Another tilemgr fix from Jim W.
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@ -407,7 +407,7 @@ int FGTileMgr::update( FGLocation *location, double visibility_meters,
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if ( longitude != last_longitude || latitude != last_latitude ) {
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if ( longitude != last_longitude || latitude != last_latitude ) {
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// update current elevation...
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// update current elevation...
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if ( updateCurrentElevAtPos( abs_pos_vector,
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if ( updateCurrentElevAtPos( abs_pos_vector,
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globals->get_scenery()->get_next_center() ) )
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location->get_tile_center() ) )
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{
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{
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last_longitude = longitude;
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last_longitude = longitude;
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last_latitude = latitude;
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last_latitude = latitude;
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