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- Removed redundant FG*:: qualifications from class members

- Fixed comparisons between signed and unsigned ints
This commit is contained in:
curt 2002-02-15 22:00:49 +00:00
parent 3e1680a824
commit 4f67824f09
10 changed files with 23 additions and 19 deletions

View file

@ -130,7 +130,7 @@ public:
bool search( const string& aptid, const int hdg, FGRunway* runway );
// Return the runway number of the runway closest to a given heading
string FGRunways::search( const string& aptid, const int tgt_hdg );
string search( const string& aptid, const int tgt_hdg );
FGRunway search( const string& aptid );
bool next( FGRunway* runway );

View file

@ -31,8 +31,8 @@
class FGExternal: public FGInterface {
public:
FGExternal::FGExternal( double dt );
FGExternal::~FGExternal();
FGExternal( double dt );
~FGExternal();
// reset flight params to a specific position
void init();

View file

@ -158,16 +158,16 @@ private:
float Calculate_Delta_T_Exhaust(void);
// Calculate cylinder head temperature
void FGNewEngine::Calc_CHT(void);
void Calc_CHT(void);
// Calculate exhaust gas temperature
void FGNewEngine::Calc_EGT(void);
void Calc_EGT(void);
// Calculate fuel flow in gals/hr
void FGNewEngine::Calc_Fuel_Flow_Gals_Hr(void);
void Calc_Fuel_Flow_Gals_Hr(void);
// Calculate current percentage power
void FGNewEngine::Calc_Percentage_Power(bool mag_left, bool mag_right);
void Calc_Percentage_Power(bool mag_left, bool mag_right);
// Calculate Oil Temperature
float Calc_Oil_Temp (float oil_temp);
@ -176,7 +176,7 @@ private:
float Calc_Oil_Press (float Oil_Temp, float Engine_RPM);
// Propeller calculations.
void FGNewEngine::Do_Prop_Calcs(void);
void Do_Prop_Calcs(void);
public:

View file

@ -99,9 +99,9 @@ class FGJSBsim: public FGInterface {
public:
/// Constructor
FGJSBsim::FGJSBsim( double dt );
FGJSBsim( double dt );
/// Destructor
FGJSBsim::~FGJSBsim();
~FGJSBsim();
/// copy FDM state to LaRCsim structures
bool copy_to_JSBsim();

View file

@ -31,8 +31,8 @@
class FGMagicCarpet: public FGInterface {
public:
FGMagicCarpet::FGMagicCarpet( double dt );
FGMagicCarpet::~FGMagicCarpet();
FGMagicCarpet( double dt );
~FGMagicCarpet();
// reset flight params to a specific position
void init();

View file

@ -32,8 +32,8 @@
class FGNullFDM: public FGInterface {
public:
FGNullFDM::FGNullFDM( double dt );
FGNullFDM::~FGNullFDM();
FGNullFDM( double dt );
~FGNullFDM();
// reset flight params to a specific position
void init();

View file

@ -223,7 +223,12 @@ void YASim::copyToYASim(bool copyState)
wind[0] = get_V_north_airmass() * FT2M;
wind[1] = get_V_east_airmass() * FT2M;
wind[2] = get_V_down_airmass() * FT2M;
double ground = get_Runway_altitude() * FT2M;
// The ground elevation doesn't come from FGInterface; query it
// from the scenery and set it for others to find.
double ground = scenery.get_cur_elev();
set_Runway_altitude(ground * FT2M);
// cout << "YASIM: ground = " << ground << endl;
// You'd this this would work, but it doesn't. These values are
// always zero. Use a "standard" pressure intstead.

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@ -90,8 +90,7 @@ class FGMarkerBeacons {
beacon_map_type beacon_map;
// real add a marker beacon
bool FGMarkerBeacons::real_add( const int master_index,
const FGMkrBeacon& b );
bool real_add( const int master_index, const FGMkrBeacon& b );
public:

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@ -86,7 +86,7 @@ bool FGMaterialLib::load( const string& mpath ) {
FGNewMat * m = new FGNewMat(node);
vector<const SGPropertyNode *>names = node->getChildren("name");
for (int j = 0; j < names.size(); j++) {
for (unsigned int j = 0; j < names.size(); j++) {
m->ref();
matlib[names[j]->getStringValue()] = m;
SG_LOG( SG_TERRAIN, SG_INFO, " Loading material "

View file

@ -112,7 +112,7 @@ void FGWeatherParse::input(const char *file)
in >> temp.airpressure_history[2];
in >> temp.airpressure_history[3];
for (int i = 0; i < weather_station.size(); i++)
for (unsigned int i = 0; i < weather_station.size(); i++)
{
if ((weather_station[i].lat == temp.lat) && (weather_station[i].lon == temp.lon))
{