Report stopped MP transmission at higher log level,
it's too important to be a "debug only" message.
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@ -561,7 +561,7 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
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{
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{
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// Current local data is invalid (NaN), so stop MP transmission.
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// Current local data is invalid (NaN), so stop MP transmission.
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// => Be nice to older FG versions (no NaN checks) and don't waste bandwidth.
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// => Be nice to older FG versions (no NaN checks) and don't waste bandwidth.
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SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition - "
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SG_LOG(SG_NETWORK, SG_ALERT, "FGMultiplayMgr::SendMyPosition - "
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<< "Local data is invalid (NaN). Data not transmitted.");
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<< "Local data is invalid (NaN). Data not transmitted.");
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return;
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return;
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}
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}
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