Dead code removal
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5a29e7aade
commit
532d879f72
1 changed files with 22 additions and 20 deletions
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@ -746,31 +746,33 @@ void FGSubmodelMgr::setOffsetPos(submodel* sm)
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void FGSubmodelMgr::valueChanged(SGPropertyNode *prop)
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void FGSubmodelMgr::valueChanged(SGPropertyNode *prop)
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{
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{
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return; // this isn't working atm
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// REVIEW: This code has been dead for 10 years
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const char* _model_added = _model_added_node->getStringValue();
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// return; // this isn't working atm
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std::basic_string <char>::size_type indexCh2b;
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// const char* _model_added = _model_added_node->getStringValue();
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string str2 = _model_added;
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// std::basic_string <char>::size_type indexCh2b;
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const char *cstr2b = "multiplayer";
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indexCh2b = str2.find(cstr2b, 0);
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// Ignoring Ballistic Objects; there are potentially too many
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// string str2 = _model_added;
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if (indexCh2b != string::npos ) {
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// const char *cstr2b = "multiplayer";
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//cout << "Submodels: model added - " << str2 <<" read path "<< endl;
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// indexCh2b = str2.find(cstr2b, 0);
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//return;
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SGPropertyNode *a_node = fgGetNode(_model_added, true);
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SGPropertyNode *sub_node = a_node->getChild("sim", 0, true);
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SGPropertyNode_ptr path_node = sub_node->getChild("path", 0, true);
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SGPropertyNode_ptr callsign_node = a_node->getChild("callsign", 0, true);
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//const string& callsign = callsign_node->getStringValue();
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// // Ignoring Ballistic Objects; there are potentially too many
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//cout << "Submodels: model added - " << callsign <<" read callsign "<< endl;
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// if (indexCh2b != string::npos ) {
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}
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// //cout << "Submodels: model added - " << str2 <<" read path "<< endl;
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else {
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// //return;
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cout << "model added - " << str2 <<" returning " << endl;
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// SGPropertyNode *a_node = fgGetNode(_model_added, true);
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}
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// SGPropertyNode *sub_node = a_node->getChild("sim", 0, true);
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// SGPropertyNode_ptr path_node = sub_node->getChild("path", 0, true);
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// SGPropertyNode_ptr callsign_node = a_node->getChild("callsign", 0, true);
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// //const string& callsign = callsign_node->getStringValue();
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// //cout << "Submodels: model added - " << callsign <<" read callsign "<< endl;
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// }
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// else {
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// cout << "model added - " << str2 <<" returning " << endl;
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// }
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}
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}
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void FGSubmodelMgr::setParentNode(int id)
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void FGSubmodelMgr::setParentNode(int id)
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