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------- Flight Gear FAQ v0.03 14/04/1999 ---------------------
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Welcome to the Flight Gear FAQ. Here you find Questions/URL's/Tips about
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Flight Gear mainly asked in the mailing lists.
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This Document is divided into 5 sections:
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1. Distribution Questions
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2. Compiling Questions
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3. User Questions
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4. Windoze related Questions
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5. ???
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-------- Index -----------
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Section One Distribution :
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1) Where can I get the latest version of this FAQ ?
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2) What else is a must read ?
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3) Where is the latest distribution of Flight Gear... ?
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4) Where can I find the newest snapshots ?
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5) Where can I fly ?
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Section Two Compiling :
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1) Flight Gear doesn't smooth compile though configured succesfully
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2) "gpc.c" and "gpc.h" files
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3) Compiler could not find gfc/...
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4) Red Had 5.1 / 5.2 related probs
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Section Three User :
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1) Upside down after crash?
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2) Ailleron vs Rudder
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3) FG is sooo slow (1 fps).
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Section Four Windoze :
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Section Five ??? :
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========================================================================
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SECTION ONE : Distribution Questions
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1.1) Where can I get the latest version of this FAQ ?
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Ans: The latest version is stored at
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http://www.online-club.de/home/olk/progs/flightgear
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and it's updates are announced at flightgear mailing lists.
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------------------------------------------------------------------------
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1.2) What else is a must read ?
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Ans: Please also check out the "Getting started"-document which
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provides much, much detailed information.
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------------------------------------------------------------------------
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1.3) Where is the latest distribution of Flight Gear... ?
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Ans: ftp://ftp.flightgear.org/pub/fgfs/Source
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------------------------------------------------------------------------
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1.4) Where can I find the newest snapshots ?
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Ans: ftp://ftp.flightgear.org/pub/fgfs/Source/Snapshots
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------------------------------------------------------------------------
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1.5) Where can I fly ?
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Ans: In front of your monitor, hehehe...
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[FG until v0.58]:
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Curt has a nice collection of some flight-scenarios in the U.S.
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have a look at the descriptions and needed files
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http://www.flightgear.org/Places/
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There are also scenarios located at:
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ftp://ftp.flightgear.org/pub/fgfs/Scenery/
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There you find currently AZ-central, Equador, Spain, Munich (DE)
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Frankfurt (DE) can be found at
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http://people.frankfurt.netsurf.de/teddy/frankfurt.tar.gz
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Switzerland scenario at
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http://www.2sic.ch/Hoshy/flightgear.html
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[FG after v0.59 incl.]:
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Due to changes to the scenery format, which is currently v0.2,
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the old Scenery Files (see above) are not compatible to FlightGear
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v0.59 and later.
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The folowing Scenery Files are recommended instead:
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Alaska (Prince William Sounds) Scenario located at
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ftp://ftp.flightgear.org/pub/fgfs/Scenery/new-format-demo.tar.gz
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You also need the fgfs-base-0.59.tar.gz package with new graphics
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ftp://ftp.flightgear.org/pub/fgfs/Shared
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------------------------------------------------------------------------
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========================================================================
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SECTION TWO : Compiling questions
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For the time beeing more Unix/Linux related.
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2.1) Flight Gear doesn't smooth compile though configured succesful
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Ans: The fgfs-sources contain some Scenery Tool Kits beeing yet beta,
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they use libraries written by others so there is often some
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code/makefile tweaking needed. But this doesn't matter since
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the Flight Gear executable is then already compiled.
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Just make install from toplevel Makefile directory
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and up you go...
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-----------------------------------------------------------------------
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2.2) "gpc.o" and "gpc.h"
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Can anyone advise me on what to do with the gpc.c and gpc.h files.
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I retrieved them OK after "configure"reported that they were needed.
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But, I don't know what I'm supposed to do with them.
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Ans: Flight Gear's Makefile expects libgpc to be on your System.
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Try this: gcc -c gpc.c
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ar cru libgpc.a gpc.o
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Then copy libgpc.a to some place that your compiler knows about such
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as /usr/local/lib, and then try compiling again. A better idea would be
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to set LIBRARY_PATH to point to the location where you installed
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the libgpc.a file instead of dropping it into a system-wide library
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directory.
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Caveat Emptor:
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One word of warning to Linux / Unix users. I recently discovered
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that the gnu pascal compiler is also called "gpc" and comes with a
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libgpc.a I know this has caused confusion on the part of at least one
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or two people.
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-------------------------------------------------------------------------
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2.3) compiler could not find gfc/...
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e.g. main.cxx:32: gfc/gshapefile.h: No such file or directory
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main.cxx:30: gfc/gadt_polygon.h: No such file or directory
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main.cxx:31: gfc/gdbf.h: No such file or directory
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main.cxx:32: gfc/gshapefile.h: No such file or directory
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there is no gadt_polygon.h on my system. What library does it belong to ?
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Ans: This is part of the GFC library it is not needed to run FlightGear
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as it is part of the beta Scenery Tool Kit
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GFC -- Geographic Foundation Classes library
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http://www.geog.psu.edu/~qian/gfc/index.html
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--------------------------------------------------------------------------
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2.4) Red Had 5.1/5.2 related problems
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I quickly ran into problems with the basic_string library. (see undefined ref.)
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c++ -g -O2 -L/usr/local/lib -L/usr/X11R6/lib -o testbucket
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testbucket.o../../Lib/Bucket/libBucket.a -lmtestbucket.o: In function
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FGBucket::gen_base_path(void)':/usr/include/g++/std/bastring.h:75: undefined
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reference to Basic_string<char,string_char_traits<char>,
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__default_alloc_template<true, 0>>::Rep::clone(void)'collect2: ld returned 1
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exit statusmake[2]: *** [testbucket] Error 1
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Ans: I ran into the same problem on my RedHat 5.2 system (brand new).
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After some searching I found out that it's got to do with a 'bug' in
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the stdlibc++libraries. I picked up libstdc++-2.9.0-2.i386.rpm,
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installed it and FGFS compiled just fine (after some other problems
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with gfc, I had to pick up the one from the fgfs site). However, some
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other packages must have the libstdc++-2.8 libraries....
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Ans: I also solved it with the 2.8 libraries by including
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/usr/include/g++/std/bastring.cc into the example programs.
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I believe this can be done since it's a template.
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==========================================================================
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SECTION THREE : User Questions
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3.1) Upside down after crash ?
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After beeing crashed on the ground the navion continues to fly
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upside-down and it stucks at almost groundlevel,
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(like cruse missile ;-) flying with a reverse heading as before
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and "balancing" left and right. The only solution seems to be
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to give full throttle and then at +80-90 kts it can move up by
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pressing one of the "elevator arrows" like a rocket doing a loop.
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But hey, that's nerving bc the loop is allways to short and the
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responding time of navion (correcting the "roll") is also to short,
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which results in crash so you have to re-throttle again.
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Ans: In his infinite wisdom the FlightGear GrandMaster decided
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that planes were to valuable to allow them to be destroyed
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by novice pilots who seemed to crash alot.
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The result of this as you have noticed is that
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with a little practice an ingenuity you can trim the ship
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to fly inverted along the ground.
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The trick to learn is to roll back to normal (non inverted)
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do this by nursing the elevator to get to about 500 feet or so
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and use the aierlons to snap roll 180*.
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This is all good avionics except for the plane not destroying itself.
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Remember the controls work in reverse when you are inverted
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and keep that airspeed up !!!
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---------------------------------------------------------------------------
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3.2) Ailleron vs Rudder
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What's the difference. Both help the plane to turn, that i did understand
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Ans: There is a bit of info on aileron vs. rudder here:
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http://www.arundel.net/xplane/html/crosswind.html
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http://www.monmouth.com/~jsd/how/
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---------------------------------------------------------------------------
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3) FG is sooo slow (1 fps), though i got hardware acceleration like
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Voodoo/Voodoo2 etc... What's the reason ?
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Ans: Flight Gear supports hardware acceleration, but it seems not
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to be activated. Even a P-400 goes berzerk using software rendering.
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First check out if you have MESA with glide support.
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Linux Users enter "make linux-glide" to compile Mesa
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Check out your environment variables, whether you use soft or hard-ware
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rendering. Here an example that should work :
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You have to tell Mesa to use fullscreen
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MESA_GLX_FX=fullscreen
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You also must set the appropriate Voodoo vars, here is for Voodoo2
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the Voodoo1 vars may slightly differ.
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SSTV2_BGAMMA=1.00
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SSTV2_FASTMEM_RAS_READS=1
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SSTV2_FASTPCIRD=1
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SSTV2_GAMMA=1.00
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SSTV2_GGAMMA=1.00
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SSTV2_GRXCLK=95
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SSTV2_RGAMMA=1.00
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SSTV2_SCREENREFRESH=60
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SSTV2_SWAP_EN_WAIT_ON_VSYNC=0
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SSTV2_VGA_PASS=0
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The Voodoo vars can be obtained at:
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http://www.bahnhof.se/~engstrom/e_3dfxvars.htm
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Another good tool is glide-control to set the env. vars, go get it at:
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http://www.ling.ed.ac.uk/~oliphant/gc
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Check also the help-startup-screen of Flight Gear:
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fgfs --help
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===========================================================================
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Oliver Delise Maintainer of FAQ
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Please send any comments/suggestions/flames or beer to delise@rp-plus.de
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<html lang="en"><!-- $Id$ --><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>FlightGear FAQ</title><style type="text/css">
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.indent { margin-left: 2em; margin-right: 1em; }
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</style></head><body>
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<h1 align="center">FlightGear FAQ</h1>
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<p align="center"><small>Cameron Moore<br><a href="mailto:cameron@unbeatenpath.net?subject=FlightGear%20FAQ">cameron@unbeatenpath.net</a></small></p><hr noshade="yes">
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<h2>Introduction</h2>
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<p>Welcome to the FlightGear FAQ. Here you will find the answers to
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some questions that are frequently asked on our mailing lists. If
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you have a question that is not answered here, feel free to ask
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us on our mailing lists. Enjoy</p>
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<hr noshade="yes"><h2><a name="toc">Table of Contents</a></h2><h4>1 -
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<a href="#1">The FAQ</a></h4><div class="indent">1.1 -
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<a href="#1.1">Where can I get the latest version of this FAQ?</a></div><div class="indent">1.2 -
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<a href="#1.2">Who do I contact if I have comments about this FAQ?</a></div><div class="indent">1.3 -
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<a href="#1.3">What other important documentation should I read?</a></div><div class="indent">1.4 -
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<a href="#1.4">How old is this document?</a></div><br><h4>2 -
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<a href="#2">Distribution</a></h4><div class="indent">2.1 -
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<a href="#2.1">Where is the latest distribution of FlightGear?</a></div><div class="indent">2.2 -
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<a href="#2.2">Where can I find the newest snapshots?</a></div><div class="indent">2.3 -
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<a href="#2.3">Where can I fly and where do I get the scenery?</a></div><div class="indent">2.4 -
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<a href="#2.4">Where can I get some different 3D models for my plane?</a></div><br><h4>3 -
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<a href="#3">Compiling</a></h4><div class="indent">3.1 -
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<a href="#3.1">Why won't FlightGear compile?</a></div><div class="indent">3.2 -
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<a href="#3.2">I'm using RedHat 7, and ...?</a></div><br><h4>4 -
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<a href="#4">Configuring</a></h4><div class="indent">4.1 -
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<a href="#4.1">How do I install new scenery?</a></div><div class="indent">4.2 -
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<a href="#4.2">How do I setup my joystick(s)?</a></div><br><h4>5 -
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<a href="#5">Running</a></h4><div class="indent">5.1 -
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<a href="#5.1">Why is FlightGear so slow?</a></div><div class="indent">5.2 -
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<a href="#5.2">Why is my SGI machine so slow?</a></div><div class="indent">5.3 -
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<a href="#5.3">Stuck upside down after "crash"?</a></div><div class="indent">5.4 -
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<a href="#5.4">What happened to the panel, keyboard, etc?</a></div><div class="indent">5.5 -
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<a href="#5.5">Why doesn't audio work properly under Irix?</a></div><div class="indent">5.6 -
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<a href="#5.6">Why do I get an error loading libmk4.so.0?</a></div><br><h4>6 -
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<a href="#6">Hacking</a></h4><div class="indent">6.1 -
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<a href="#6.1">How do I design a flight dynamics model for a new plane?</a></div><div class="indent">6.2 -
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<a href="#6.2">How do I import planes from Microsoft Flight Simulator?</a></div><div class="indent">6.3 -
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<a href="#6.3">How do I import BGL scenery from Microsoft Flight Simulator?</a></div><div class="indent">6.4 -
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<a href="#6.4">How do I design or modify a panel?</a></div><div class="indent">6.5 -
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<a href="#6.5">How do I place objects, like buildings, into FlightGear?</a></div><br><h4>7 -
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<a href="#7">Flying</a></h4><div class="indent">7.1 -
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<a href="#7.1">Where can I learn about instrument flying and navigation?</a></div><div class="indent">7.2 -
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<a href="#7.2">What is the difference between Aileron and Rudder?</a></div><br><h4>8 -
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<a href="#8">FlightGear v0.7.6</a></h4><div class="indent">8.1 -
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<a href="#8.1">Why do I get an error in viewer.cxx about `exit' being undeclared?</a></div><br>
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<hr><h2><a name="1">1 -
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The FAQ</a></h2>
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<b><a name="1.1">1.1 -
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<u>Where can I get the latest version of this FAQ?</u></a></b>
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<div class="indent">
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<p>
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<a href="http://flightgear.org/Docs/FlightGear-FAQ.html">http://flightgear.org/Docs/FlightGear-FAQ.html</a>
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</p>
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</div>
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<b><a name="1.2">1.2 -
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<u>Who do I contact if I have comments about this FAQ?</u></a></b>
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<div class="indent">
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<p>First contact the author. If you get no response, send your
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comments to the flightgear-users mailing list.</p>
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</div>
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<b><a name="1.3">1.3 -
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<u>What other important documentation should I read?</u></a></b>
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<div class="indent">
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||||||
|
<p>Definitely read the <i>FlightGear Installation and Getting
|
||||||
|
Started</i> document available at
|
||||||
|
<a href="http://flightgear.org/Docs/">http://flightgear.org/Docs/</a>.</p>
|
||||||
|
<p>Also see the FlightGear/docs-mini/ directory in the source
|
||||||
|
distribution for various other helpful documents.</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="1.4">1.4 -
|
||||||
|
<u>How old is this document?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>See the <i>About This Document</i> section at the end of the FAQ.</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
<hr><h2><a name="2">2 -
|
||||||
|
Distribution</a></h2>
|
||||||
|
<b><a name="2.1">2.1 -
|
||||||
|
<u>Where is the latest distribution of FlightGear?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>See
|
||||||
|
<a href="http://flightgear.org/Downloads/">http://flightgear.org/Downloads/</a>.
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="2.2">2.2 -
|
||||||
|
<u>Where can I find the newest snapshots?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>The best place to get the latest development code is from our CVS
|
||||||
|
repository. See
|
||||||
|
<a href="http://flightgear.org/cvsResources/">http://flightgear.org/cvsResources/</a> for details.
|
||||||
|
</p>
|
||||||
|
<p>Otherwise, you can get relatively up-to-date snapshots of the
|
||||||
|
development tree at
|
||||||
|
<a href="ftp://flightgear.sourceforge.net/pub/flightgear/Devel/Snapshots/">ftp://flightgear.sourceforge.net/pub/flightgear/Devel/Snapshots/</a>.
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="2.3">2.3 -
|
||||||
|
<u>Where can I fly and where do I get the scenery?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>While the base package only comes with scenery for the San Francisco
|
||||||
|
Bay area, you can currently fly just about anywhere in the world.
|
||||||
|
See the <i>"Additional Scenery"</i> section of
|
||||||
|
<a href="http://flightgear.org/Downloads/">http://flightgear.org/Downloads/</a>
|
||||||
|
for more information or go directly to our graphical downloader at
|
||||||
|
<a href="http://flightgear.org/Downloads/world-scenery.html">http://flightgear.org/Downloads/world-scenery.html</a>.
|
||||||
|
</p>
|
||||||
|
<p>Also visit our <i>"Places to Fly"</i> section of the website
|
||||||
|
(<a href="http://flightgear.org/Places/">http://flightgear.org/Places/</a>)
|
||||||
|
for some help navigating to some awesome locations.</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="2.4">2.4 -
|
||||||
|
<u>Where can I get some different 3D models for my plane?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>We currently don't have any of our own models yet, but we have
|
||||||
|
been given permission by several people to convert their models (which
|
||||||
|
where originally intended for use with <i>Microsoft Flight
|
||||||
|
Simulator</i>) to use with FlightGear. See Wolfram's Hangar
|
||||||
|
(<a href="http://home.t-online.de/home/Wolfram.Kuss/">http://home.t-online.de/home/Wolfram.Kuss/</a>)
|
||||||
|
for a list of what we currently have available as well as
|
||||||
|
information on how to convert models yourself.</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
<hr><h2><a name="3">3 -
|
||||||
|
Compiling</a></h2>
|
||||||
|
<b><a name="3.1">3.1 -
|
||||||
|
<u>Why won't FlightGear compile?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>Well, that depends. First make sure you are using the appropriate
|
||||||
|
versions of FlightGear, SimGear, and plib. If any of the packages are
|
||||||
|
out of sync with the others, compilation may fail.</p>
|
||||||
|
<p>The FlightGear <i>Downloads</i> page
|
||||||
|
(<a href="http://flightgear.org/Downloads/">http://flightgear.org/Downloads/</a>)
|
||||||
|
should tell you what versions you need if you are trying to compile
|
||||||
|
the latest stable release. If you are using a development snapshot,
|
||||||
|
make sure all three packages are up-to-date.</p>
|
||||||
|
<p>Also ensure that you have some implementation of OpenGL with glut
|
||||||
|
support with the appropriate header files. Linux users with nVidia
|
||||||
|
cards should make sure you have the latest drivers from nVidia. Other
|
||||||
|
Linux users make sure you have Mesa3D
|
||||||
|
(<a href="http://mesa3d.org">http://mesa3d.org</a>)
|
||||||
|
and your X server installed correctly. Windows users see
|
||||||
|
<a href="http://www.x-plane.com/SYSREQ/v5ibm.htm">http://www.x-plane.com/SYSREQ/v5ibm.html</a>,
|
||||||
|
and Mac users see
|
||||||
|
<a href="http://www.x-plane.com/SYSREQ/v5mac.html">http://www.x-plane.com/SYSREQ/v5mac.html</a>.
|
||||||
|
</p>
|
||||||
|
<p>If your problems persist, subscribe to our FlightGear-Users mailing
|
||||||
|
list and let us know what problem you're having. See
|
||||||
|
<a href="http://flightgear.org/mail.html">http://flightgear.org/mail.html</a> for help with this.
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="3.2">3.2 -
|
||||||
|
<u>I'm using RedHat 7, and ...?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>Update your gcc packages. See
|
||||||
|
<a href="http://redhat.com/errata/">http://redhat.com/errata/</a>
|
||||||
|
to fix it and
|
||||||
|
<a href="http://www.gnu.org/software/gcc/gcc-2.96.html">http://www.gnu.org/software/gcc/gcc-2.96.html</a>
|
||||||
|
for an explanation why.</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
<hr><h2><a name="4">4 -
|
||||||
|
Configuring</a></h2>
|
||||||
|
<b><a name="4.1">4.1 -
|
||||||
|
<u>How do I install new scenery?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>The scenery archive files (ie. w100n30.tar.gz) should be untarred
|
||||||
|
into the <code>Scenery/</code> directory in your
|
||||||
|
<code>$FG_ROOT</code>.</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="4.2">4.2 -
|
||||||
|
<u>How do I setup my joystick(s)?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<!--
|
||||||
|
<p>FlightGear should come with a helpful program called <i>`fgjs`</i>
|
||||||
|
that can help configure your joystick.</p>
|
||||||
|
-->
|
||||||
|
<p>See the README.Joystick file located in the
|
||||||
|
<code>FlightGear/docs-mini/</code> directory of the source
|
||||||
|
distribution. This document is mirrored at
|
||||||
|
<a href="http://rockfish.net/shell/aboutjoy.txt">http://rockfish.net/shell/aboutjoy.txt</a>.
|
||||||
|
</p>
|
||||||
|
<p>If you have a joystick with digital axes, see
|
||||||
|
<a href="http://www.unet.univie.ac.at/~a8603365/flightgear.html">http://www.unet.univie.ac.at/~a8603365/flightgear.html</a>
|
||||||
|
for a patch to the development version of FlightGear.</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
<hr><h2><a name="5">5 -
|
||||||
|
Running</a></h2>
|
||||||
|
<b><a name="5.1">5.1 -
|
||||||
|
<u>Why is FlightGear so slow?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>FlightGear supports hardware acceleration, but it seems not to be
|
||||||
|
activated. Make sure you have OpenGL libraries installed and
|
||||||
|
configured properly and make sure you have the latest drivers for your
|
||||||
|
video card.</p>
|
||||||
|
<p><b>Linux users</b>: If you are an nVidia user, follow their
|
||||||
|
directions on getting your card working. For most other users, make
|
||||||
|
sure Mesa is installed property and ensure that you have the
|
||||||
|
appropriate kernel device drivers for your card. Most people (and
|
||||||
|
distributions) use modules for their video card device drivers; run
|
||||||
|
<i>`lsmod`</i> as root to see what modules are loaded. You should also
|
||||||
|
make sure that you are loading the appropriate modules in your
|
||||||
|
XF86Config and that your video device section is correct. Now try
|
||||||
|
running an OpenGL application (other than FlightGear) to see how it
|
||||||
|
performs. You can try the <i>gears</i> demo from Mesa or something
|
||||||
|
like <i>Quake3</i>.</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="5.2">5.2 -
|
||||||
|
<u>Why is my SGI machine so slow?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>First of all, one of the most common mistakes on SGI hardware is to
|
||||||
|
forget to specify --fog-fastest. On most SGI machines the EXP2 shading
|
||||||
|
model isn't hardware supported resulting in frame rates below 1 frame
|
||||||
|
per second (fps).</p>
|
||||||
|
<p>FlightGear makes extensive use of the OpenGL z-buffer feature,which
|
||||||
|
on most older SGI hardware is only supported in software. This means
|
||||||
|
that the CPU has to do all the z-buffer calculations in addition to the
|
||||||
|
other tasks FlightGear involves (flight dynamics, scenery tracking,
|
||||||
|
pushing commands into the graphics queue, etc). The following features
|
||||||
|
are software rendered on low-end SGI machines (like Indy and
|
||||||
|
Indigo):</p>
|
||||||
|
<ul>
|
||||||
|
<li>stencil and accumulation buffer</li>
|
||||||
|
<li>depth queuing and depth buffering</li>
|
||||||
|
<li>fogging, lighting, clipping and transforms</li>
|
||||||
|
<li>texturing</li>
|
||||||
|
</ul>
|
||||||
|
<p>This means that running FlightGear with the following options may not
|
||||||
|
even get the desired result:</p>
|
||||||
|
<p><code>./runfgfs --fog-disable --shading-flat --disable-skyblend \</code><br>
|
||||||
|
<code>--disable-textures --disable-clouds --disable-sound \</code><br>
|
||||||
|
<code>--disable-panel --enable-hud --disable-anti-alias-hud</code></p>
|
||||||
|
<p>I could even imagine that adding --enable-wireframe doesn't work on
|
||||||
|
these machines (I would be happy to be proven wrong though).</p>
|
||||||
|
<p>On a machine like O2 the following options give an acceptable
|
||||||
|
result:</p>
|
||||||
|
<code>./runfgfs --fog-fastest --disable-sound</code>
|
||||||
|
<p>Since I don't have access to other SGI hardware I can't tell which
|
||||||
|
options would be appropriate for your situation.</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="5.3">5.3 -
|
||||||
|
<u>Stuck upside down after "crash"?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>In his infinite wisdom the FlightGear Grand Master decided that
|
||||||
|
planes were to valuable to allow them to be destroyed by novice pilots
|
||||||
|
who seemed to crash a lot. The fact that nobody has bothered to model
|
||||||
|
crashes may have something to do with it too. :-)</p>
|
||||||
|
<p>The result of this as you have noticed is that with a little
|
||||||
|
practice an ingenuity you can trim the ship to fly inverted along the
|
||||||
|
ground.</p>
|
||||||
|
<p>The quick answer is to hit Ctrl+U (with the default key bindings)
|
||||||
|
to warp the plane up 1000ft.</p>
|
||||||
|
<p>For the stubborn people out there: The trick to learn is to roll
|
||||||
|
back to normal (non inverted) do this by nursing the elevator to get
|
||||||
|
to about 500 feet or so and use the ailerons to snap roll 180*.
|
||||||
|
This is all good avionics except for the plane not destroying
|
||||||
|
itself. Remember the controls work in reverse when you are inverted
|
||||||
|
and keep that airspeed up!!!</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="5.4">5.4 -
|
||||||
|
<u>What happened to the panel, keyboard, etc?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>If you are using a development version of FlightGear, make
|
||||||
|
sure you also have the latest base package. See
|
||||||
|
<a href="http://rockfish.net/fg/">http://rockfish.net/fg/</a>
|
||||||
|
for details on getting the latest CVS version.</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="5.5">5.5 -
|
||||||
|
<u>Why doesn't audio work properly under Irix?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>FlightGear (as of June 2001) uses the Portable Libraries (PLIB)
|
||||||
|
for playing audio. The audio queue implementation of PLIB is far from
|
||||||
|
optimal (in fact it's just wrong). This seems to work on other
|
||||||
|
platforms quite well, but Irix expects things to be programmed
|
||||||
|
properly.</p>
|
||||||
|
<p>There has been discussion about using OpenAL
|
||||||
|
(<a href="http://www.openal.org">http://www.openal.org</a>)
|
||||||
|
for the next release of both PLIB and FlightGear. Tests show that
|
||||||
|
the OpenAL audio implementation does the job right, meaning that
|
||||||
|
these audio problems should be gone by then. In the mean time it is
|
||||||
|
best to disable audio on Irix completely (by adding --disable-sound
|
||||||
|
either on the command line or to your <code>$HOME/.fgfsrc</code>
|
||||||
|
file).</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="5.6">5.6 -
|
||||||
|
<u>Why do I get an error loading libmk4.so.0?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>With the default installation, libmk4.so.0 is installed into
|
||||||
|
<code>/usr/local/lib</code>. You need to ensure that that path is
|
||||||
|
listed in <code>/etc/ld.so.conf</code>, then run <i>`ldconfig`</i>as
|
||||||
|
root.</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
<hr><h2><a name="6">6 -
|
||||||
|
Hacking</a></h2>
|
||||||
|
<b><a name="6.1">6.1 -
|
||||||
|
<u>How do I design a flight dynamics model for a new plane?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>See
|
||||||
|
<a href="http://jsbsim.sf.net">http://jsbsim.sf.net</a>.</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="6.2">6.2 -
|
||||||
|
<u>How do I import planes from Microsoft Flight Simulator?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>See
|
||||||
|
<a href="http://home.t-online.de/home/Wolfram.Kuss/">http://home.t-online.de/home/Wolfram.Kuss/</a>.
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="6.3">6.3 -
|
||||||
|
<u>How do I import BGL scenery from Microsoft Flight Simulator?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>See
|
||||||
|
<a href="http://matrixsoft.50megs.com/BGL/">http://matrixsoft.50megs.com/BGL/</a>.
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="6.4">6.4 -
|
||||||
|
<u>How do I design or modify a panel?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>See the README.xmlpanel file located in the
|
||||||
|
<code>FlightGear/docs-mini/</code> directory of the source
|
||||||
|
distribution. This document is mirrored at
|
||||||
|
<a href="http://rockfish.net/fg/README.xmlpanel">http://rockfish.net/fg/README.xmlpanel</a>.
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="6.5">6.5 -
|
||||||
|
<u>How do I place objects, like buildings, into FlightGear?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>First, ensure that you have v0.7.7 or later, the scenery files
|
||||||
|
where you plan to place the object, the actual model, and the
|
||||||
|
longitude and latitude where you plan to place the object.</p>
|
||||||
|
<p>Now get the altitude for your point. If you don't want to
|
||||||
|
calculate this yourself, start FlightGear at your location and take
|
||||||
|
note of the altitude. Here's an example command:</p>
|
||||||
|
<p><code>fgfs --lat=45.50 --lon=-75.73 2>&1 | tee fgfs.log</code></p>
|
||||||
|
<p>The altitude is probably in feet, so divide the starting altitude
|
||||||
|
by 3.28.</p>
|
||||||
|
<p>Search the output log file for the first occurrence of the string
|
||||||
|
"Loading tile" and take note of the filename. In the above example,
|
||||||
|
the output line looks like:</p>
|
||||||
|
<p><code>Loading tile /usr/local/Scenery/w080n40/w076n45/1712601</code></p>
|
||||||
|
<p>Copy a 3D model in a format that Plib understands to the same
|
||||||
|
directory as the tile file. Edit the text file in that directory
|
||||||
|
consisting of the tile name with the extension ".ind". The file will
|
||||||
|
already exist if there is an airport on the tile; otherwise, you can
|
||||||
|
create it from scratch. In our example, the filename is:</p>
|
||||||
|
<p><code>/usr/local/Scenery/w080n40/w076n45/1712601.ind</code></p>
|
||||||
|
<p>At the end of the file, add a new entry for your object,
|
||||||
|
consisting of the word "OBJECT_STATIC" followed by the model name,
|
||||||
|
the longitude in degrees, the latitude in degrees, the altitude in
|
||||||
|
meters, and the heading in degrees. In our example the line looks
|
||||||
|
like:</p>
|
||||||
|
<p><code>OBJECT_STATIC Towerax.ac -75.73 45.40 60 0</code></p>
|
||||||
|
<p>Save the changes to the .ind file, restart FlightGear, and
|
||||||
|
enjoy.</p>
|
||||||
|
<p>NOTE: The above information was taken from the following mailing
|
||||||
|
list post:
|
||||||
|
<a href="http://www.geocrawler.com/archives/3/11854/2001/6/0/5991409/">http://www.geocrawler.com/archives/3/11854/2001/6/0/5991409/</a>.
|
||||||
|
See that page if this one doesn't make sense.</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
<hr><h2><a name="7">7 -
|
||||||
|
Flying</a></h2>
|
||||||
|
<b><a name="7.1">7.1 -
|
||||||
|
<u>Where can I learn about instrument flying and navigation?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>
|
||||||
|
<a href="http://www.navfltsm.addr.com/">http://www.navfltsm.addr.com/</a>
|
||||||
|
is a very good site for learning techniques for navigation. Check
|
||||||
|
it out!</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<b><a name="7.2">7.2 -
|
||||||
|
<u>What is the difference between Aileron and Rudder?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>There is a bit of info on aileron vs. rudder here:
|
||||||
|
<a href="http://www.arundel.net/xplane/html/crosswind.html">http://www.arundel.net/xplane/html/crosswind.html</a>
|
||||||
|
and
|
||||||
|
<a href="http://www.monmouth.com/~jsd/how/">http://www.monmouth.com/~jsd/how/</a>.
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
<hr><h2><a name="8">8 -
|
||||||
|
FlightGear v0.7.6</a></h2>
|
||||||
|
<b><a name="8.1">8.1 -
|
||||||
|
<u>Why do I get an error in viewer.cxx about `exit' being undeclared?</u></a></b>
|
||||||
|
<div class="indent">
|
||||||
|
<p>This error cropped up after the release of v0.7.6. To fix the
|
||||||
|
problem, add "<code>#include <stdlib.h></code>" to the top of viewer.cxx.</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<hr noshade="yes"><a name="about"><h2>About This Document</h2></a><b>FlightGear FAQ</b><br>$Revision$<br>$Date$<br><p><small>
|
||||||
|
This document generated from XML using
|
||||||
|
<a href="http://www.gingerall.com/charlie-bin/get/webGA/act/sablotron.act">Sablotron</a>.
|
||||||
|
</small></p><address>Cameron Moore<br>cameron@unbeatenpath.net<br></address></body></html>
|
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Reference in a new issue