWhileSolving;
int _ground_type;
double _ground_frictionFactor;
double _ground_rollingFriction;
double _ground_loadCapacity;

View file

@ -30,8 +30,8 @@ void Ground::getGroundPlane(const double pos[3],
}
void Ground::getGroundPlane(const double pos[3],
double plane[4], float vel[3],
int *type, const SGMaterial **material)
double plane[4], float vel[3],
const SGMaterial **material)
{
getGroundPlane(pos,plane,vel);
}

View file

@ -13,8 +13,8 @@ public:
double plane[4], float vel[3]);
virtual void getGroundPlane(const double pos[3],
double plane[4], float vel[3],
int *type, const SGMaterial **material);
double plane[4], float vel[3],
const SGMaterial **material);
virtual bool caughtWire(const double pos[4][3]);

View file

@ -321,13 +321,9 @@ void Model::updateGround(State* s)
// Ask for the ground plane in the global coordinate system
double global_ground[4];
float global_vel[3];
int type;
const SGMaterial* material;
_ground_cb->getGroundPlane(pt, global_ground, global_vel,
&type,&material);
static int h=0;
g->setGlobalGround(global_ground, global_vel, pt[0], pt[1],
type,material);
_ground_cb->getGroundPlane(pt, global_ground, global_vel, &material);
g->setGlobalGround(global_ground, global_vel, pt[0], pt[1], material);
}
for(i=0; i<_hitches.size(); i++) {

View file

@ -29,7 +29,6 @@
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/SGMath.hxx>
#include <simgear/scene/material/mat.hxx>
#include <simgear/timing/timestamp.hxx>
#include <Scenery/scenery.hxx>
@ -705,108 +704,110 @@ FGInterface::get_cat_ft(double t, const double pt[3],
return dist*SG_METER_TO_FEET;
}
// Legacy interface just kept because of JSBSim
bool
FGInterface::get_agl_m(double t, const double pt[3],
double contact[3], double normal[3], double vel[3],
int *type, double *loadCapacity,
double *frictionFactor, double *agl)
FGInterface::get_body_m(double t, simgear::BVHNode::Id id,
double bodyToWorld[16], double linearVel[3],
double angularVel[3])
{
const SGMaterial* material;
SGVec3d _contact, _normal, _vel;
bool ret = ground_cache.get_agl(t, SGVec3d(pt), 2.0, _contact, _normal,
_vel, type, &material, agl);
assign(contact, _contact);
assign(normal, _normal);
assign(vel, _vel);
if (material) {
*loadCapacity = material->get_load_resistance();
*frictionFactor = material->get_friction_factor();
SGMatrixd _bodyToWorld;
SGVec3d _linearVel, _angularVel;
if (!ground_cache.get_body(t, _bodyToWorld, _linearVel, _angularVel, id))
return false;
} else {
*loadCapacity = DBL_MAX;
*frictionFactor = 1.0;
}
return ret;
}
assign(linearVel, _linearVel);
assign(angularVel, _angularVel);
for (unsigned i = 0; i < 16; ++i)
bodyToWorld[i] = _bodyToWorld.data()[i];
bool
FGInterface::get_agl_m(double t, const double pt[3],
double contact[3], double normal[3], double vel[3],
int *type, const SGMaterial **material, double *agl)
{
SGVec3d _contact, _normal, _vel;
bool ret = ground_cache.get_agl(t, SGVec3d(pt), 2.0, _contact, _normal,
_vel, type, material, agl);
assign(contact, _contact);
assign(normal, _normal);
assign(vel, _vel);
return ret;
}
// Legacy interface just kept because of JSBSim
bool
FGInterface::get_agl_ft(double t, const double pt[3],
double contact[3], double normal[3], double vel[3],
int *type, double *loadCapacity,
double *frictionFactor, double *agl)
{
// Convert units and do the real work.
SGVec3d pt_m = SG_FEET_TO_METER*SGVec3d(pt);
const SGMaterial* material;
SGVec3d _contact, _normal, _vel;
bool ret = ground_cache.get_agl(t, pt_m, 2.0, _contact, _normal, _vel,
type, &material, agl);
// Convert units back ...
assign( contact, SG_METER_TO_FEET*_contact );
assign( vel, SG_METER_TO_FEET*_vel );
assign( normal, _normal );
*agl *= SG_METER_TO_FEET;
// return material properties if available
if (material) {
// FIXME: convert units?? now pascal to lbf/ft^2
*loadCapacity = 0.020885434*material->get_load_resistance();
*frictionFactor = material->get_friction_factor();
} else {
*loadCapacity = DBL_MAX;
*frictionFactor = 1.0;
}
return ret;
return true;
}
bool
FGInterface::get_agl_m(double t, const double pt[3], double max_altoff,
double contact[3], double normal[3], double vel[3],
int *type, const SGMaterial** material, double *agl)
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
SGMaterial const*& material, simgear::BVHNode::Id& id)
{
SGVec3d _contact, _normal, _vel;
bool found = ground_cache.get_agl(t, SGVec3d(pt), max_altoff, _contact,
_normal, _vel, type, material, agl);
SGVec3d pt_m = SGVec3d(pt) - max_altoff*ground_cache.get_down();
SGVec3d _contact, _normal, _linearVel, _angularVel;
material = 0;
if (!ground_cache.get_agl(t, pt_m, _contact, _normal, _linearVel,
_angularVel, id, material))
return false;
// correct the linear velocity, since the line intersector delivers
// values for the start point and the get_agl function should
// traditionally deliver for the contact point
_linearVel += cross(_angularVel, _contact - pt_m);
assign(contact, _contact);
assign(normal, _normal);
assign(vel, _vel);
return found;
assign(linearVel, _linearVel);
assign(angularVel, _angularVel);
return true;
}
bool
FGInterface::get_agl_ft(double t, const double pt[3], double max_altoff,
double contact[3], double normal[3], double vel[3],
int *type, const SGMaterial** material, double *agl)
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
SGMaterial const*& material, simgear::BVHNode::Id& id)
{
// Convert units and do the real work.
SGVec3d pt_m = SG_FEET_TO_METER*SGVec3d(pt);
SGVec3d _contact, _normal, _vel;
bool ret = ground_cache.get_agl(t, pt_m, SG_FEET_TO_METER * max_altoff,
_contact, _normal, _vel,
type, material, agl);
SGVec3d pt_m = SGVec3d(pt) - max_altoff*ground_cache.get_down();
pt_m *= SG_FEET_TO_METER;
SGVec3d _contact, _normal, _linearVel, _angularVel;
material = 0;
if (!ground_cache.get_agl(t, pt_m, _contact, _normal, _linearVel,
_angularVel, id, material))
return false;
// correct the linear velocity, since the line intersector delivers
// values for the start point and the get_agl function should
// traditionally deliver for the contact point
_linearVel += cross(_angularVel, _contact - pt_m);
// Convert units back ...
assign( contact, SG_METER_TO_FEET*_contact );
assign( vel, SG_METER_TO_FEET*_vel );
assign( normal, _normal );
*agl *= SG_METER_TO_FEET;
return ret;
assign( linearVel, SG_METER_TO_FEET*_linearVel );
assign( angularVel, _angularVel );
return true;
}
bool
FGInterface::get_nearest_m(double t, const double pt[3], double maxDist,
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
SGMaterial const*& material,
simgear::BVHNode::Id& id)
{
SGVec3d _contact, _linearVel, _angularVel;
if (!ground_cache.get_nearest(t, SGVec3d(pt), maxDist, _contact, _linearVel,
_angularVel, id, material))
return false;
assign(contact, _contact);
assign(linearVel, _linearVel);
assign(angularVel, _angularVel);
return true;
}
bool
FGInterface::get_nearest_ft(double t, const double pt[3], double maxDist,
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
SGMaterial const*& material,
simgear::BVHNode::Id& id)
{
SGVec3d _contact, _linearVel, _angularVel;
if (!ground_cache.get_nearest(t, SG_FEET_TO_METER*SGVec3d(pt),
SG_FEET_TO_METER*maxDist, _contact, _linearVel,
_angularVel, id, material))
return false;
assign(contact, SG_METER_TO_FEET*_contact);
assign(linearVel, SG_METER_TO_FEET*_linearVel);
assign(angularVel, _angularVel);
return true;
}
double
@ -853,13 +854,15 @@ FGInterface::get_groundlevel_m(const SGGeod& geod)
}
}
double contact[3], normal[3], vel[3], agl;
int type;
double contact[3], normal[3], vel[3], angvel[3];
const SGMaterial* material;
simgear::BVHNode::Id id;
// Ignore the return value here, since it just tells us if
// the returns stem from the groundcache or from the coarse
// computations below the groundcache. The contact point is still something
// valid, the normals and the other returns just contain some defaults.
get_agl_m(ref_time, pos.data(), 2.0, contact, normal, vel, &type, 0, &agl);
get_agl_m(ref_time, pos.data(), 2.0, contact, normal, vel, angvel,
material, id);
return SGGeod::fromCart(SGVec3d(contact)).getElevationM();
}

View file

@ -600,14 +600,6 @@ public:
// Ground handling routines
//////////////////////////////////////////////////////////////////////////
enum GroundType {
/// I sused at least in YAsim. Deprecate this ad get it from the
/// Material instead
Unknown = 0, //??
Solid, // Whatever we will roll on with infinite load factor.
Water // For the beaver ...
};
// Prepare the ground cache for the wgs84 position pt_*.
// That is take all vertices in the ball with radius rad around the
// position given by the pt_* and store them in a local scene graph.
@ -631,38 +623,42 @@ public:
double end[2][3], double vel[2][3]);
// Return the altitude above ground below the wgs84 point pt
// Search for the nearest triangle to pt.
// Return ground properties like the ground type, the maximum load
// this kind kind of ground can carry, the friction factor between
// 0 and 1 which can be used to model lower friction with wet runways
// and finally the altitude above ground.
bool get_agl_m(double t, const double pt[3],
double contact[3], double normal[3], double vel[3],
int *type, double *loadCapacity,
double *frictionFactor, double *agl);
bool get_agl_m(double t, const double pt[3],
double contact[3], double normal[3], double vel[3],
int *type, const SGMaterial **material,double *agl);
bool get_agl_ft(double t, const double pt[3],
double contact[3], double normal[3], double vel[3],
int *type, double *loadCapacity,
double *frictionFactor, double *agl);
// Return the orientation and position matrix and the linear and angular
// velocity of that local coordinate systems origin for a given time and
// body id. The velocities are in the wgs84 frame at the bodys origin.
bool get_body_m(double t, simgear::BVHNode::Id id, double bodyToWorld[16],
double linearVel[3], double angularVel[3]);
// Return the altitude above ground below the wgs84 point pt
// Search for the nearest triangle to pt.
// Return ground properties like the ground type, a pointer to the
// material and finally the altitude above ground.
// Search for the nearest triangle to pt in downward direction.
// Return ground properties. The velocities are in the wgs84 frame at the
// contact point.
bool get_agl_m(double t, const double pt[3], double max_altoff,
double contact[3], double normal[3], double vel[3],
int *type, const SGMaterial** material, double *agl);
double contact[3], double normal[3], double linearVel[3],
double angularVel[3], SGMaterial const*& material,
simgear::BVHNode::Id& id);
bool get_agl_ft(double t, const double pt[3], double max_altoff,
double contact[3], double normal[3], double vel[3],
int *type, const SGMaterial** material, double *agl);
double contact[3], double normal[3], double linearVel[3],
double angularVel[3], SGMaterial const*& material,
simgear::BVHNode::Id& id);
double get_groundlevel_m(double lat, double lon, double alt);
double get_groundlevel_m(const SGGeod& geod);
// Return the nearest point in any direction to the point pt with a maximum
// distance maxDist. The velocities are in the wgs84 frame at the query
// position pt.
bool get_nearest_m(double t, const double pt[3], double maxDist,
double contact[3], double normal[3], double linearVel[3],
double angularVel[3], SGMaterial const*& material,
simgear::BVHNode::Id& id);
bool get_nearest_ft(double t, const double pt[3], double maxDist,
double contact[3], double normal[3],double linearVel[3],
double angularVel[3], SGMaterial const*& material,
simgear::BVHNode::Id& id);
// Return 1 if the hook intersects with a wire.
// That test is done by checking if the quad spanned by the points pt*
// intersects with the line representing the wire.

View file

@ -2,7 +2,7 @@
//
// Written by Mathias Froehlich, started Nov 2004.
//
// Copyright (C) 2004 Mathias Froehlich - Mathias.Froehlich@web.de
// Copyright (C) 2004, 2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
@ -39,10 +39,8 @@
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/scene/material/mat.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/scene/model/placementtrans.hxx>
#include <simgear/scene/bvh/BVHNode.hxx>
#include <simgear/scene/bvh/BVHGroup.hxx>
@ -56,6 +54,7 @@
#include <simgear/scene/bvh/BVHStaticBinary.hxx>
#include <simgear/scene/bvh/BVHSubTreeCollector.hxx>
#include <simgear/scene/bvh/BVHLineSegmentVisitor.hxx>
#include <simgear/scene/bvh/BVHNearestPointVisitor.hxx>
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
@ -66,16 +65,6 @@
using namespace simgear;
static FGInterface::GroundType
materialToGroundType(const SGMaterial* material)
{
if (!material)
return FGInterface::Solid;
if (material->get_solid())
return FGInterface::Solid;
return FGInterface::Water;
}
class FGGroundCache::CacheFill : public osg::NodeVisitor {
public:
CacheFill(const SGVec3d& center, const double& radius,
@ -232,7 +221,6 @@ private:
FGGroundCache::FGGroundCache() :
_altitude(0),
_type(0),
_material(0),
cache_ref_time(0),
_wire(0),
@ -284,7 +272,7 @@ FGGroundCache::prepare_ground_cache(double ref_time, const SGVec3d& pt,
_localBvhTree = subtreeCollector.getBVHNode();
// Try to get a croase altitude value for the ground cache
SGLineSegmentd line(pt, pt + 1e4*down);
SGLineSegmentd line(pt, pt + 2*reference_vehicle_radius*down);
simgear::BVHLineSegmentVisitor lineSegmentVisitor(line, ref_time);
if (_localBvhTree)
_localBvhTree->accept(lineSegmentVisitor);
@ -294,13 +282,11 @@ FGGroundCache::prepare_ground_cache(double ref_time, const SGVec3d& pt,
SGGeod geodPt = SGGeod::fromCart(lineSegmentVisitor.getPoint());
_altitude = geodPt.getElevationM();
_material = lineSegmentVisitor.getMaterial();
_type = materialToGroundType(_material);
found_ground = true;
} else {
// Else do a crude scene query for the current point
found_ground = globals->get_scenery()->
get_cart_elevation_m(pt, rad, _altitude, &_material);
_type = materialToGroundType(_material);
}
// Still not sucessful??
@ -320,6 +306,105 @@ FGGroundCache::is_valid(double& ref_time, SGVec3d& pt, double& rad)
return found_ground;
}
class FGGroundCache::BodyFinder : public BVHVisitor {
public:
BodyFinder(BVHNode::Id id, const double& t) :
_id(id),
_bodyToWorld(SGMatrixd::unit()),
_linearVelocity(0, 0, 0),
_angularVelocity(0, 0, 0),
_time(t)
{ }
virtual void apply(BVHGroup& leaf)
{
if (_foundId)
return;
leaf.traverse(*this);
}
virtual void apply(BVHTransform& transform)
{
if (_foundId)
return;
transform.traverse(*this);
if (_foundId) {
_linearVelocity = transform.vecToWorld(_linearVelocity);
_angularVelocity = transform.vecToWorld(_angularVelocity);
_bodyToWorld = transform.getToWorldTransform()*_bodyToWorld;
}
}
virtual void apply(BVHMotionTransform& transform)
{
if (_foundId)
return;
if (_id == transform.getId()) {
_foundId = true;
return;
}
transform.traverse(*this);
if (_foundId) {
SGMatrixd toWorld = transform.getToWorldTransform(_time);
SGVec3d referencePoint = _bodyToWorld.xformPt(SGVec3d::zeros());
_linearVelocity += transform.getLinearVelocityAt(referencePoint);
_angularVelocity += transform.getAngularVelocity();
_linearVelocity = toWorld.xformVec(_linearVelocity);
_angularVelocity = toWorld.xformVec(_angularVelocity);
_bodyToWorld = toWorld*_bodyToWorld;
}
}
virtual void apply(BVHLineGeometry& node) { }
virtual void apply(BVHStaticGeometry& node) { }
virtual void apply(const BVHStaticBinary&, const BVHStaticData&) { }
virtual void apply(const BVHStaticTriangle&, const BVHStaticData&) { }
const SGMatrixd& getBodyToWorld() const
{ return _bodyToWorld; }
const SGVec3d& getLinearVelocity() const
{ return _linearVelocity; }
const SGVec3d& getAngularVelocity() const
{ return _angularVelocity; }
bool empty() const
{ return !_foundId; }
protected:
simgear::BVHNode::Id _id;
SGMatrixd _bodyToWorld;
SGVec3d _linearVelocity;
SGVec3d _angularVelocity;
bool _foundId;
double _time;
};
bool
FGGroundCache::get_body(double t, SGMatrixd& bodyToWorld, SGVec3d& linearVel,
SGVec3d& angularVel, simgear::BVHNode::Id id)
{
// Get the transform matrix and velocities of a moving body with id at t.
if (!_localBvhTree)
return false;
BodyFinder bodyFinder(id, t);
_localBvhTree->accept(bodyFinder);
if (bodyFinder.empty())
return false;
bodyToWorld = bodyFinder.getBodyToWorld();
linearVel = bodyFinder.getLinearVelocity();
angularVel = bodyFinder.getAngularVelocity();
return true;
}
class FGGroundCache::CatapultFinder : public BVHVisitor {
public:
CatapultFinder(const SGSphered& sphere, const double& t) :
@ -456,12 +541,12 @@ FGGroundCache::get_cat(double t, const SGVec3d& pt,
}
bool
FGGroundCache::get_agl(double t, const SGVec3d& pt, double max_altoff,
SGVec3d& contact, SGVec3d& normal, SGVec3d& vel,
int *type, const SGMaterial** material, double *agl)
FGGroundCache::get_agl(double t, const SGVec3d& pt, SGVec3d& contact,
SGVec3d& normal, SGVec3d& linearVel, SGVec3d& angularVel,
simgear::BVHNode::Id& id, const SGMaterial*& material)
{
// Just set up a ground intersection query for the given point
SGLineSegmentd line(pt - max_altoff*down, pt + 1e4*down);
SGLineSegmentd line(pt, pt + 10*reference_vehicle_radius*down);
simgear::BVHLineSegmentVisitor lineSegmentVisitor(line, t);
if (_localBvhTree)
_localBvhTree->accept(lineSegmentVisitor);
@ -472,16 +557,10 @@ FGGroundCache::get_agl(double t, const SGVec3d& pt, double max_altoff,
normal = lineSegmentVisitor.getNormal();
if (0 < dot(normal, down))
normal = -normal;
*agl = dot(down, contact - pt);
vel = lineSegmentVisitor.getLinearVelocity();
// correct the linear velocity, since the line intersector delivers
// values for the start point and the get_agl function should
// traditionally deliver for the contact point
vel += cross(lineSegmentVisitor.getAngularVelocity(),
contact - line.getStart());
*type = materialToGroundType(lineSegmentVisitor.getMaterial());
if (material)
*material = lineSegmentVisitor.getMaterial();
linearVel = lineSegmentVisitor.getLinearVelocity();
angularVel = lineSegmentVisitor.getAngularVelocity();
material = lineSegmentVisitor.getMaterial();
id = lineSegmentVisitor.getId();
return true;
} else {
@ -489,19 +568,47 @@ FGGroundCache::get_agl(double t, const SGVec3d& pt, double max_altoff,
// take the ground level we found during the current cache build.
// This is as good as what we had before for agl.
SGGeod geodPt = SGGeod::fromCart(pt);
*agl = geodPt.getElevationM() - _altitude;
geodPt.setElevationM(_altitude);
contact = SGVec3d::fromGeod(geodPt);
normal = -down;
vel = SGVec3d(0, 0, 0);
*type = _type;
if (material)
*material = _material;
linearVel = SGVec3d(0, 0, 0);
angularVel = SGVec3d(0, 0, 0);
material = _material;
id = 0;
return found_ground;
}
}
bool
FGGroundCache::get_nearest(double t, const SGVec3d& pt, double maxDist,
SGVec3d& contact, SGVec3d& linearVel,
SGVec3d& angularVel, simgear::BVHNode::Id& id,
const SGMaterial*& material)
{
if (!_localBvhTree)
return false;
// Just set up a ground intersection query for the given point
SGSphered sphere(pt, maxDist);
simgear::BVHNearestPointVisitor nearestPointVisitor(sphere, t);
_localBvhTree->accept(nearestPointVisitor);
if (nearestPointVisitor.empty())
return false;
// Have geometry in the range of maxDist
contact = nearestPointVisitor.getPoint();
linearVel = nearestPointVisitor.getLinearVelocity();
angularVel = nearestPointVisitor.getAngularVelocity();
material = nearestPointVisitor.getMaterial();
id = nearestPointVisitor.getId();
return true;
}
class FGGroundCache::WireIntersector : public BVHVisitor {
public:
WireIntersector(const SGVec3d pt[4], const double& t) :

View file

@ -58,6 +58,14 @@ public:
// is valid for are returned.
bool is_valid(double& ref_time, SGVec3d& pt, double& rad);
// Returns the unit down vector at the ground cache
const SGVec3d& get_down() const
{ return down; }
bool get_body(double t, SGMatrixd& bodyToWorld, SGVec3d& linearVel,
SGVec3d& angularVel, simgear::BVHNode::Id id);
// Return the nearest catapult to the given point
// pt in wgs84 coordinates.
double get_cat(double t, const SGVec3d& pt,
@ -66,13 +74,16 @@ public:
// Return the altitude above ground below the wgs84 point pt
// Search for highest triangle not higher than pt + max_altoff.
// Return ground properties like the ground type, the maximum load
// Return ground properties like the maximum load
// this kind kind of ground can carry, the friction factor between
// 0 and 1 which can be used to model lower friction with wet runways
// and finally the altitude above ground.
bool get_agl(double t, const SGVec3d& pt, double max_altoff,
SGVec3d& contact, SGVec3d& normal, SGVec3d& vel,
int *type, const SGMaterial** material, double *agl);
// 0 and 1 which can be used to model lower friction with wet runways.
bool get_agl(double t, const SGVec3d& pt, SGVec3d& contact,
SGVec3d& normal, SGVec3d& linearVel, SGVec3d& angularVel,
simgear::BVHNode::Id& id, const SGMaterial*& material);
bool get_nearest(double t, const SGVec3d& pt, double maxDist,
SGVec3d& contact, SGVec3d& linearVel, SGVec3d& angularVel,
simgear::BVHNode::Id& id, const SGMaterial*& material);
// Return 1 if the hook intersects with a wire.
// That test is done by checking if the quad spanned by the points pt*
@ -90,6 +101,7 @@ public:
private:
class CacheFill;
class BodyFinder;
class CatapultFinder;
class WireIntersector;
class WireFinder;
@ -97,8 +109,6 @@ private:
// Approximate ground radius.
// In case the aircraft is too high above ground.
double _altitude;
// Ground type
int _type;
// the simgear material reference, contains friction coeficients ...
const SGMaterial* _material;
// The time reference for later call to intersection test routines.