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CLear the key bindings before assigning new ones

This commit is contained in:
ehofman 2003-09-25 12:07:42 +00:00
parent f9b85dc2fd
commit 52ebc9ae4b

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@ -415,7 +415,6 @@ FGInput::doMouseMotion (int x, int y)
void
FGInput::_init_keyboard ()
{
// TODO: zero the old bindings first.
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
if (key_nodes == 0) {
@ -427,6 +426,8 @@ FGInput::_init_keyboard ()
for (unsigned int i = 0; i < keys.size(); i++) {
int index = keys[i]->getIndex();
SG_LOG(SG_INPUT, SG_DEBUG, "Binding key " << index);
_key_bindings[index].bindings->clear();
_key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
_read_bindings(keys[i], _key_bindings[index].bindings, FG_MOD_NONE);
}