Revert the recent changes to Atmosphere.cpp. They were actually in
the wrong place. The Atmosphere::getStd*() calls are used by the solver, and thus really need to return values for a "standard" atmosphere. Otherwise, an aircraft started up in Moscow will behave differently than one initialized in Cairo. :) The place where environmental pressure and temperature get inspected at runtime is in YASim.cxx. The changes there, happily, end up being even smaller than the ones to Atmosphere. This ends up replacing code only, and removing some comments.
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2 changed files with 8 additions and 27 deletions
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@ -1,5 +1,3 @@
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#include <Main/fg_props.hxx>
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#include "Math.hpp"
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#include "Atmosphere.hpp"
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namespace yasim {
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@ -42,25 +40,16 @@ const float GAMMA = 1.4f;
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float Atmosphere::getStdTemperature(float alt)
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{
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if (fgGetBool("/environment/params/control-fdm-atmosphere"))
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return fgGetDouble("/environment/temperature-degC") + 273.15;
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else
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return getRecord(alt, 1);
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}
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float Atmosphere::getStdPressure(float alt)
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{
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if (fgGetBool("/environment/params/control-fdm-atmosphere"))
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return fgGetDouble("/environment/pressure-inhg") * 3386.39;
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else
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return getRecord(alt, 2);
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}
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float Atmosphere::getStdDensity(float alt)
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{
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if (fgGetBool("/environment/params/control-fdm-atmosphere"))
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return fgGetDouble("/environment/density-slugft3") * 515.378;
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else
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return getRecord(alt, 3);
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}
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@ -28,6 +28,7 @@ static const float MPS2KTS = 3600.0/1852.0;
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static const float CM2GALS = 264.172037284; // gallons/cubic meter
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static const float KG2LBS = 2.20462262185;
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static const float W2HP = 1.3416e-3;
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static const float INHG2PA = 3386.389;
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void YASim::printDEBUG()
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{
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@ -235,15 +236,9 @@ void YASim::copyToYASim(bool copyState)
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// from the scenery and set it for others to find.
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double ground = globals->get_scenery()->get_cur_elev();
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_set_Runway_altitude(ground * FT2M);
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// cout << "YASIM: ground = " << ground << endl;
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// You'd this this would work, but it doesn't. These values are
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// always zero. Use a "standard" pressure intstead.
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//
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// float pressure = get_Static_pressure();
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// float temp = get_Static_temperature();
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float pressure = Atmosphere::getStdPressure(alt);
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float temp = Atmosphere::getStdTemperature(alt);
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float pressure = fgGetDouble("/environment/pressure-inhg") * INHG2PA;
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float temp = fgGetDouble("/environment/temperature-degC") + 273.15;
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// Convert and set:
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Model* model = _fdm->getAirplane()->getModel();
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@ -373,11 +368,8 @@ void YASim::copyFromYASim()
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_set_V_rel_wind(Math::mag3(v)*M2FT); // units?
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// These don't work, use a dummy based on altitude
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// float P = get_Static_pressure();
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// float T = get_Static_temperature();
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float P = Atmosphere::getStdPressure(alt);
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float T = Atmosphere::getStdTemperature(alt);
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float P = fgGetDouble("/environment/pressure-inhg") * INHG2PA;
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float T = fgGetDouble("/environment/temperature-degC") + 273.15;
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_set_V_equiv_kts(Atmosphere::calcVEAS(v[0], P, T)*MPS2KTS);
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_set_V_calibrated_kts(Atmosphere::calcVCAS(v[0], P, T)*MPS2KTS);
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_set_Mach_number(Atmosphere::calcMach(v[0], T));
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