Fixes for default chase view values.
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abc6f642a2
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5586d12e26
2 changed files with 52 additions and 3 deletions
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@ -286,8 +286,7 @@ sgVec3Slider::sgVec3Slider ( int x, int y, sgVec3 vec, const char *title,
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dialer_x = dialer_x + 170;
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/* pitch */
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// HS1 = new FloatDial ( dialer_x, dialer_y, dialer_size, vec[1], Ytitle, 89.99f, -89.99f );
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HS1 = new FloatDial ( dialer_x, dialer_y, dialer_size, vec[1], Ytitle, 179.99f, -179.99f );
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HS1 = new FloatDial ( dialer_x, dialer_y, dialer_size, vec[1], Ytitle, 89.99f, -89.99f );
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/* radius */
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HS2 = new FloatSlider ( slider_x, slider_y, slider_width, vec[2], Ztitle, 100.0f, 0.0f );
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@ -367,6 +366,7 @@ void PilotOffsetInit() {
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fgGetFloat("/sim/view[1]/default/pilot-offset/pitch-deg"),
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fgGetFloat("/sim/view[1]/default/pilot-offset/radius-m")
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);
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PilotOffsetInit(v);
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}
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@ -374,8 +374,16 @@ void PilotOffsetInit( sgVec3 vec )
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{
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// Only one of these things for now
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if( PO_vec == 0 ) {
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sgVec3Slider *PO = new sgVec3Slider ( 200, 200, vec, "Pilot Offset" );
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/* make change so this gets done once for each vector */
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fgSetFloat("/sim/view[1]/current/pilot-offset/heading-deg",fgGetFloat("/sim/view[1]/default/pilot-offset/heading-deg"));
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fgSetFloat("/sim/view[1]/current/pilot-offset/pitch-deg",fgGetFloat("/sim/view[1]/default/pilot-offset/pitch-deg"));
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fgSetFloat("/sim/view[1]/current/pilot-offset/radius-m",fgGetFloat("/sim/view[1]/default/pilot-offset/radius-m"));
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sgVec3Slider *PO = new sgVec3Slider ( 200, 200, vec, "Pilot Offset" );
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PO_vec = PO;
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// Bindings for Pilot Offset
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fgTie("/sim/view[1]/current/pilot-offset/heading-deg", getPilotOffsetHeadingDeg, setPilotOffsetHeadingDeg);
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fgTie("/sim/view[1]/current/pilot-offset/pitch-deg", getPilotOffsetPitchDeg, setPilotOffsetPitchDeg);
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fgTie("/sim/view[1]/current/pilot-offset/radius-m", getPilotOffsetRadiusM, setPilotOffsetRadiusM);
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}
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}
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@ -24,3 +24,44 @@ void PilotOffsetSet( int opt, float setting);
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float PilotOffsetGetSetting( int opt );
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#endif // _VEC3_SLIDER_H
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/* binding functions for chase view offset */
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static void
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setPilotOffsetHeadingDeg (float value)
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{
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PilotOffsetSet(0, value);
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}
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static float
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getPilotOffsetHeadingDeg ()
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{
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return( PilotOffsetGetSetting(0) );
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}
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static void
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setPilotOffsetPitchDeg (float value)
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{
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PilotOffsetSet(1, value);
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}
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static float
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getPilotOffsetPitchDeg ()
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{
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return( PilotOffsetGetSetting(1) );
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}
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static void
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setPilotOffsetRadiusM (float value)
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{
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PilotOffsetSet(2, value);
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}
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static float
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getPilotOffsetRadiusM ()
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{
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return( PilotOffsetGetSetting(2) );
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}
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