More explicit check for cursor feedback.
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@ -179,7 +179,7 @@ public:
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}
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} // of have valid pick
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if (priority < SGPickCallback::PriorityScenery) {
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if (priority == SGPickCallback::PriorityPanel) {
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FGMouseCursor::instance()->setCursor(FGMouseCursor::CURSOR_HAND);
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} else {
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// restore normal cursor
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