fg: move most scenery-related code to simgear
From Till Busch.
This commit is contained in:
parent
87b6632ba6
commit
4dea9807f6
11 changed files with 75 additions and 1236 deletions
|
@ -2133,12 +2133,6 @@
|
||||||
<Filter
|
<Filter
|
||||||
Name="Lib_Scenery"
|
Name="Lib_Scenery"
|
||||||
Filter="">
|
Filter="">
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\Scenery\newcache.cxx">
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\Scenery\newcache.hxx">
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\src\Scenery\redout.cxx">
|
RelativePath="..\..\src\Scenery\redout.cxx">
|
||||||
</File>
|
</File>
|
||||||
|
@ -2157,12 +2151,6 @@
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\src\Scenery\SceneryPager.hxx">
|
RelativePath="..\..\src\Scenery\SceneryPager.hxx">
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\Scenery\tileentry.cxx">
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\Scenery\tileentry.hxx">
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\src\Scenery\tilemgr.cxx">
|
RelativePath="..\..\src\Scenery\tilemgr.cxx">
|
||||||
</File>
|
</File>
|
||||||
|
|
|
@ -81,7 +81,6 @@
|
||||||
|
|
||||||
#include <simgear/environment/visual_enviro.hxx>
|
#include <simgear/environment/visual_enviro.hxx>
|
||||||
|
|
||||||
#include <Scenery/tileentry.hxx>
|
|
||||||
#include <Time/light.hxx>
|
#include <Time/light.hxx>
|
||||||
#include <Time/light.hxx>
|
#include <Time/light.hxx>
|
||||||
#include <Aircraft/aircraft.hxx>
|
#include <Aircraft/aircraft.hxx>
|
||||||
|
|
|
@ -1,11 +1,9 @@
|
||||||
noinst_LIBRARIES = libScenery.a
|
noinst_LIBRARIES = libScenery.a
|
||||||
|
|
||||||
libScenery_a_SOURCES = \
|
libScenery_a_SOURCES = \
|
||||||
newcache.cxx newcache.hxx \
|
|
||||||
redout.cxx redout.hxx \
|
redout.cxx redout.hxx \
|
||||||
scenery.cxx scenery.hxx \
|
scenery.cxx scenery.hxx \
|
||||||
SceneryPager.cxx SceneryPager.hxx \
|
SceneryPager.cxx SceneryPager.hxx \
|
||||||
tileentry.cxx tileentry.hxx \
|
|
||||||
tilemgr.cxx tilemgr.hxx
|
tilemgr.cxx tilemgr.hxx
|
||||||
|
|
||||||
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src
|
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src
|
||||||
|
|
|
@ -52,10 +52,11 @@ void SceneryPager::requestNodeFile(const std::string& fileName,osg::Group* group
|
||||||
}
|
}
|
||||||
|
|
||||||
void SceneryPager::queueRequest(const std::string& fileName, osg::Group* group,
|
void SceneryPager::queueRequest(const std::string& fileName, osg::Group* group,
|
||||||
float priority, osg::FrameStamp* frameStamp)
|
float priority, osg::FrameStamp* frameStamp,
|
||||||
|
osgDB::ReaderWriter::Options* options)
|
||||||
{
|
{
|
||||||
_pagerRequests.push_back(PagerRequest(fileName, group, priority,
|
_pagerRequests.push_back(PagerRequest(fileName, group, priority,
|
||||||
frameStamp));
|
frameStamp, options));
|
||||||
}
|
}
|
||||||
|
|
||||||
void SceneryPager::queueDeleteRequest(osg::ref_ptr<osg::Object>& objptr)
|
void SceneryPager::queueDeleteRequest(osg::ref_ptr<osg::Object>& objptr)
|
||||||
|
|
|
@ -38,8 +38,16 @@ public:
|
||||||
virtual void requestNodeFile(const std::string& fileName,osg::Group* group,
|
virtual void requestNodeFile(const std::string& fileName,osg::Group* group,
|
||||||
float priority, const osg::FrameStamp* framestamp);
|
float priority, const osg::FrameStamp* framestamp);
|
||||||
|
|
||||||
|
virtual void requestNodeFile(const std::string& fileName,osg::Group* group,
|
||||||
|
float priority, const osg::FrameStamp* framestamp,
|
||||||
|
osgDB::ReaderWriter::Options* options) {
|
||||||
|
osgDB::DatabasePager::requestNodeFile(fileName, group, priority,
|
||||||
|
framestamp, options);
|
||||||
|
}
|
||||||
|
|
||||||
void queueRequest(const std::string& fileName, osg::Group* node,
|
void queueRequest(const std::string& fileName, osg::Group* node,
|
||||||
float priority, osg::FrameStamp* frameStamp);
|
float priority, osg::FrameStamp* frameStamp,
|
||||||
|
osgDB::ReaderWriter::Options* options);
|
||||||
// This is passed a ref_ptr so that it can "take ownership" of the
|
// This is passed a ref_ptr so that it can "take ownership" of the
|
||||||
// node to delete and decrement its refcount while holding the
|
// node to delete and decrement its refcount while holding the
|
||||||
// lock on the delete list.
|
// lock on the delete list.
|
||||||
|
@ -52,21 +60,27 @@ protected:
|
||||||
PagerRequest() {}
|
PagerRequest() {}
|
||||||
PagerRequest(const PagerRequest& rhs) :
|
PagerRequest(const PagerRequest& rhs) :
|
||||||
_fileName(rhs._fileName), _group(rhs._group),
|
_fileName(rhs._fileName), _group(rhs._group),
|
||||||
_priority(rhs._priority), _frameStamp(rhs._frameStamp) {}
|
_priority(rhs._priority), _frameStamp(rhs._frameStamp),
|
||||||
|
_options(rhs._options) {}
|
||||||
|
|
||||||
PagerRequest(const std::string& fileName, osg::Group* group,
|
PagerRequest(const std::string& fileName, osg::Group* group,
|
||||||
float priority, osg::FrameStamp* frameStamp) :
|
float priority, osg::FrameStamp* frameStamp,
|
||||||
|
osgDB::ReaderWriter::Options* options):
|
||||||
_fileName(fileName), _group(group), _priority(priority),
|
_fileName(fileName), _group(group), _priority(priority),
|
||||||
_frameStamp(frameStamp) {}
|
_frameStamp(frameStamp), _options(options) {}
|
||||||
|
|
||||||
void doRequest(SceneryPager* pager)
|
void doRequest(SceneryPager* pager)
|
||||||
{
|
{
|
||||||
if (_group->getNumChildren() == 0)
|
if (_group->getNumChildren() == 0)
|
||||||
pager->requestNodeFile(_fileName, _group.get(), _priority,
|
pager->requestNodeFile(_fileName, _group.get(), _priority,
|
||||||
_frameStamp.get());
|
_frameStamp.get(), _options.get());
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string _fileName;
|
std::string _fileName;
|
||||||
osg::ref_ptr<osg::Group> _group;
|
osg::ref_ptr<osg::Group> _group;
|
||||||
float _priority;
|
float _priority;
|
||||||
osg::ref_ptr<osg::FrameStamp> _frameStamp;
|
osg::ref_ptr<osg::FrameStamp> _frameStamp;
|
||||||
|
osg::ref_ptr<osgDB::ReaderWriter::Options> _options;
|
||||||
};
|
};
|
||||||
typedef std::vector<PagerRequest> PagerRequestList;
|
typedef std::vector<PagerRequest> PagerRequestList;
|
||||||
PagerRequestList _pagerRequests;
|
PagerRequestList _pagerRequests;
|
||||||
|
|
|
@ -1,191 +0,0 @@
|
||||||
// newcache.cxx -- routines to handle scenery tile caching
|
|
||||||
//
|
|
||||||
// Written by Curtis Olson, started December 2000.
|
|
||||||
//
|
|
||||||
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
|
|
||||||
//
|
|
||||||
// This program is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU General Public License as
|
|
||||||
// published by the Free Software Foundation; either version 2 of the
|
|
||||||
// License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This program is distributed in the hope that it will be useful, but
|
|
||||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU General Public License
|
|
||||||
// along with this program; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
//
|
|
||||||
// $Id$
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef HAVE_CONFIG_H
|
|
||||||
# include <config.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <simgear/bucket/newbucket.hxx>
|
|
||||||
#include <simgear/debug/logstream.hxx>
|
|
||||||
#include <simgear/misc/sg_path.hxx>
|
|
||||||
|
|
||||||
#include <Main/globals.hxx>
|
|
||||||
#include <Main/viewer.hxx>
|
|
||||||
#include <Scenery/scenery.hxx> // for scenery.center
|
|
||||||
|
|
||||||
#include "newcache.hxx"
|
|
||||||
#include "tileentry.hxx"
|
|
||||||
|
|
||||||
|
|
||||||
SG_USING_NAMESPACE(std);
|
|
||||||
|
|
||||||
|
|
||||||
// Constructor
|
|
||||||
FGNewCache::FGNewCache( void ) :
|
|
||||||
max_cache_size(100)
|
|
||||||
{
|
|
||||||
tile_cache.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Destructor
|
|
||||||
FGNewCache::~FGNewCache( void ) {
|
|
||||||
clear_cache();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Free a tile cache entry
|
|
||||||
void FGNewCache::entry_free( long cache_index ) {
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING CACHE ENTRY = " << cache_index );
|
|
||||||
FGTileEntry *tile = tile_cache[cache_index];
|
|
||||||
tile->disconnect_ssg_nodes();
|
|
||||||
|
|
||||||
#ifdef WISH_PLIB_WAS_THREADED // but it isn't
|
|
||||||
tile->sched_removal();
|
|
||||||
#else
|
|
||||||
tile->free_tile();
|
|
||||||
delete tile;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
tile_cache.erase( cache_index );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Initialize the tile cache subsystem
|
|
||||||
void FGNewCache::init( void ) {
|
|
||||||
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing the tile cache." );
|
|
||||||
|
|
||||||
SG_LOG( SG_TERRAIN, SG_INFO, " max cache size = "
|
|
||||||
<< max_cache_size );
|
|
||||||
SG_LOG( SG_TERRAIN, SG_INFO, " current cache size = "
|
|
||||||
<< tile_cache.size() );
|
|
||||||
|
|
||||||
#if 0 // don't clear the cache
|
|
||||||
clear_cache();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
SG_LOG( SG_TERRAIN, SG_INFO, " done with init()" );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Search for the specified "bucket" in the cache
|
|
||||||
bool FGNewCache::exists( const SGBucket& b ) const {
|
|
||||||
long tile_index = b.gen_index();
|
|
||||||
const_tile_map_iterator it = tile_cache.find( tile_index );
|
|
||||||
|
|
||||||
return ( it != tile_cache.end() );
|
|
||||||
}
|
|
||||||
|
|
||||||
// Return the index of the oldest tile in the cache, return -1 if
|
|
||||||
// nothing available to be removed.
|
|
||||||
long FGNewCache::get_oldest_tile() {
|
|
||||||
// we need to free the furthest entry
|
|
||||||
long min_index = -1;
|
|
||||||
double timestamp = 0.0;
|
|
||||||
double min_time = DBL_MAX;
|
|
||||||
|
|
||||||
tile_map_iterator current = tile_cache.begin();
|
|
||||||
tile_map_iterator end = tile_cache.end();
|
|
||||||
|
|
||||||
for ( ; current != end; ++current ) {
|
|
||||||
long index = current->first;
|
|
||||||
FGTileEntry *e = current->second;
|
|
||||||
if ( e->is_loaded() ) {
|
|
||||||
|
|
||||||
timestamp = e->get_timestamp();
|
|
||||||
if ( timestamp < min_time ) {
|
|
||||||
min_time = timestamp;
|
|
||||||
min_index = index;
|
|
||||||
}
|
|
||||||
|
|
||||||
} else {
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "loaded = " << e->is_loaded()
|
|
||||||
<< " time stamp = " << e->get_timestamp() );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG, " index = " << min_index );
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG, " min_time = " << min_time );
|
|
||||||
|
|
||||||
return min_index;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Clear the inner ring flag for all tiles in the cache so that the
|
|
||||||
// external tile scheduler can flag the inner ring correctly.
|
|
||||||
void FGNewCache::clear_inner_ring_flags() {
|
|
||||||
tile_map_iterator current = tile_cache.begin();
|
|
||||||
tile_map_iterator end = tile_cache.end();
|
|
||||||
|
|
||||||
for ( ; current != end; ++current ) {
|
|
||||||
FGTileEntry *e = current->second;
|
|
||||||
if ( e->is_loaded() ) {
|
|
||||||
e->set_inner_ring( false );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Clear a cache entry, note that the cache only holds pointers
|
|
||||||
// and this does not free the object which is pointed to.
|
|
||||||
void FGNewCache::clear_entry( long cache_index ) {
|
|
||||||
tile_cache.erase( cache_index );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Clear all completely loaded tiles (ignores partially loaded tiles)
|
|
||||||
void FGNewCache::clear_cache() {
|
|
||||||
std::vector<long> indexList;
|
|
||||||
tile_map_iterator current = tile_cache.begin();
|
|
||||||
tile_map_iterator end = tile_cache.end();
|
|
||||||
|
|
||||||
for ( ; current != end; ++current ) {
|
|
||||||
long index = current->first;
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "clearing " << index );
|
|
||||||
FGTileEntry *e = current->second;
|
|
||||||
if ( e->is_loaded() ) {
|
|
||||||
e->tile_bucket.make_bad();
|
|
||||||
// entry_free modifies tile_cache, so store index and call entry_free() later;
|
|
||||||
indexList.push_back( index);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (unsigned int it = 0; it < indexList.size(); it++) {
|
|
||||||
entry_free( indexList[ it]);
|
|
||||||
}
|
|
||||||
// and ... just in case we missed something ...
|
|
||||||
osg::Group* group = globals->get_scenery()->get_terrain_branch();
|
|
||||||
group->removeChildren(0, group->getNumChildren());
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create a new tile and schedule it for loading.
|
|
||||||
*/
|
|
||||||
bool FGNewCache::insert_tile( FGTileEntry *e ) {
|
|
||||||
// register tile in the cache
|
|
||||||
long tile_index = e->get_tile_bucket().gen_index();
|
|
||||||
tile_cache[tile_index] = e;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
|
@ -1,142 +0,0 @@
|
||||||
// newcache.hxx -- routines to handle scenery tile caching
|
|
||||||
//
|
|
||||||
// Written by Curtis Olson, started December 2000.
|
|
||||||
//
|
|
||||||
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
|
|
||||||
//
|
|
||||||
// This program is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU General Public License as
|
|
||||||
// published by the Free Software Foundation; either version 2 of the
|
|
||||||
// License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This program is distributed in the hope that it will be useful, but
|
|
||||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU General Public License
|
|
||||||
// along with this program; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
//
|
|
||||||
// $Id$
|
|
||||||
|
|
||||||
|
|
||||||
#ifndef _NEWCACHE_HXX
|
|
||||||
#define _NEWCACHE_HXX
|
|
||||||
|
|
||||||
|
|
||||||
#ifndef __cplusplus
|
|
||||||
# error This library requires C++
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef HAVE_CONFIG_H
|
|
||||||
# include <config.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
#include <simgear/bucket/newbucket.hxx>
|
|
||||||
#include <simgear/math/point3d.hxx>
|
|
||||||
|
|
||||||
#include "tileentry.hxx"
|
|
||||||
|
|
||||||
SG_USING_STD(map);
|
|
||||||
|
|
||||||
// A class to store and manage a pile of tiles
|
|
||||||
class FGNewCache {
|
|
||||||
public:
|
|
||||||
typedef map < long, FGTileEntry * > tile_map;
|
|
||||||
typedef tile_map::iterator tile_map_iterator;
|
|
||||||
typedef tile_map::const_iterator const_tile_map_iterator;
|
|
||||||
private:
|
|
||||||
// cache storage space
|
|
||||||
tile_map tile_cache;
|
|
||||||
|
|
||||||
// maximum cache size
|
|
||||||
int max_cache_size;
|
|
||||||
|
|
||||||
// pointers to allow an external linear traversal of cache entries
|
|
||||||
tile_map_iterator current;
|
|
||||||
|
|
||||||
// Free a tile cache entry
|
|
||||||
void entry_free( long cache_index );
|
|
||||||
|
|
||||||
public:
|
|
||||||
tile_map_iterator begin() { return tile_cache.begin(); }
|
|
||||||
tile_map_iterator end() { return tile_cache.end(); }
|
|
||||||
const_tile_map_iterator begin() const { return tile_cache.begin(); }
|
|
||||||
const_tile_map_iterator end() const { return tile_cache.end(); }
|
|
||||||
|
|
||||||
// Constructor
|
|
||||||
FGNewCache();
|
|
||||||
|
|
||||||
// Destructor
|
|
||||||
~FGNewCache();
|
|
||||||
|
|
||||||
// Initialize the tile cache subsystem
|
|
||||||
void init( void );
|
|
||||||
|
|
||||||
// Check if the specified "bucket" exists in the cache
|
|
||||||
bool exists( const SGBucket& b ) const;
|
|
||||||
|
|
||||||
#if 0
|
|
||||||
// Ensure at least one entry is free in the cache
|
|
||||||
bool make_space();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Return the index of the oldest tile in the cache, return -1 if
|
|
||||||
// nothing available to be removed.
|
|
||||||
long get_oldest_tile();
|
|
||||||
|
|
||||||
// Clear the inner ring flag for all tiles in the cache so that
|
|
||||||
// the external tile scheduler can flag the inner ring correctly.
|
|
||||||
void clear_inner_ring_flags();
|
|
||||||
|
|
||||||
// Clear a cache entry, note that the cache only holds pointers
|
|
||||||
// and this does not free the object which is pointed to.
|
|
||||||
void clear_entry( long cache_entry );
|
|
||||||
|
|
||||||
// Clear all completely loaded tiles (ignores partially loaded tiles)
|
|
||||||
void clear_cache();
|
|
||||||
|
|
||||||
// Return a pointer to the specified tile cache entry
|
|
||||||
inline FGTileEntry *get_tile( const long tile_index ) const {
|
|
||||||
const_tile_map_iterator it = tile_cache.find( tile_index );
|
|
||||||
if ( it != tile_cache.end() ) {
|
|
||||||
return it->second;
|
|
||||||
} else {
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Return a pointer to the specified tile cache entry
|
|
||||||
inline FGTileEntry *get_tile( const SGBucket& b ) const {
|
|
||||||
return get_tile( b.gen_index() );
|
|
||||||
}
|
|
||||||
|
|
||||||
// Return the cache size
|
|
||||||
inline size_t get_size() const { return tile_cache.size(); }
|
|
||||||
|
|
||||||
// External linear traversal of cache
|
|
||||||
inline void reset_traversal() { current = tile_cache.begin(); }
|
|
||||||
inline bool at_end() { return current == tile_cache.end(); }
|
|
||||||
inline FGTileEntry *get_current() const {
|
|
||||||
// cout << "index = " << current->first << endl;
|
|
||||||
return current->second;
|
|
||||||
}
|
|
||||||
inline void next() { ++current; }
|
|
||||||
|
|
||||||
inline int get_max_cache_size() const { return max_cache_size; }
|
|
||||||
inline void set_max_cache_size( int m ) { max_cache_size = m; }
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create a new tile and enqueue it for loading.
|
|
||||||
* @param b
|
|
||||||
* @return success/failure
|
|
||||||
*/
|
|
||||||
bool insert_tile( FGTileEntry* e );
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
#endif // _NEWCACHE_HXX
|
|
|
@ -1,592 +0,0 @@
|
||||||
// tileentry.cxx -- routines to handle a scenery tile
|
|
||||||
//
|
|
||||||
// Written by Curtis Olson, started May 1998.
|
|
||||||
//
|
|
||||||
// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
|
|
||||||
//
|
|
||||||
// This program is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU General Public License as
|
|
||||||
// published by the Free Software Foundation; either version 2 of the
|
|
||||||
// License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This program is distributed in the hope that it will be useful, but
|
|
||||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU General Public License
|
|
||||||
// along with this program; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
//
|
|
||||||
// $Id$
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef HAVE_CONFIG_H
|
|
||||||
# include <config.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <simgear/compiler.h>
|
|
||||||
#include <plib/ul.h>
|
|
||||||
#include <Main/main.hxx>
|
|
||||||
|
|
||||||
|
|
||||||
#include STL_STRING
|
|
||||||
#include <sstream>
|
|
||||||
|
|
||||||
#include <osg/Array>
|
|
||||||
#include <osg/Geometry>
|
|
||||||
#include <osg/Geode>
|
|
||||||
#include <osg/LOD>
|
|
||||||
#include <osg/MatrixTransform>
|
|
||||||
#include <osg/Math>
|
|
||||||
#include <osg/NodeCallback>
|
|
||||||
#include <osg/Switch>
|
|
||||||
|
|
||||||
#include <osgDB/FileNameUtils>
|
|
||||||
#include <osgDB/ReaderWriter>
|
|
||||||
#include <osgDB/ReadFile>
|
|
||||||
#include <osgDB/Registry>
|
|
||||||
|
|
||||||
#include <simgear/bucket/newbucket.hxx>
|
|
||||||
#include <simgear/debug/logstream.hxx>
|
|
||||||
#include <simgear/math/polar3d.hxx>
|
|
||||||
#include <simgear/math/sg_geodesy.hxx>
|
|
||||||
#include <simgear/math/sg_random.h>
|
|
||||||
#include <simgear/math/SGMath.hxx>
|
|
||||||
#include <simgear/misc/sgstream.hxx>
|
|
||||||
#include <simgear/scene/material/mat.hxx>
|
|
||||||
#include <simgear/scene/material/matlib.hxx>
|
|
||||||
#include <simgear/scene/model/ModelRegistry.hxx>
|
|
||||||
#include <simgear/scene/tgdb/apt_signs.hxx>
|
|
||||||
#include <simgear/scene/tgdb/obj.hxx>
|
|
||||||
#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
|
|
||||||
#include <simgear/scene/model/placementtrans.hxx>
|
|
||||||
#include <simgear/scene/util/SGUpdateVisitor.hxx>
|
|
||||||
|
|
||||||
#include <Aircraft/aircraft.hxx>
|
|
||||||
#include <Include/general.hxx>
|
|
||||||
#include <Main/fg_props.hxx>
|
|
||||||
#include <Main/globals.hxx>
|
|
||||||
#include <Main/viewer.hxx>
|
|
||||||
#include <Scenery/scenery.hxx>
|
|
||||||
#include <Time/light.hxx>
|
|
||||||
|
|
||||||
#include "tileentry.hxx"
|
|
||||||
#include "tilemgr.hxx"
|
|
||||||
|
|
||||||
SG_USING_STD(string);
|
|
||||||
using namespace simgear;
|
|
||||||
|
|
||||||
// FIXME: investigate what huge update flood is clamped away here ...
|
|
||||||
class FGTileUpdateCallback : public osg::NodeCallback {
|
|
||||||
public:
|
|
||||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
|
|
||||||
{
|
|
||||||
assert(dynamic_cast<SGUpdateVisitor*>(nv));
|
|
||||||
SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
|
|
||||||
|
|
||||||
osg::Vec3 center = node->getBound().center();
|
|
||||||
double distance = dist(updateVisitor->getGlobalEyePos(),
|
|
||||||
SGVec3d(center[0], center[1], center[2]));
|
|
||||||
if (updateVisitor->getVisibility() + node->getBound().radius() < distance)
|
|
||||||
return;
|
|
||||||
|
|
||||||
traverse(node, nv);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
// Update the timestamp on a tile whenever it is in view.
|
|
||||||
|
|
||||||
class TileCullCallback : public osg::NodeCallback
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
TileCullCallback() : _timeStamp(0) {}
|
|
||||||
TileCullCallback(const TileCullCallback& tc, const osg::CopyOp& copyOp) :
|
|
||||||
NodeCallback(tc, copyOp), _timeStamp(tc._timeStamp)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
|
|
||||||
double getTimeStamp() const { return _timeStamp; }
|
|
||||||
void setTimeStamp(double timeStamp) { _timeStamp = timeStamp; }
|
|
||||||
protected:
|
|
||||||
double _timeStamp;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
void TileCullCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
|
|
||||||
{
|
|
||||||
if (nv->getFrameStamp())
|
|
||||||
_timeStamp = nv->getFrameStamp()->getReferenceTime();
|
|
||||||
traverse(node, nv);
|
|
||||||
}
|
|
||||||
|
|
||||||
double FGTileEntry::get_timestamp() const
|
|
||||||
{
|
|
||||||
if (_node.valid()) {
|
|
||||||
return (dynamic_cast<TileCullCallback*>(_node->getCullCallback()))
|
|
||||||
->getTimeStamp();
|
|
||||||
} else
|
|
||||||
return DBL_MAX;
|
|
||||||
}
|
|
||||||
|
|
||||||
void FGTileEntry::set_timestamp(double time_ms)
|
|
||||||
{
|
|
||||||
if (_node.valid()) {
|
|
||||||
TileCullCallback* cb
|
|
||||||
= dynamic_cast<TileCullCallback*>(_node->getCullCallback());
|
|
||||||
if (cb)
|
|
||||||
cb->setTimeStamp(time_ms);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Constructor
|
|
||||||
FGTileEntry::FGTileEntry ( const SGBucket& b )
|
|
||||||
: tile_bucket( b ),
|
|
||||||
_node( new osg::LOD ),
|
|
||||||
is_inner_ring(false),
|
|
||||||
free_tracker(0),
|
|
||||||
tileFileName(b.gen_index_str())
|
|
||||||
{
|
|
||||||
_node->setUpdateCallback(new FGTileUpdateCallback);
|
|
||||||
_node->setCullCallback(new TileCullCallback);
|
|
||||||
tileFileName += ".stg";
|
|
||||||
_node->setName(tileFileName);
|
|
||||||
// Give a default LOD range so that traversals that traverse
|
|
||||||
// active children (like the groundcache lookup) will work before
|
|
||||||
// tile manager has had a chance to update this node.
|
|
||||||
_node->setRange(0, 0.0, 10000.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Destructor
|
|
||||||
FGTileEntry::~FGTileEntry ()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
static void WorldCoordinate(osg::Matrix& obj_pos, double lat,
|
|
||||||
double lon, double elev, double hdg)
|
|
||||||
{
|
|
||||||
SGGeod geod = SGGeod::fromDegM(lon, lat, elev);
|
|
||||||
obj_pos = geod.makeZUpFrame();
|
|
||||||
// hdg is not a compass heading, but a counter-clockwise rotation
|
|
||||||
// around the Z axis
|
|
||||||
obj_pos.preMult(osg::Matrix::rotate(hdg * SGD_DEGREES_TO_RADIANS,
|
|
||||||
0.0, 0.0, 1.0));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Free "n" leaf elements of an ssg tree. returns the number of
|
|
||||||
// elements freed. An empty branch node is considered a leaf. This
|
|
||||||
// is intended to spread the load of freeing a complex tile out over
|
|
||||||
// several frames.
|
|
||||||
static int fgPartialFreeSSGtree( osg::Group *b, int n ) {
|
|
||||||
int num_deletes = b->getNumChildren();
|
|
||||||
|
|
||||||
b->removeChildren(0, b->getNumChildren());
|
|
||||||
|
|
||||||
return num_deletes;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Clean up the memory used by this tile and delete the arrays used by
|
|
||||||
// ssg as well as the whole ssg branch
|
|
||||||
bool FGTileEntry::free_tile() {
|
|
||||||
int delete_size = 100;
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG,
|
|
||||||
"FREEING TILE = (" << tile_bucket << ")" );
|
|
||||||
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "(start) free_tracker = " << free_tracker );
|
|
||||||
|
|
||||||
if ( !(free_tracker & NODES) ) {
|
|
||||||
free_tracker |= NODES;
|
|
||||||
} else if ( !(free_tracker & VEC_PTRS) ) {
|
|
||||||
free_tracker |= VEC_PTRS;
|
|
||||||
} else if ( !(free_tracker & TERRA_NODE) ) {
|
|
||||||
// delete the terrain branch (this should already have been
|
|
||||||
// disconnected from the scene graph)
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING terra_transform" );
|
|
||||||
if ( fgPartialFreeSSGtree( _node.get(), delete_size ) == 0 ) {
|
|
||||||
_node = 0;
|
|
||||||
free_tracker |= TERRA_NODE;
|
|
||||||
}
|
|
||||||
} else if ( !(free_tracker & LIGHTMAPS) ) {
|
|
||||||
free_tracker |= LIGHTMAPS;
|
|
||||||
} else {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "(end) free_tracker = " << free_tracker );
|
|
||||||
|
|
||||||
// if we fall down to here, we still have work todo, return false
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Update the ssg transform node for this tile so it can be
|
|
||||||
// properly drawn relative to our (0,0,0) point
|
|
||||||
void FGTileEntry::prep_ssg_node(float vis) {
|
|
||||||
if (!is_loaded())
|
|
||||||
return;
|
|
||||||
// visibility can change from frame to frame so we update the
|
|
||||||
// range selector cutoff's each time.
|
|
||||||
float bounding_radius = _node->getChild(0)->getBound().radius();
|
|
||||||
_node->setRange( 0, 0, vis + bounding_radius );
|
|
||||||
}
|
|
||||||
|
|
||||||
bool FGTileEntry::obj_load( const string& path,
|
|
||||||
osg::Group *geometry, bool is_base )
|
|
||||||
{
|
|
||||||
bool use_random_objects =
|
|
||||||
fgGetBool("/sim/rendering/random-objects", true);
|
|
||||||
|
|
||||||
bool use_random_vegetation =
|
|
||||||
fgGetBool("/sim/rendering/random-vegetation", true);
|
|
||||||
|
|
||||||
// try loading binary format
|
|
||||||
osg::ref_ptr<SGReaderWriterBTGOptions> options
|
|
||||||
= new SGReaderWriterBTGOptions();
|
|
||||||
options->setMatlib(globals->get_matlib());
|
|
||||||
options->setCalcLights(is_base);
|
|
||||||
options->setUseRandomObjects(use_random_objects);
|
|
||||||
options->setUseRandomVegetation(use_random_vegetation);
|
|
||||||
osg::Node* node = osgDB::readNodeFile(path, options.get());
|
|
||||||
if (node)
|
|
||||||
geometry->addChild(node);
|
|
||||||
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
OBJECT,
|
|
||||||
OBJECT_SHARED,
|
|
||||||
OBJECT_STATIC,
|
|
||||||
OBJECT_SIGN,
|
|
||||||
OBJECT_RUNWAY_SIGN
|
|
||||||
} object_type;
|
|
||||||
|
|
||||||
|
|
||||||
// storage class for deferred object processing in FGTileEntry::load()
|
|
||||||
struct Object {
|
|
||||||
Object(object_type t, const string& token, const SGPath& p, istream& in)
|
|
||||||
: type(t), path(p)
|
|
||||||
{
|
|
||||||
in >> name;
|
|
||||||
if (type != OBJECT)
|
|
||||||
in >> lon >> lat >> elev >> hdg;
|
|
||||||
in >> ::skipeol;
|
|
||||||
|
|
||||||
if (type == OBJECT)
|
|
||||||
SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name);
|
|
||||||
else
|
|
||||||
SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name << " lon=" <<
|
|
||||||
lon << " lat=" << lat << " elev=" << elev << " hdg=" << hdg);
|
|
||||||
}
|
|
||||||
object_type type;
|
|
||||||
string name;
|
|
||||||
SGPath path;
|
|
||||||
double lon, lat, elev, hdg;
|
|
||||||
};
|
|
||||||
|
|
||||||
// Work in progress... load the tile based entirely by name cuz that's
|
|
||||||
// what we'll want to do with the database pager.
|
|
||||||
|
|
||||||
osg::Node*
|
|
||||||
FGTileEntry::loadTileByName(const string& index_str,
|
|
||||||
const string_list &path_list)
|
|
||||||
{
|
|
||||||
long tileIndex;
|
|
||||||
{
|
|
||||||
istringstream idxStream(index_str);
|
|
||||||
idxStream >> tileIndex;
|
|
||||||
}
|
|
||||||
SGBucket tile_bucket(tileIndex);
|
|
||||||
const string basePath = tile_bucket.gen_base_path();
|
|
||||||
|
|
||||||
bool found_tile_base = false;
|
|
||||||
|
|
||||||
SGPath object_base;
|
|
||||||
vector<const Object*> objects;
|
|
||||||
|
|
||||||
SG_LOG( SG_TERRAIN, SG_INFO, "Loading tile " << index_str );
|
|
||||||
|
|
||||||
// scan and parse all files and store information
|
|
||||||
for (unsigned int i = 0; i < path_list.size(); i++) {
|
|
||||||
// If we found a terrain tile in Terrain/, we have to process the
|
|
||||||
// Objects/ dir in the same group, too, before we can stop scanning.
|
|
||||||
// FGGlobals::set_fg_scenery() inserts an empty string to path_list
|
|
||||||
// as marker.
|
|
||||||
if (path_list[i].empty()) {
|
|
||||||
if (found_tile_base)
|
|
||||||
break;
|
|
||||||
else
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool has_base = false;
|
|
||||||
|
|
||||||
SGPath tile_path = path_list[i];
|
|
||||||
tile_path.append(basePath);
|
|
||||||
|
|
||||||
SGPath basename = tile_path;
|
|
||||||
basename.append( index_str );
|
|
||||||
|
|
||||||
SG_LOG( SG_TERRAIN, SG_INFO, " Trying " << basename.str() );
|
|
||||||
|
|
||||||
|
|
||||||
// Check for master .stg (scene terra gear) file
|
|
||||||
SGPath stg_name = basename;
|
|
||||||
stg_name.concat( ".stg" );
|
|
||||||
|
|
||||||
sg_gzifstream in( stg_name.str() );
|
|
||||||
if ( !in.is_open() )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
while ( ! in.eof() ) {
|
|
||||||
string token;
|
|
||||||
in >> token;
|
|
||||||
|
|
||||||
if ( token.empty() || token[0] == '#' ) {
|
|
||||||
in >> ::skipeol;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
// Load only once (first found)
|
|
||||||
if ( token == "OBJECT_BASE" ) {
|
|
||||||
string name;
|
|
||||||
in >> name >> ::skipws;
|
|
||||||
SG_LOG( SG_TERRAIN, SG_INFO, " " << token << " " << name );
|
|
||||||
|
|
||||||
if (!found_tile_base) {
|
|
||||||
found_tile_base = true;
|
|
||||||
has_base = true;
|
|
||||||
|
|
||||||
object_base = tile_path;
|
|
||||||
object_base.append(name);
|
|
||||||
|
|
||||||
} else
|
|
||||||
SG_LOG(SG_TERRAIN, SG_INFO, " (skipped)");
|
|
||||||
|
|
||||||
// Load only if base is not in another file
|
|
||||||
} else if ( token == "OBJECT" ) {
|
|
||||||
if (!found_tile_base || has_base)
|
|
||||||
objects.push_back(new Object(OBJECT, token, tile_path, in));
|
|
||||||
else {
|
|
||||||
string name;
|
|
||||||
in >> name >> ::skipeol;
|
|
||||||
SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " "
|
|
||||||
<< name << " (skipped)");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Always OK to load
|
|
||||||
} else if ( token == "OBJECT_STATIC" ) {
|
|
||||||
objects.push_back(new Object(OBJECT_STATIC, token, tile_path, in));
|
|
||||||
|
|
||||||
} else if ( token == "OBJECT_SHARED" ) {
|
|
||||||
objects.push_back(new Object(OBJECT_SHARED, token, tile_path, in));
|
|
||||||
|
|
||||||
} else if ( token == "OBJECT_SIGN" ) {
|
|
||||||
objects.push_back(new Object(OBJECT_SIGN, token, tile_path, in));
|
|
||||||
|
|
||||||
} else if ( token == "OBJECT_RUNWAY_SIGN" ) {
|
|
||||||
objects.push_back(new Object(OBJECT_RUNWAY_SIGN, token, tile_path, in));
|
|
||||||
|
|
||||||
} else {
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG,
|
|
||||||
"Unknown token '" << token << "' in " << stg_name.str() );
|
|
||||||
in >> ::skipws;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// obj_load() will generate ground lighting for us ...
|
|
||||||
osg::Group* new_tile = new osg::Group;
|
|
||||||
|
|
||||||
if (found_tile_base) {
|
|
||||||
// load tile if found ...
|
|
||||||
obj_load( object_base.str(), new_tile, true );
|
|
||||||
|
|
||||||
} else {
|
|
||||||
// ... or generate an ocean tile on the fly
|
|
||||||
SG_LOG(SG_TERRAIN, SG_INFO, " Generating ocean tile");
|
|
||||||
if ( !SGGenTile( path_list[0], tile_bucket,
|
|
||||||
globals->get_matlib(), new_tile ) ) {
|
|
||||||
SG_LOG( SG_TERRAIN, SG_ALERT,
|
|
||||||
"Warning: failed to generate ocean tile!" );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// now that we have a valid center, process all the objects
|
|
||||||
for (unsigned int j = 0; j < objects.size(); j++) {
|
|
||||||
const Object *obj = objects[j];
|
|
||||||
|
|
||||||
if (obj->type == OBJECT) {
|
|
||||||
SGPath custom_path = obj->path;
|
|
||||||
custom_path.append( obj->name );
|
|
||||||
obj_load( custom_path.str(), new_tile, false );
|
|
||||||
|
|
||||||
} else if (obj->type == OBJECT_SHARED || obj->type == OBJECT_STATIC) {
|
|
||||||
// object loading is deferred to main render thread,
|
|
||||||
// but lets figure out the paths right now.
|
|
||||||
SGPath custom_path;
|
|
||||||
if ( obj->type == OBJECT_STATIC ) {
|
|
||||||
custom_path = obj->path;
|
|
||||||
} else {
|
|
||||||
// custom_path = globals->get_fg_root();
|
|
||||||
}
|
|
||||||
custom_path.append( obj->name );
|
|
||||||
|
|
||||||
osg::Matrix obj_pos;
|
|
||||||
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
|
|
||||||
|
|
||||||
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
|
|
||||||
obj_trans->setMatrix( obj_pos );
|
|
||||||
|
|
||||||
// wire as much of the scene graph together as we can
|
|
||||||
new_tile->addChild( obj_trans );
|
|
||||||
|
|
||||||
osg::Node* model
|
|
||||||
= FGTileMgr::loadTileModel(custom_path.str(),
|
|
||||||
obj->type == OBJECT_SHARED);
|
|
||||||
if (model)
|
|
||||||
obj_trans->addChild(model);
|
|
||||||
} else if (obj->type == OBJECT_SIGN || obj->type == OBJECT_RUNWAY_SIGN) {
|
|
||||||
// load the object itself
|
|
||||||
SGPath custom_path = obj->path;
|
|
||||||
custom_path.append( obj->name );
|
|
||||||
|
|
||||||
osg::Matrix obj_pos;
|
|
||||||
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
|
|
||||||
|
|
||||||
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
|
|
||||||
obj_trans->setMatrix( obj_pos );
|
|
||||||
|
|
||||||
osg::Node *custom_obj = 0;
|
|
||||||
if (obj->type == OBJECT_SIGN)
|
|
||||||
custom_obj = SGMakeSign(globals->get_matlib(), custom_path.str(), obj->name);
|
|
||||||
else
|
|
||||||
custom_obj = SGMakeRunwaySign(globals->get_matlib(), custom_path.str(), obj->name);
|
|
||||||
|
|
||||||
// wire the pieces together
|
|
||||||
if ( custom_obj != NULL ) {
|
|
||||||
obj_trans -> addChild( custom_obj );
|
|
||||||
}
|
|
||||||
new_tile->addChild( obj_trans );
|
|
||||||
|
|
||||||
}
|
|
||||||
delete obj;
|
|
||||||
}
|
|
||||||
return new_tile;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
FGTileEntry::add_ssg_nodes( osg::Group *terrain_branch )
|
|
||||||
{
|
|
||||||
// bump up the ref count so we can remove this later without
|
|
||||||
// having ssg try to free the memory.
|
|
||||||
terrain_branch->addChild( _node.get() );
|
|
||||||
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG,
|
|
||||||
"connected a tile into scene graph. _node = "
|
|
||||||
<< _node.get() );
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "num parents now = "
|
|
||||||
<< _node->getNumParents() );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void
|
|
||||||
FGTileEntry::disconnect_ssg_nodes()
|
|
||||||
{
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "disconnecting ssg nodes" );
|
|
||||||
|
|
||||||
if (! is_loaded()) {
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "removing a not-fully loaded tile!" );
|
|
||||||
} else {
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "removing a fully loaded tile! _node = " << _node.get() );
|
|
||||||
}
|
|
||||||
|
|
||||||
// find the terrain branch parent
|
|
||||||
int pcount = _node->getNumParents();
|
|
||||||
if ( pcount > 0 ) {
|
|
||||||
// find the first parent (should only be one)
|
|
||||||
osg::Group *parent = _node->getParent( 0 ) ;
|
|
||||||
if( parent ) {
|
|
||||||
// disconnect the tile (we previously ref()'d it so it
|
|
||||||
// won't get freed now)
|
|
||||||
parent->removeChild( _node.get() );
|
|
||||||
} else {
|
|
||||||
// This should be impossible.
|
|
||||||
SG_LOG( SG_TERRAIN, SG_ALERT,
|
|
||||||
"parent pointer is NULL! Dying" );
|
|
||||||
exit(-1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
|
|
||||||
class ReaderWriterSTG : public osgDB::ReaderWriter {
|
|
||||||
public:
|
|
||||||
virtual const char* className() const;
|
|
||||||
|
|
||||||
virtual bool acceptsExtension(const string& extension) const;
|
|
||||||
|
|
||||||
virtual ReadResult readNode(const string& fileName,
|
|
||||||
const osgDB::ReaderWriter::Options* options)
|
|
||||||
const;
|
|
||||||
};
|
|
||||||
|
|
||||||
const char* ReaderWriterSTG::className() const
|
|
||||||
{
|
|
||||||
return "STG Database reader";
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ReaderWriterSTG::acceptsExtension(const string& extension) const
|
|
||||||
{
|
|
||||||
return (osgDB::equalCaseInsensitive(extension, "gz")
|
|
||||||
|| osgDB::equalCaseInsensitive(extension, "stg"));
|
|
||||||
}
|
|
||||||
|
|
||||||
//#define SLOW_PAGER 1
|
|
||||||
#ifdef SLOW_PAGER
|
|
||||||
#include <unistd.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
osgDB::ReaderWriter::ReadResult
|
|
||||||
ReaderWriterSTG::readNode(const string& fileName,
|
|
||||||
const osgDB::ReaderWriter::Options* options) const
|
|
||||||
{
|
|
||||||
string ext = osgDB::getLowerCaseFileExtension(fileName);
|
|
||||||
if(!acceptsExtension(ext))
|
|
||||||
return ReadResult::FILE_NOT_HANDLED;
|
|
||||||
string stgFileName;
|
|
||||||
if (osgDB::equalCaseInsensitive(ext, "gz")) {
|
|
||||||
stgFileName = osgDB::getNameLessExtension(fileName);
|
|
||||||
if (!acceptsExtension(
|
|
||||||
osgDB::getLowerCaseFileExtension(stgFileName))) {
|
|
||||||
return ReadResult::FILE_NOT_HANDLED;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
stgFileName = fileName;
|
|
||||||
}
|
|
||||||
osg::Node* result
|
|
||||||
= FGTileEntry::loadTileByName(osgDB::getNameLessExtension(stgFileName),
|
|
||||||
globals->get_fg_scenery());
|
|
||||||
// For debugging race conditions
|
|
||||||
#ifdef SLOW_PAGER
|
|
||||||
sleep(5);
|
|
||||||
#endif
|
|
||||||
if (result)
|
|
||||||
return result; // Constructor converts to ReadResult
|
|
||||||
else
|
|
||||||
return ReadResult::FILE_NOT_HANDLED;
|
|
||||||
}
|
|
||||||
|
|
||||||
osgDB::RegisterReaderWriterProxy<ReaderWriterSTG> g_readerWriterSTGProxy;
|
|
||||||
ModelRegistryCallbackProxy<LoadOnlyCallback> g_stgCallbackProxy("stg");
|
|
||||||
} // namespace
|
|
|
@ -1,215 +0,0 @@
|
||||||
// tileentry.hxx -- routines to handle an individual scenery tile
|
|
||||||
//
|
|
||||||
// Written by Curtis Olson, started May 1998.
|
|
||||||
//
|
|
||||||
// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
|
|
||||||
//
|
|
||||||
// This program is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU General Public License as
|
|
||||||
// published by the Free Software Foundation; either version 2 of the
|
|
||||||
// License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This program is distributed in the hope that it will be useful, but
|
|
||||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU General Public License
|
|
||||||
// along with this program; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
//
|
|
||||||
// $Id$
|
|
||||||
|
|
||||||
|
|
||||||
#ifndef _TILEENTRY_HXX
|
|
||||||
#define _TILEENTRY_HXX
|
|
||||||
|
|
||||||
|
|
||||||
#ifndef __cplusplus
|
|
||||||
# error This library requires C++
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef HAVE_CONFIG_H
|
|
||||||
# include <config.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <simgear/compiler.h>
|
|
||||||
|
|
||||||
#include <vector>
|
|
||||||
#include STL_STRING
|
|
||||||
|
|
||||||
#include <simgear/bucket/newbucket.hxx>
|
|
||||||
#include <simgear/math/point3d.hxx>
|
|
||||||
#include <simgear/misc/sg_path.hxx>
|
|
||||||
#include <simgear/scene/model/placementtrans.hxx>
|
|
||||||
|
|
||||||
#include <osg/ref_ptr>
|
|
||||||
#include <osg/Array>
|
|
||||||
#include <osg/Group>
|
|
||||||
#include <osg/LOD>
|
|
||||||
#include <osg/MatrixTransform>
|
|
||||||
#include <osg/Switch>
|
|
||||||
|
|
||||||
#if defined( sgi )
|
|
||||||
#include <strings.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
SG_USING_STD(string);
|
|
||||||
SG_USING_STD(vector);
|
|
||||||
|
|
||||||
|
|
||||||
typedef vector < Point3D > point_list;
|
|
||||||
typedef point_list::iterator point_list_iterator;
|
|
||||||
typedef point_list::const_iterator const_point_list_iterator;
|
|
||||||
|
|
||||||
|
|
||||||
class FGTileEntry;
|
|
||||||
|
|
||||||
#if 0
|
|
||||||
/**
|
|
||||||
* A class to hold deferred model loading info
|
|
||||||
*/
|
|
||||||
class FGDeferredModel {
|
|
||||||
|
|
||||||
private:
|
|
||||||
|
|
||||||
string model_path;
|
|
||||||
string texture_path;
|
|
||||||
FGTileEntry *tile;
|
|
||||||
osg::ref_ptr<osg::MatrixTransform> obj_trans;
|
|
||||||
SGBucket bucket;
|
|
||||||
bool cache_obj;
|
|
||||||
|
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
inline FGDeferredModel() { }
|
|
||||||
inline FGDeferredModel( const string& mp, const string& tp, SGBucket b,
|
|
||||||
FGTileEntry *t, osg::MatrixTransform *ot, bool co )
|
|
||||||
{
|
|
||||||
model_path = mp;
|
|
||||||
texture_path = tp;
|
|
||||||
bucket = b;
|
|
||||||
tile = t;
|
|
||||||
obj_trans = ot;
|
|
||||||
cache_obj = co;
|
|
||||||
}
|
|
||||||
inline ~FGDeferredModel() { }
|
|
||||||
inline const string& get_model_path() const { return model_path; }
|
|
||||||
inline const string& get_texture_path() const { return texture_path; }
|
|
||||||
inline const SGBucket& get_bucket() const { return bucket; }
|
|
||||||
inline const bool get_cache_state() const { return cache_obj; }
|
|
||||||
inline FGTileEntry *get_tile() const { return tile; }
|
|
||||||
inline osg::MatrixTransform *get_obj_trans() const { return obj_trans.get(); }
|
|
||||||
};
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A class to encapsulate everything we need to know about a scenery tile.
|
|
||||||
*/
|
|
||||||
class FGTileEntry {
|
|
||||||
|
|
||||||
public:
|
|
||||||
// this tile's official location in the world
|
|
||||||
SGBucket tile_bucket;
|
|
||||||
std::string tileFileName;
|
|
||||||
|
|
||||||
private:
|
|
||||||
|
|
||||||
// pointer to ssg range selector for this tile
|
|
||||||
osg::ref_ptr<osg::LOD> _node;
|
|
||||||
|
|
||||||
static bool obj_load( const std::string& path,
|
|
||||||
osg::Group* geometry,
|
|
||||||
bool is_base );
|
|
||||||
|
|
||||||
/**
|
|
||||||
* this value is used by the tile scheduler/loader to mark which
|
|
||||||
* tiles are in the primary ring (i.e. the current tile or the
|
|
||||||
* surrounding eight.) Other routines then can use this as an
|
|
||||||
* optimization and not do some operation to tiles outside of this
|
|
||||||
* inner ring. (For instance vasi color updating)
|
|
||||||
*/
|
|
||||||
bool is_inner_ring;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* this variable tracks the status of the incremental memory
|
|
||||||
* freeing.
|
|
||||||
*/
|
|
||||||
enum {
|
|
||||||
NODES = 0x01,
|
|
||||||
VEC_PTRS = 0x02,
|
|
||||||
TERRA_NODE = 0x04,
|
|
||||||
GROUND_LIGHTS = 0x08,
|
|
||||||
VASI_LIGHTS = 0x10,
|
|
||||||
RWY_LIGHTS = 0x20,
|
|
||||||
TAXI_LIGHTS = 0x40,
|
|
||||||
LIGHTMAPS = 0x80
|
|
||||||
};
|
|
||||||
int free_tracker;
|
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
// Constructor
|
|
||||||
FGTileEntry( const SGBucket& b );
|
|
||||||
|
|
||||||
// Destructor
|
|
||||||
~FGTileEntry();
|
|
||||||
|
|
||||||
// Clean up the memory used by this tile and delete the arrays
|
|
||||||
// used by ssg as well as the whole ssg branch. This does a
|
|
||||||
// partial clean up and exits so we can spread the load across
|
|
||||||
// multiple frames. Returns false if work remaining to be done,
|
|
||||||
// true if dynamically allocated memory used by this tile is
|
|
||||||
// completely freed.
|
|
||||||
bool free_tile();
|
|
||||||
|
|
||||||
// Update the ssg transform node for this tile so it can be
|
|
||||||
// properly drawn relative to our (0,0,0) point
|
|
||||||
void prep_ssg_node(float vis);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Transition to OSG database pager
|
|
||||||
*/
|
|
||||||
static osg::Node* loadTileByName(const std::string& index_str,
|
|
||||||
const string_list &path_list);
|
|
||||||
/**
|
|
||||||
* Return true if the tile entry is loaded, otherwise return false
|
|
||||||
* indicating that the loading thread is still working on this.
|
|
||||||
*/
|
|
||||||
inline bool is_loaded() const
|
|
||||||
{
|
|
||||||
return _node->getNumChildren() > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Return the "bucket" for this tile
|
|
||||||
*/
|
|
||||||
inline const SGBucket& get_tile_bucket() const { return tile_bucket; }
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Add terrain mesh and ground lighting to scene graph.
|
|
||||||
*/
|
|
||||||
void add_ssg_nodes( osg::Group *terrain_branch);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* disconnect terrain mesh and ground lighting nodes from scene
|
|
||||||
* graph for this tile.
|
|
||||||
*/
|
|
||||||
void disconnect_ssg_nodes();
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* return the scenegraph node for the terrain
|
|
||||||
*/
|
|
||||||
osg::LOD *getNode() const { return _node.get(); }
|
|
||||||
|
|
||||||
double get_timestamp() const;
|
|
||||||
void set_timestamp( double time_ms );
|
|
||||||
|
|
||||||
inline bool get_inner_ring() const { return is_inner_ring; }
|
|
||||||
inline void set_inner_ring( bool val ) { is_inner_ring = val; }
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
#endif // _TILEENTRY_HXX
|
|
|
@ -36,6 +36,7 @@
|
||||||
#include <simgear/math/vector.hxx>
|
#include <simgear/math/vector.hxx>
|
||||||
#include <simgear/structure/exception.hxx>
|
#include <simgear/structure/exception.hxx>
|
||||||
#include <simgear/scene/model/modellib.hxx>
|
#include <simgear/scene/model/modellib.hxx>
|
||||||
|
#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
|
||||||
|
|
||||||
#include <Main/globals.hxx>
|
#include <Main/globals.hxx>
|
||||||
#include <Main/fg_props.hxx>
|
#include <Main/fg_props.hxx>
|
||||||
|
@ -43,7 +44,6 @@
|
||||||
#include <Main/viewer.hxx>
|
#include <Main/viewer.hxx>
|
||||||
#include <Scripting/NasalSys.hxx>
|
#include <Scripting/NasalSys.hxx>
|
||||||
|
|
||||||
#include "newcache.hxx"
|
|
||||||
#include "scenery.hxx"
|
#include "scenery.hxx"
|
||||||
#include "SceneryPager.hxx"
|
#include "SceneryPager.hxx"
|
||||||
#include "tilemgr.hxx"
|
#include "tilemgr.hxx"
|
||||||
|
@ -51,20 +51,20 @@
|
||||||
using std::for_each;
|
using std::for_each;
|
||||||
using flightgear::SceneryPager;
|
using flightgear::SceneryPager;
|
||||||
using simgear::SGModelLib;
|
using simgear::SGModelLib;
|
||||||
|
using simgear::TileEntry;
|
||||||
|
using simgear::TileCache;
|
||||||
|
|
||||||
#define TEST_LAST_HIT_CACHE
|
|
||||||
|
|
||||||
// Constructor
|
|
||||||
FGTileMgr::FGTileMgr():
|
FGTileMgr::FGTileMgr():
|
||||||
state( Start ),
|
state( Start ),
|
||||||
current_tile( NULL ),
|
|
||||||
vis( 16000 )
|
vis( 16000 )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Destructor
|
|
||||||
FGTileMgr::~FGTileMgr() {
|
FGTileMgr::~FGTileMgr() {
|
||||||
|
// remove all nodes we might have left behind
|
||||||
|
osg::Group* group = globals->get_scenery()->get_terrain_branch();
|
||||||
|
group->removeChildren(0, group->getNumChildren());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -72,6 +72,17 @@ FGTileMgr::~FGTileMgr() {
|
||||||
int FGTileMgr::init() {
|
int FGTileMgr::init() {
|
||||||
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
|
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
|
||||||
|
|
||||||
|
_options = new SGReaderWriterBTGOptions;
|
||||||
|
_options->setMatlib(globals->get_matlib());
|
||||||
|
_options->setUseRandomObjects(fgGetBool("/sim/rendering/random-objects", true));
|
||||||
|
_options->setUseRandomVegetation(fgGetBool("/sim/rendering/random-vegetation", true));
|
||||||
|
osgDB::FilePathList &fp = _options->getDatabasePathList();
|
||||||
|
const string_list &sc = globals->get_fg_scenery();
|
||||||
|
fp.clear();
|
||||||
|
std::copy(sc.begin(), sc.end(), back_inserter(fp));
|
||||||
|
|
||||||
|
TileEntry::setModelLoadHelper(this);
|
||||||
|
|
||||||
tile_cache.init();
|
tile_cache.init();
|
||||||
|
|
||||||
state = Inited;
|
state = Inited;
|
||||||
|
@ -84,22 +95,21 @@ int FGTileMgr::init() {
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// schedule a tile for loading
|
// schedule a tile for loading
|
||||||
void FGTileMgr::sched_tile( const SGBucket& b, const bool is_inner_ring ) {
|
void FGTileMgr::sched_tile( const SGBucket& b, const bool is_inner_ring ) {
|
||||||
// see if tile already exists in the cache
|
// see if tile already exists in the cache
|
||||||
FGTileEntry *t = tile_cache.get_tile( b );
|
TileEntry *t = tile_cache.get_tile( b );
|
||||||
|
|
||||||
if ( t == NULL ) {
|
if ( !t ) {
|
||||||
// make space in the cache
|
// make space in the cache
|
||||||
SceneryPager* pager = FGScenery::getPagerSingleton();
|
SceneryPager* pager = FGScenery::getPagerSingleton();
|
||||||
while ( (int)tile_cache.get_size() > tile_cache.get_max_cache_size() ) {
|
while ( (int)tile_cache.get_size() > tile_cache.get_max_cache_size() ) {
|
||||||
long index = tile_cache.get_oldest_tile();
|
long index = tile_cache.get_oldest_tile();
|
||||||
if ( index >= 0 ) {
|
if ( index >= 0 ) {
|
||||||
FGTileEntry *old = tile_cache.get_tile( index );
|
TileEntry *old = tile_cache.get_tile( index );
|
||||||
tile_cache.clear_entry( index );
|
tile_cache.clear_entry( index );
|
||||||
osg::ref_ptr<osg::Object> subgraph = old->getNode();
|
osg::ref_ptr<osg::Object> subgraph = old->getNode();
|
||||||
old->disconnect_ssg_nodes();
|
old->removeFromSceneGraph();
|
||||||
delete old;
|
delete old;
|
||||||
// zeros out subgraph ref_ptr, so subgraph is owned by
|
// zeros out subgraph ref_ptr, so subgraph is owned by
|
||||||
// the pager and will be deleted in the pager thread.
|
// the pager and will be deleted in the pager thread.
|
||||||
|
@ -111,7 +121,7 @@ void FGTileMgr::sched_tile( const SGBucket& b, const bool is_inner_ring ) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// create a new entry
|
// create a new entry
|
||||||
FGTileEntry *e = new FGTileEntry( b );
|
TileEntry *e = new TileEntry( b );
|
||||||
|
|
||||||
// insert the tile into the cache
|
// insert the tile into the cache
|
||||||
if ( tile_cache.insert_tile( e ) ) {
|
if ( tile_cache.insert_tile( e ) ) {
|
||||||
|
@ -122,7 +132,7 @@ void FGTileMgr::sched_tile( const SGBucket& b, const bool is_inner_ring ) {
|
||||||
delete e;
|
delete e;
|
||||||
}
|
}
|
||||||
// Attach to scene graph
|
// Attach to scene graph
|
||||||
e->add_ssg_nodes(globals->get_scenery()->get_terrain_branch());
|
e->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
|
||||||
} else {
|
} else {
|
||||||
t->set_inner_ring( is_inner_ring );
|
t->set_inner_ring( is_inner_ring );
|
||||||
}
|
}
|
||||||
|
@ -159,7 +169,8 @@ void FGTileMgr::schedule_needed( double vis, const SGBucket& curr_bucket) {
|
||||||
if ( xrange < 1 ) { xrange = 1; }
|
if ( xrange < 1 ) { xrange = 1; }
|
||||||
if ( yrange < 1 ) { yrange = 1; }
|
if ( yrange < 1 ) { yrange = 1; }
|
||||||
|
|
||||||
// note * 2 at end doubles cache size (for fdm and viewer)
|
// make the cache twice as large to avoid losing terrain when switching
|
||||||
|
// between aircraft and tower views
|
||||||
tile_cache.set_max_cache_size( (2*xrange + 2) * (2*yrange + 2) * 2 );
|
tile_cache.set_max_cache_size( (2*xrange + 2) * (2*yrange + 2) * 2 );
|
||||||
// cout << "xrange = " << xrange << " yrange = " << yrange << endl;
|
// cout << "xrange = " << xrange << " yrange = " << yrange << endl;
|
||||||
// cout << "max cache size = " << tile_cache.get_max_cache_size()
|
// cout << "max cache size = " << tile_cache.get_max_cache_size()
|
||||||
|
@ -221,23 +232,6 @@ void FGTileMgr::initialize_queue()
|
||||||
|
|
||||||
double visibility_meters = fgGetDouble("/environment/visibility-m");
|
double visibility_meters = fgGetDouble("/environment/visibility-m");
|
||||||
schedule_needed(visibility_meters, current_bucket);
|
schedule_needed(visibility_meters, current_bucket);
|
||||||
|
|
||||||
// do we really want to lose this? CLO
|
|
||||||
#if 0
|
|
||||||
// Now force a load of the center tile and inner ring so we
|
|
||||||
// have something to see in our first frame.
|
|
||||||
int i;
|
|
||||||
for ( i = 0; i < 9; ++i ) {
|
|
||||||
if ( load_queue.size() ) {
|
|
||||||
SG_LOG( SG_TERRAIN, SG_DEBUG,
|
|
||||||
"Load queue not empty, loading a tile" );
|
|
||||||
|
|
||||||
SGBucket pending = load_queue.front();
|
|
||||||
load_queue.pop_front();
|
|
||||||
load_tile( pending );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
osg::Node*
|
osg::Node*
|
||||||
|
@ -246,17 +240,14 @@ FGTileMgr::loadTileModel(const string& modelPath, bool cacheModel)
|
||||||
osg::Node* result = 0;
|
osg::Node* result = 0;
|
||||||
try {
|
try {
|
||||||
if(cacheModel)
|
if(cacheModel)
|
||||||
{
|
|
||||||
result =
|
result =
|
||||||
SGModelLib::loadModel(modelPath, globals->get_props(),
|
SGModelLib::loadModel(modelPath, globals->get_props(),
|
||||||
new FGNasalModelData);
|
new FGNasalModelData);
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
|
||||||
result=
|
result=
|
||||||
SGModelLib::loadPagedModel(modelPath, globals->get_props(),
|
SGModelLib::loadPagedModel(modelPath, globals->get_props(),
|
||||||
new FGNasalModelData);
|
new FGNasalModelData);
|
||||||
}
|
|
||||||
} catch (const sg_io_exception& exc) {
|
} catch (const sg_io_exception& exc) {
|
||||||
string m(exc.getMessage());
|
string m(exc.getMessage());
|
||||||
m += " ";
|
m += " ";
|
||||||
|
@ -269,28 +260,32 @@ FGTileMgr::loadTileModel(const string& modelPath, bool cacheModel)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Helper class for STL fun
|
// Helper class for STL fun
|
||||||
class TileLoad : public std::unary_function<FGNewCache::tile_map::value_type,
|
class TileLoad : public std::unary_function<TileCache::tile_map::value_type,
|
||||||
void>
|
void>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
TileLoad(SceneryPager *pager, osg::FrameStamp* framestamp,
|
TileLoad(SceneryPager *pager, osg::FrameStamp* framestamp,
|
||||||
osg::Group* terrainBranch) :
|
osg::Group* terrainBranch, osgDB::ReaderWriter::Options* options) :
|
||||||
_pager(pager), _framestamp(framestamp) {}
|
_pager(pager), _framestamp(framestamp), _options(options) {}
|
||||||
|
|
||||||
TileLoad(const TileLoad& rhs) :
|
TileLoad(const TileLoad& rhs) :
|
||||||
_pager(rhs._pager), _framestamp(rhs._framestamp) {}
|
_pager(rhs._pager), _framestamp(rhs._framestamp),
|
||||||
void operator()(FGNewCache::tile_map::value_type& tilePair)
|
_options(rhs._options) {}
|
||||||
|
|
||||||
|
void operator()(TileCache::tile_map::value_type& tilePair)
|
||||||
{
|
{
|
||||||
FGTileEntry* entry = tilePair.second;
|
TileEntry* entry = tilePair.second;
|
||||||
if (entry->getNode()->getNumChildren() == 0) {
|
if (entry->getNode()->getNumChildren() == 0) {
|
||||||
_pager->queueRequest(entry->tileFileName,
|
_pager->queueRequest(entry->tileFileName,
|
||||||
entry->getNode(),
|
entry->getNode(),
|
||||||
entry->get_inner_ring() ? 10.0f : 1.0f,
|
entry->get_inner_ring() ? 10.0f : 1.0f,
|
||||||
_framestamp);
|
_framestamp, _options);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private:
|
private:
|
||||||
SceneryPager* _pager;
|
SceneryPager* _pager;
|
||||||
osg::FrameStamp* _framestamp;
|
osg::FrameStamp* _framestamp;
|
||||||
|
osgDB::ReaderWriter::Options* _options;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -303,7 +298,7 @@ void FGTileMgr::update_queues()
|
||||||
for_each(tile_cache.begin(), tile_cache.end(),
|
for_each(tile_cache.begin(), tile_cache.end(),
|
||||||
TileLoad(pager,
|
TileLoad(pager,
|
||||||
globals->get_renderer()->getViewer()->getFrameStamp(),
|
globals->get_renderer()->getViewer()->getFrameStamp(),
|
||||||
globals->get_scenery()->get_terrain_branch()));
|
globals->get_scenery()->get_terrain_branch(), _options.get()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -374,7 +369,7 @@ void FGTileMgr::prep_ssg_nodes(float vis) {
|
||||||
// traverse the potentially viewable tile list and update range
|
// traverse the potentially viewable tile list and update range
|
||||||
// selector and transform
|
// selector and transform
|
||||||
|
|
||||||
FGTileEntry *e;
|
TileEntry *e;
|
||||||
tile_cache.reset_traversal();
|
tile_cache.reset_traversal();
|
||||||
|
|
||||||
while ( ! tile_cache.at_end() ) {
|
while ( ! tile_cache.at_end() ) {
|
||||||
|
@ -395,7 +390,7 @@ bool FGTileMgr::scenery_available(double lat, double lon, double range_m)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
SGBucket bucket(lon, lat);
|
SGBucket bucket(lon, lat);
|
||||||
FGTileEntry *te = tile_cache.get_tile(bucket);
|
TileEntry *te = tile_cache.get_tile(bucket);
|
||||||
if (!te || !te->is_loaded())
|
if (!te || !te->is_loaded())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
@ -412,7 +407,7 @@ bool FGTileMgr::scenery_available(double lat, double lon, double range_m)
|
||||||
// We have already checked for the center tile.
|
// We have already checked for the center tile.
|
||||||
if ( x != 0 || y != 0 ) {
|
if ( x != 0 || y != 0 ) {
|
||||||
SGBucket b = sgBucketOffset( lon, lat, x, y );
|
SGBucket b = sgBucketOffset( lon, lat, x, y );
|
||||||
FGTileEntry *te = tile_cache.get_tile(b);
|
TileEntry *te = tile_cache.get_tile(b);
|
||||||
if (!te || !te->is_loaded())
|
if (!te || !te->is_loaded())
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -426,9 +421,9 @@ bool FGTileMgr::scenery_available(double lat, double lon, double range_m)
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
struct IsTileLoaded :
|
struct IsTileLoaded :
|
||||||
public std::unary_function<FGNewCache::tile_map::value_type, bool>
|
public std::unary_function<TileCache::tile_map::value_type, bool>
|
||||||
{
|
{
|
||||||
bool operator()(const FGNewCache::tile_map::value_type& tilePair) const
|
bool operator()(const TileCache::tile_map::value_type& tilePair) const
|
||||||
{
|
{
|
||||||
return tilePair.second->is_loaded();
|
return tilePair.second->is_loaded();
|
||||||
}
|
}
|
||||||
|
|
|
@ -24,30 +24,18 @@
|
||||||
#ifndef _TILEMGR_HXX
|
#ifndef _TILEMGR_HXX
|
||||||
#define _TILEMGR_HXX
|
#define _TILEMGR_HXX
|
||||||
|
|
||||||
|
|
||||||
#ifndef __cplusplus
|
|
||||||
# error This library requires C++
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <simgear/compiler.h>
|
#include <simgear/compiler.h>
|
||||||
#include <simgear/math/point3d.hxx>
|
#include <simgear/math/point3d.hxx>
|
||||||
#include <simgear/scene/model/location.hxx>
|
#include <simgear/scene/model/location.hxx>
|
||||||
|
|
||||||
#include <simgear/bucket/newbucket.hxx>
|
#include <simgear/bucket/newbucket.hxx>
|
||||||
#include "newcache.hxx"
|
#include <simgear/scene/tgdb/TileEntry.hxx>
|
||||||
|
#include <simgear/scene/tgdb/TileCache.hxx>
|
||||||
#if defined(USE_MEM) || defined(WIN32)
|
|
||||||
# define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
|
|
||||||
#else
|
|
||||||
# define FG_MEM_COPY(to,from,n) bcopy(from, to, n)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// forward declaration
|
|
||||||
class FGTileEntry;
|
|
||||||
|
|
||||||
|
class SGReaderWriterBTGOptions;
|
||||||
class osg::Node;
|
class osg::Node;
|
||||||
|
|
||||||
class FGTileMgr {
|
class FGTileMgr : public simgear::ModelLoadHelper {
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
@ -72,13 +60,12 @@ private:
|
||||||
SGBucket previous_bucket;
|
SGBucket previous_bucket;
|
||||||
SGBucket current_bucket;
|
SGBucket current_bucket;
|
||||||
SGBucket pending;
|
SGBucket pending;
|
||||||
|
osg::ref_ptr<SGReaderWriterBTGOptions> _options;
|
||||||
FGTileEntry *current_tile;
|
|
||||||
|
|
||||||
// x and y distance of tiles to load/draw
|
// x and y distance of tiles to load/draw
|
||||||
float vis;
|
float vis;
|
||||||
int xrange, yrange;
|
int xrange, yrange;
|
||||||
|
|
||||||
// current longitude latitude
|
// current longitude latitude
|
||||||
double longitude;
|
double longitude;
|
||||||
double latitude;
|
double latitude;
|
||||||
|
@ -87,17 +74,14 @@ private:
|
||||||
/**
|
/**
|
||||||
* tile cache
|
* tile cache
|
||||||
*/
|
*/
|
||||||
FGNewCache tile_cache;
|
simgear::TileCache tile_cache;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// Constructor
|
|
||||||
FGTileMgr();
|
FGTileMgr();
|
||||||
|
|
||||||
// Destructor
|
|
||||||
~FGTileMgr();
|
~FGTileMgr();
|
||||||
|
|
||||||
// Initialize the Tile Manager subsystem
|
// Initialize the Tile Manager
|
||||||
int init();
|
int init();
|
||||||
|
|
||||||
// Update the various queues maintained by the tilemagr (private
|
// Update the various queues maintained by the tilemagr (private
|
||||||
|
@ -124,7 +108,7 @@ public:
|
||||||
bool scenery_available(double lat, double lon, double range_m);
|
bool scenery_available(double lat, double lon, double range_m);
|
||||||
|
|
||||||
// Load a model for a tile
|
// Load a model for a tile
|
||||||
static osg::Node* loadTileModel(const string& modelPath, bool cacheModel);
|
osg::Node* loadTileModel(const string& modelPath, bool cacheModel);
|
||||||
|
|
||||||
// Returns true if all the tiles in the tile cache have been loaded
|
// Returns true if all the tiles in the tile cache have been loaded
|
||||||
bool isSceneryLoaded();
|
bool isSceneryLoaded();
|
||||||
|
|
Loading…
Add table
Reference in a new issue