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Code improvements from Norman Vine

This commit is contained in:
daveluff 2002-12-05 16:51:40 +00:00
parent ac5def8fd5
commit 4d6ac0ddf5

View file

@ -62,6 +62,26 @@ void FGATCDisplay::update(double dt) {
static string msg1 = ""; static string msg1 = "";
static string msg2 = ""; static string msg2 = "";
if( rep_msg || msgList.size() ) {
//cout << "In FGATC::update()" << endl;
SGPropertyNode *xsize_node = fgGetNode("/sim/startup/xsize");
SGPropertyNode *ysize_node = fgGetNode("/sim/startup/ysize");
int iwidth = xsize_node->getIntValue();
int iheight = ysize_node->getIntValue();
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
gluOrtho2D( 0, iwidth, 0, iheight );
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity();
glDisable( GL_DEPTH_TEST );
glDisable( GL_LIGHTING );
glColor3f( 0.9, 0.4, 0.2 );
if(rep_msg) { if(rep_msg) {
//cout << "dsp_offset1 = " << dsp_offset1 << " dsp_offset2 = " << dsp_offset2 << endl; //cout << "dsp_offset1 = " << dsp_offset1 << " dsp_offset2 = " << dsp_offset2 << endl;
if(dsp_offset1 == 0) { if(dsp_offset1 == 0) {
@ -82,25 +102,6 @@ void FGATCDisplay::update(double dt) {
float fps = general.get_frame_rate(); float fps = general.get_frame_rate();
//cout << "In FGATC::update()" << endl;
SGPropertyNode *xsize_node = fgGetNode("/sim/startup/xsize");
SGPropertyNode *ysize_node = fgGetNode("/sim/startup/ysize");
int iwidth = xsize_node->getIntValue();
int iheight = ysize_node->getIntValue();
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
gluOrtho2D( 0, iwidth, 0, iheight );
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity();
glDisable( GL_DEPTH_TEST );
glDisable( GL_LIGHTING );
glColor3f( 0.9, 0.4, 0.2 );
// guiFnt.drawString( rep_msg_str.c_str(), // guiFnt.drawString( rep_msg_str.c_str(),
// int(iwidth - guiFnt.getStringWidth(buf) - 10 - (int)dsp_offset), // int(iwidth - guiFnt.getStringWidth(buf) - 10 - (int)dsp_offset),
// (iheight - 20) ); // (iheight - 20) );
@ -110,12 +111,6 @@ void FGATCDisplay::update(double dt) {
guiFnt.drawString( msg2.c_str(), guiFnt.drawString( msg2.c_str(),
int(iwidth - 10 - dsp_offset2), int(iwidth - 10 - dsp_offset2),
(iheight - 20) ); (iheight - 20) );
glEnable( GL_DEPTH_TEST );
glEnable( GL_LIGHTING );
glMatrixMode( GL_PROJECTION );
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
// Try to scroll at a frame rate independent speed // Try to scroll at a frame rate independent speed
// 40 pixels/second looks about right for now // 40 pixels/second looks about right for now
@ -145,35 +140,9 @@ void FGATCDisplay::update(double dt) {
//cout << "Stopping single message\n"; //cout << "Stopping single message\n";
msgList_itr = msgList.erase(msgList_itr); msgList_itr = msgList.erase(msgList_itr);
} else if(m.counter > m.start_count) { } else if(m.counter > m.start_count) {
//cout << "Displaying single message\n";
// Display the message
// FIXME - I'm sure all this opengl code should only be called once until all drawing is finished
SGPropertyNode *xsize_node = fgGetNode("/sim/startup/xsize");
SGPropertyNode *ysize_node = fgGetNode("/sim/startup/ysize");
int iwidth = xsize_node->getIntValue();
int iheight = ysize_node->getIntValue();
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
gluOrtho2D( 0, iwidth, 0, iheight );
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity();
glDisable( GL_DEPTH_TEST );
glDisable( GL_LIGHTING );
glColor3f( 0.9, 0.4, 0.2 );
guiFnt.drawString( m.msg.c_str(), guiFnt.drawString( m.msg.c_str(),
100, 100,
(iheight - 40) ); // TODO - relate the distance in that the string is rendered to the string length. (iheight - 40) ); // TODO - relate the distance in that the string is rendered to the string length.
glEnable( GL_DEPTH_TEST );
glEnable( GL_LIGHTING );
glMatrixMode( GL_PROJECTION );
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
++m.counter; ++m.counter;
msgList[i] = m; msgList[i] = m;
++msgList_itr; ++msgList_itr;
@ -186,6 +155,13 @@ void FGATCDisplay::update(double dt) {
} }
} }
} }
glEnable( GL_DEPTH_TEST );
glEnable( GL_LIGHTING );
glMatrixMode( GL_PROJECTION );
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
}
} }
void FGATCDisplay::RegisterSingleMessage(string msg, int delay) { void FGATCDisplay::RegisterSingleMessage(string msg, int delay) {
@ -221,3 +197,4 @@ void FGATCDisplay::CancelRepeatingMessage() {
dsp_offset2 = 0; dsp_offset2 = 0;
return; return;
} }