use the global fontcache; this has the nice side-effect that the font is
now settable via /sim/gui/style/fonts/splash/{name,size,slant}
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parent
067e6d56c2
commit
55903e9a07
1 changed files with 14 additions and 39 deletions
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@ -54,14 +54,8 @@
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#include "fg_os.hxx"
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#include "renderer.hxx"
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static const int fontsize = 19;
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static const char fontname[] = "default.txf";
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static const char *progress_text = 0;
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static SGTexture splash;
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static fntTexFont font;
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static fntRenderer info;
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// Initialize the splash screen
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@ -70,26 +64,6 @@ void fgSplashInit ( const char *splash_texture ) {
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SG_LOG( SG_GENERAL, SG_INFO, "Initializing splash screen" );
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SGPath fontpath;
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char* envp = ::getenv("FG_FONTS");
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if (envp != NULL) {
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fontpath.set(envp);
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} else {
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fontpath.set(globals->get_fg_root());
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fontpath.append("Fonts");
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}
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SGPath path(fontpath);
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path.append(fontname);
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if (!font.load((char *)path.c_str())) {
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SG_LOG( SG_GENERAL, SG_ALERT, "Error loading font " << path.str() );
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return;
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}
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info.setFont(&font);
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info.setPointSize(fontsize);
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if (!fgGetBool("/sim/startup/splash-screen"))
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return;
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@ -137,6 +111,8 @@ void fgSplashProgress ( const char *s )
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// Update the splash screen with alpha specified from 0.0 to 1.0
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void fgSplashUpdate ( float alpha ) {
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const int EMPTYSPACE = 80;
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int screen_width = fgGetInt("/sim/startup/xsize", 0);
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int screen_height = fgGetInt("/sim/startup/ysize", 0);
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@ -144,8 +120,8 @@ void fgSplashUpdate ( float alpha ) {
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return;
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globals->get_renderer()->resize(screen_width, screen_height);
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int size = screen_width < (screen_height - 5 * fontsize)
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? screen_width : screen_height - 5 * fontsize;
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int size = screen_width < (screen_height - EMPTYSPACE)
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? screen_width : screen_height - EMPTYSPACE;
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if (size > 512)
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size = 512;
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@ -193,29 +169,28 @@ void fgSplashUpdate ( float alpha ) {
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glEnd();
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}
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if (info.getFont() && progress_text && fgGetBool("/sim/startup/splash-progress", true)) {
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if (progress_text && fgGetBool("/sim/startup/splash-progress", true)) {
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glEnable(GL_ALPHA_TEST);
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glEnable(GL_BLEND);
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glAlphaFunc(GL_GREATER, 0.1f);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_CULL_FACE);
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float left, right, bot, top;
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puFont *fnt = globals->get_fontcache()->get(fgGetNode("/sim/gui/style/fonts/splash"));
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info.begin();
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glDisable(GL_TEXTURE_2D);
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FGColor c(1.0, 0.9, 0.0);
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c.merge(fgGetNode("/sim/gui/style/colors/splash-font"));
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glColor4f(c.red(), c.green(), c.blue(), alpha);
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font.getBBox(progress_text, fontsize, 0, &left, &right, &bot, &top);
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info.start2f((screen_width - right) / 2.0, 10.0 - bot);
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info.puts(progress_text);
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float height = fnt->getStringHeight("/M");
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float descender = fnt->getStringDescender();
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float width = fnt->getFloatStringWidth(progress_text);
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fnt->drawString(progress_text, int((screen_width - width) / 2.0), int(10 + descender));
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const char *s = fgGetString("/sim/startup/splash-title", "");
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font.getBBox(s, fontsize, 0, &left, &right, &bot, &top);
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info.start2f((screen_width - right) / 2.0, screen_height - top - bot - 10.0);
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info.puts(s);
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info.end();
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const char *title = fgGetString("/sim/startup/splash-title", "");
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width = fnt->getFloatStringWidth(title);
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fnt->drawString(title, int((screen_width - width) / 2), int(screen_height - 10 - height));
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}
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glEnable(GL_DEPTH_TEST);
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