AIMultiplayer: Maintenance
scope conflict with parent variables
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1 changed files with 32 additions and 38 deletions
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@ -168,10 +168,12 @@ void FGAIMultiplayer::FGAIMultiplayerInterpolate(
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std::vector<FGPropertyData*>::const_iterator prevPropItEnd;
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std::vector<FGPropertyData*>::const_iterator nextPropIt;
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std::vector<FGPropertyData*>::const_iterator nextPropItEnd;
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prevPropIt = prevIt->second.properties.begin();
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prevPropItEnd = prevIt->second.properties.end();
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nextPropIt = nextIt->second.properties.begin();
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nextPropItEnd = nextIt->second.properties.end();
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while (prevPropIt != prevPropItEnd)
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{
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PropertyMap::iterator pIt = mPropertyMap.find((*prevPropIt)->id);
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@ -181,7 +183,6 @@ void FGAIMultiplayer::FGAIMultiplayerInterpolate(
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{
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//cout << "Found " << pIt->second->getPath() << ":";
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float val;
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/*
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* RJH - 2017-01-25
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* During multiplayer operations a series of crashes were encountered that affected all players
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@ -206,24 +207,29 @@ void FGAIMultiplayer::FGAIMultiplayerInterpolate(
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// fixes: https://sourceforge.net/p/flightgear/codetickets/1885/
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pIt->second->setIntValue((*nextPropIt)->int_value);
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break;
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case simgear::props::FLOAT:
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case simgear::props::DOUBLE:
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val = (1 - tau)*(*prevPropIt)->float_value +
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{
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float val = (1 - tau)*(*prevPropIt)->float_value +
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tau*(*nextPropIt)->float_value;
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//cout << "Flo: " << val << "\n";
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pIt->second->setFloatValue(val);
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}
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break;
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case simgear::props::STRING:
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case simgear::props::UNSPECIFIED:
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//cout << "Str: " << (*nextPropIt)->string_value << "\n";
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pIt->second->setStringValue((*nextPropIt)->string_value);
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break;
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default:
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// FIXME - currently defaults to float values
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val = (1 - tau)*(*prevPropIt)->float_value +
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{
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float val = (1 - tau)*(*prevPropIt)->float_value +
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tau*(*nextPropIt)->float_value;
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//cout << "Unk: " << val << "\n";
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pIt->second->setFloatValue(val);
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}
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break;
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}
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}
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@ -365,21 +371,24 @@ static void s_MotionLogging(const std::string& _callsign, double tInterp, SGVec3
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static SGVec3d s_pos_0;
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static SGVec3d s_pos_prev;
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static double s_t_prev = -1;
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SGVec3d pos = ecPos;
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SGVec3d pos2 = ecPos;
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double sim_replay_time = fgGetDouble("/sim/replay/time");
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double t = fgGetBool("/sim/replay/replay-state") ? sim_replay_time : tInterp;
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if (s_t_prev == -1)
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{
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s_pos_0 = pos;
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s_pos_0 = pos2;
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}
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double t_dt = t - s_t_prev;
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if (s_t_prev != -1 /*&& t_dt != 0*/)
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{
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SGVec3d delta_pos = pos - s_pos_prev;
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SGVec3d delta_pos = pos2 - s_pos_prev;
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SGVec3d delta_pos_norm = normalize(delta_pos);
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double distance0 = length(pos - s_pos_0);
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double distance0 = length(pos2 - s_pos_0);
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double distance = length(delta_pos);
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double speed = (t_dt) ? distance / t_dt : -999;
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if (t_dt)
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{
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SGPropertyNode* n0 = fgGetNode("/sim/replay/log-raw-speed-multiplayer-post-values", true /*create*/);
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@ -406,30 +415,24 @@ static void s_MotionLogging(const std::string& _callsign, double tInterp, SGVec3
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double user_to_mp_bearing = SGGeodesy::courseDeg(user_pos_geod, pos_geod);
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double user_distance0 = length(user_pos - s_pos_0);
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if (1)
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{
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fgGetNode("/sim/replay/log-raw-speed-multiplayer-post-relative-distance", true /*create*/)
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->addChild("value")
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->setDoubleValue(user_to_mp_distance)
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;
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->setDoubleValue(user_to_mp_distance);
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fgGetNode("/sim/replay/log-raw-speed-multiplayer-post-relative-bearing", true /*create*/)
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->addChild("value")
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->setDoubleValue(user_to_mp_bearing)
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;
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->setDoubleValue(user_to_mp_bearing);
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fgGetNode("/sim/replay/log-raw-speed-multiplayer-post-absolute-distance", true /*create*/)
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->addChild("value")
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->setDoubleValue(distance0)
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;
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->setDoubleValue(distance0);
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fgGetNode("/sim/replay/log-raw-speed-multiplayer-post-user-absolute-distance", true /*create*/)
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->addChild("value")
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->setDoubleValue(user_distance0)
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;
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}
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->setDoubleValue(user_distance0);
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}
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if (t_dt)
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{
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s_t_prev = t;
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s_pos_prev = pos;
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s_pos_prev = pos2;
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}
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}
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}
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@ -633,17 +636,7 @@ void FGAIMultiplayer::update(double dt)
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// the case tInterp = curentPkgTime need to be in the interpolation, to avoid a bug zeroing the position
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double tau = 0;
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if (nextIt == mMotionInfo.end()) // Not sure this can happen.
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{
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/*
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* RJH: 2017-02-16 another exception thrown here when running under debug (and hence huge frame delays)
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* the value of nextIt was already end(); which I think means that we cannot run the entire next section of code.
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*/
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// Leave prevIt and nextIt pointing at same item.
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--nextIt;
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--prevIt;
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}
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else if (nextIt == mMotionInfo.begin())
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if (nextIt == mMotionInfo.begin())
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{
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// Leave prevIt and nextIt pointing at same item.
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SG_LOG(SG_GENERAL, SG_DEBUG, "Only one frame for interpolation: " << _callsign);
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@ -881,11 +874,12 @@ FGAIMultiplayer::addMotionInfo(FGExternalMotionData& motionInfo,
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double dt = t_key - m_simple_time_recent_packet_time;
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if (dt != 0)
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{
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double e = 0.05;
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lagPpsAveraged = (1-e) * lagPpsAveraged + e * (1/dt);
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double ep = 0.05;
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lagPpsAveraged = (1-ep) * lagPpsAveraged + ep * (1/dt);
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props->setDoubleValue("lag/pps-averaged", lagPpsAveraged);
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}
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}
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m_simple_time_recent_packet_time = t_key;
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// We use compensated time <t_key> as key in mMotionInfo.
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