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SGPropertyNode::Type moves to simgear::props namespace

This commit is contained in:
timoore 2009-07-15 23:15:17 +00:00 committed by Tim Moore
parent e342d879e8
commit 4cc3084256
15 changed files with 304 additions and 291 deletions

View file

@ -97,6 +97,8 @@ void FGAIMultiplayer::unbind() {
void FGAIMultiplayer::update(double dt) void FGAIMultiplayer::update(double dt)
{ {
using namespace simgear::props;
if (dt <= 0) if (dt <= 0)
return; return;
@ -200,19 +202,19 @@ void FGAIMultiplayer::update(double dt)
{ {
//cout << "Found " << pIt->second->getPath() << ":"; //cout << "Found " << pIt->second->getPath() << ":";
switch ((*firstPropIt)->type) { switch ((*firstPropIt)->type) {
case SGPropertyNode::INT: case INT:
case SGPropertyNode::BOOL: case BOOL:
case SGPropertyNode::LONG: case LONG:
pIt->second->setIntValue((*firstPropIt)->int_value); pIt->second->setIntValue((*firstPropIt)->int_value);
//cout << "Int: " << (*firstPropIt)->int_value << "\n"; //cout << "Int: " << (*firstPropIt)->int_value << "\n";
break; break;
case SGPropertyNode::FLOAT: case FLOAT:
case SGPropertyNode::DOUBLE: case DOUBLE:
pIt->second->setFloatValue((*firstPropIt)->float_value); pIt->second->setFloatValue((*firstPropIt)->float_value);
//cout << "Flo: " << (*firstPropIt)->float_value << "\n"; //cout << "Flo: " << (*firstPropIt)->float_value << "\n";
break; break;
case SGPropertyNode::STRING: case STRING:
case SGPropertyNode::UNSPECIFIED: case UNSPECIFIED:
pIt->second->setStringValue((*firstPropIt)->string_value); pIt->second->setStringValue((*firstPropIt)->string_value);
//cout << "Str: " << (*firstPropIt)->string_value << "\n"; //cout << "Str: " << (*firstPropIt)->string_value << "\n";
break; break;
@ -274,23 +276,23 @@ void FGAIMultiplayer::update(double dt)
int ival; int ival;
float val; float val;
switch ((*prevPropIt)->type) { switch ((*prevPropIt)->type) {
case SGPropertyNode::INT: case INT:
case SGPropertyNode::BOOL: case BOOL:
case SGPropertyNode::LONG: case LONG:
ival = (int) (0.5+(1-tau)*((double) (*prevPropIt)->int_value) + ival = (int) (0.5+(1-tau)*((double) (*prevPropIt)->int_value) +
tau*((double) (*nextPropIt)->int_value)); tau*((double) (*nextPropIt)->int_value));
pIt->second->setIntValue(ival); pIt->second->setIntValue(ival);
//cout << "Int: " << ival << "\n"; //cout << "Int: " << ival << "\n";
break; break;
case SGPropertyNode::FLOAT: case FLOAT:
case SGPropertyNode::DOUBLE: case DOUBLE:
val = (1-tau)*(*prevPropIt)->float_value + val = (1-tau)*(*prevPropIt)->float_value +
tau*(*nextPropIt)->float_value; tau*(*nextPropIt)->float_value;
//cout << "Flo: " << val << "\n"; //cout << "Flo: " << val << "\n";
pIt->second->setFloatValue(val); pIt->second->setFloatValue(val);
break; break;
case SGPropertyNode::STRING: case STRING:
case SGPropertyNode::UNSPECIFIED: case UNSPECIFIED:
//cout << "Str: " << (*nextPropIt)->string_value << "\n"; //cout << "Str: " << (*nextPropIt)->string_value << "\n";
pIt->second->setStringValue((*nextPropIt)->string_value); pIt->second->setStringValue((*nextPropIt)->string_value);
break; break;
@ -387,19 +389,19 @@ void FGAIMultiplayer::update(double dt)
if (pIt != mPropertyMap.end()) if (pIt != mPropertyMap.end())
{ {
switch ((*firstPropIt)->type) { switch ((*firstPropIt)->type) {
case SGPropertyNode::INT: case INT:
case SGPropertyNode::BOOL: case BOOL:
case SGPropertyNode::LONG: case LONG:
pIt->second->setIntValue((*firstPropIt)->int_value); pIt->second->setIntValue((*firstPropIt)->int_value);
//cout << "Int: " << (*firstPropIt)->int_value << "\n"; //cout << "Int: " << (*firstPropIt)->int_value << "\n";
break; break;
case SGPropertyNode::FLOAT: case FLOAT:
case SGPropertyNode::DOUBLE: case DOUBLE:
pIt->second->setFloatValue((*firstPropIt)->float_value); pIt->second->setFloatValue((*firstPropIt)->float_value);
//cout << "Flo: " << (*firstPropIt)->float_value << "\n"; //cout << "Flo: " << (*firstPropIt)->float_value << "\n";
break; break;
case SGPropertyNode::STRING: case STRING:
case SGPropertyNode::UNSPECIFIED: case UNSPECIFIED:
pIt->second->setStringValue((*firstPropIt)->string_value); pIt->second->setStringValue((*firstPropIt)->string_value);
//cout << "Str: " << (*firstPropIt)->string_value << "\n"; //cout << "Str: " << (*firstPropIt)->string_value << "\n";
break; break;

View file

@ -353,7 +353,7 @@ void FGRouteMgr::update_mirror() {
bool FGRouteMgr::near_ground() { bool FGRouteMgr::near_ground() {
SGPropertyNode *gear = fgGetNode( "/gear/gear/wow", false ); SGPropertyNode *gear = fgGetNode( "/gear/gear/wow", false );
if ( !gear || gear->getType() == SGPropertyNode::NONE ) if ( !gear || gear->getType() == simgear::props::NONE )
return fgGetBool( "/sim/presets/onground", true ); return fgGetBool( "/sim/presets/onground", true );
if ( fgGetDouble("/position/altitude-agl-ft", 300.0) if ( fgGetDouble("/position/altitude-agl-ft", 300.0)

View file

@ -390,6 +390,7 @@ action_callback (puObject *object)
static void static void
copy_to_pui (SGPropertyNode *node, puObject *object) copy_to_pui (SGPropertyNode *node, puObject *object)
{ {
using namespace simgear::props;
GUIInfo *info = (GUIInfo *)object->getUserData(); GUIInfo *info = (GUIInfo *)object->getUserData();
if (!info) { if (!info) {
SG_LOG(SG_GENERAL, SG_ALERT, "dialog: widget without GUIInfo!"); SG_LOG(SG_GENERAL, SG_ALERT, "dialog: widget without GUIInfo!");
@ -409,13 +410,13 @@ copy_to_pui (SGPropertyNode *node, puObject *object)
} }
switch (node->getType()) { switch (node->getType()) {
case SGPropertyNode::BOOL: case BOOL:
case SGPropertyNode::INT: case INT:
case SGPropertyNode::LONG: case LONG:
object->setValue(node->getIntValue()); object->setValue(node->getIntValue());
break; break;
case SGPropertyNode::FLOAT: case FLOAT:
case SGPropertyNode::DOUBLE: case DOUBLE:
object->setValue(node->getFloatValue()); object->setValue(node->getFloatValue());
break; break;
default: default:
@ -429,18 +430,19 @@ copy_to_pui (SGPropertyNode *node, puObject *object)
static void static void
copy_from_pui (puObject *object, SGPropertyNode *node) copy_from_pui (puObject *object, SGPropertyNode *node)
{ {
using namespace simgear::props;
// puText objects are immutable, so should not be copied out // puText objects are immutable, so should not be copied out
if (object->getType() & PUCLASS_TEXT) if (object->getType() & PUCLASS_TEXT)
return; return;
switch (node->getType()) { switch (node->getType()) {
case SGPropertyNode::BOOL: case BOOL:
case SGPropertyNode::INT: case INT:
case SGPropertyNode::LONG: case LONG:
node->setIntValue(object->getIntegerValue()); node->setIntValue(object->getIntegerValue());
break; break;
case SGPropertyNode::FLOAT: case FLOAT:
case SGPropertyNode::DOUBLE: case DOUBLE:
node->setFloatValue(object->getFloatValue()); node->setFloatValue(object->getFloatValue());
break; break;
default: default:

View file

@ -44,24 +44,25 @@ typedef string stdString; // puObject has a "string" member
static string getValueTypeString(const SGPropertyNode *node) static string getValueTypeString(const SGPropertyNode *node)
{ {
using namespace simgear::props;
string result; string result;
SGPropertyNode::Type type = node->getType(); Type type = node->getType();
if (type == SGPropertyNode::UNSPECIFIED) if (type == UNSPECIFIED)
result = "unspecified"; result = "unspecified";
else if (type == SGPropertyNode::NONE) else if (type == NONE)
result = "none"; result = "none";
else if (type == SGPropertyNode::BOOL) else if (type == BOOL)
result = "bool"; result = "bool";
else if (type == SGPropertyNode::INT) else if (type == INT)
result = "int"; result = "int";
else if (type == SGPropertyNode::LONG) else if (type == LONG)
result = "long"; result = "long";
else if (type == SGPropertyNode::FLOAT) else if (type == FLOAT)
result = "float"; result = "float";
else if (type == SGPropertyNode::DOUBLE) else if (type == DOUBLE)
result = "double"; result = "double";
else if (type == SGPropertyNode::STRING) else if (type == STRING)
result = "string"; result = "string";
return result; return result;
@ -70,11 +71,12 @@ static string getValueTypeString(const SGPropertyNode *node)
static void dumpProperties(const SGPropertyNode *node) static void dumpProperties(const SGPropertyNode *node)
{ {
using namespace simgear::props;
cout << node->getPath() << '/' << endl; cout << node->getPath() << '/' << endl;
for (int i = 0; i < node->nChildren(); i++) { for (int i = 0; i < node->nChildren(); i++) {
const SGPropertyNode *c = node->getChild(i); const SGPropertyNode *c = node->getChild(i);
SGPropertyNode::Type type = c->getType(); Type type = c->getType();
if (type == SGPropertyNode::ALIAS || c->nChildren()) if (type == ALIAS || c->nChildren())
continue; continue;
int index = c->getIndex(); int index = c->getIndex();
@ -84,21 +86,21 @@ static void dumpProperties(const SGPropertyNode *node)
cout << " = "; cout << " = ";
switch (c->getType()) { switch (c->getType()) {
case SGPropertyNode::DOUBLE: case DOUBLE:
case SGPropertyNode::FLOAT: case FLOAT:
cout << std::setprecision(15) << c->getDoubleValue(); cout << std::setprecision(15) << c->getDoubleValue();
break; break;
case SGPropertyNode::LONG: case LONG:
case SGPropertyNode::INT: case INT:
cout << c->getLongValue(); cout << c->getLongValue();
break; break;
case SGPropertyNode::BOOL: case BOOL:
cout << (c->getBoolValue() ? "true" : "false"); cout << (c->getBoolValue() ? "true" : "false");
break; break;
case SGPropertyNode::STRING: case STRING:
cout << '"' << c->getStringValue() << '"'; cout << '"' << c->getStringValue() << '"';
break; break;
case SGPropertyNode::NONE: case NONE:
break; break;
default: default:
cout << '\'' << c->getStringValue() << '\''; cout << '\'' << c->getStringValue() << '\'';
@ -232,7 +234,7 @@ void PropertyList::handle_select(puObject *list_box)
} }
// it is a regular property // it is a regular property
if (child->getType() == SGPropertyNode::BOOL && mod_ctrl) { if (child->getType() == simgear::props::BOOL && mod_ctrl) {
child->setBoolValue(!child->getBoolValue()); child->setBoolValue(!child->getBoolValue());
prop_list->update(true); prop_list->update(true);
} else } else
@ -299,6 +301,7 @@ void PropertyList::update(bool restore_pos)
void PropertyList::updateTextForEntry(NodeData& data) void PropertyList::updateTextForEntry(NodeData& data)
{ {
using namespace simgear::props;
SGPropertyNode *node = data.node; SGPropertyNode *node = data.node;
stdString name = node->getDisplayName(true); stdString name = node->getDisplayName(true);
stdString type = getValueTypeString(node); stdString type = getValueTypeString(node);
@ -312,8 +315,8 @@ void PropertyList::updateTextForEntry(NodeData& data)
line << '/'; line << '/';
if (!children || (_verbose && node->hasValue())) { if (!children || (_verbose && node->hasValue())) {
if (node->getType() == SGPropertyNode::STRING if (node->getType() == STRING
|| node->getType() == SGPropertyNode::UNSPECIFIED) || node->getType() == UNSPECIFIED)
sanitize(value); sanitize(value);
line << " = '" << value << "' (" << type; line << " = '" << value << "' (" << type;

View file

@ -109,11 +109,11 @@ FGMarkerBeacon::init ()
audio_vol = node->getChild("volume", 0, true); audio_vol = node->getChild("volume", 0, true);
serviceable = node->getChild("serviceable", 0, true); serviceable = node->getChild("serviceable", 0, true);
if (power_btn->getType() == SGPropertyNode::NONE) if (power_btn->getType() == simgear::props::NONE)
power_btn->setBoolValue( true ); power_btn->setBoolValue( true );
if (audio_btn->getType() == SGPropertyNode::NONE) if (audio_btn->getType() == simgear::props::NONE)
audio_btn->setBoolValue( true ); audio_btn->setBoolValue( true );
if (serviceable->getType() == SGPropertyNode::NONE) if (serviceable->getType() == simgear::props::NONE)
serviceable->setBoolValue( true ); serviceable->setBoolValue( true );
morse.init(); morse.init();

View file

@ -133,15 +133,15 @@ static bool
compare_values (SGPropertyNode * value1, SGPropertyNode * value2) compare_values (SGPropertyNode * value1, SGPropertyNode * value2)
{ {
switch (value1->getType()) { switch (value1->getType()) {
case SGPropertyNode::BOOL: case simgear::props::BOOL:
return (value1->getBoolValue() == value2->getBoolValue()); return (value1->getBoolValue() == value2->getBoolValue());
case SGPropertyNode::INT: case simgear::props::INT:
return (value1->getIntValue() == value2->getIntValue()); return (value1->getIntValue() == value2->getIntValue());
case SGPropertyNode::LONG: case simgear::props::LONG:
return (value1->getLongValue() == value2->getLongValue()); return (value1->getLongValue() == value2->getLongValue());
case SGPropertyNode::FLOAT: case simgear::props::FLOAT:
return (value1->getFloatValue() == value2->getFloatValue()); return (value1->getFloatValue() == value2->getFloatValue());
case SGPropertyNode::DOUBLE: case simgear::props::DOUBLE:
return (value1->getDoubleValue() == value2->getDoubleValue()); return (value1->getDoubleValue() == value2->getDoubleValue());
default: default:
return !strcmp(value1->getStringValue(), value2->getStringValue()); return !strcmp(value1->getStringValue(), value2->getStringValue());
@ -1224,7 +1224,7 @@ do_set_cursor (const SGPropertyNode * arg)
} }
SGPropertyNode *cursor = const_cast<SGPropertyNode *>(arg)->getNode("cursor", true); SGPropertyNode *cursor = const_cast<SGPropertyNode *>(arg)->getNode("cursor", true);
if (cursor->getType() != SGPropertyNode::NONE) if (cursor->getType() != simgear::props::NONE)
fgSetMouseCursor(cursor->getIntValue()); fgSetMouseCursor(cursor->getIntValue());
cursor->setIntValue(fgGetMouseCursor()); cursor->setIntValue(fgGetMouseCursor());

View file

@ -533,7 +533,7 @@ fgTie (const char * name, T * obj, int index,
class FGMakeUpperCase : public SGPropertyChangeListener { class FGMakeUpperCase : public SGPropertyChangeListener {
public: public:
void valueChanged(SGPropertyNode *node) { void valueChanged(SGPropertyNode *node) {
if (node->getType() != SGPropertyNode::STRING) if (node->getType() != simgear::props::STRING)
return; return;
char *s = const_cast<char *>(node->getStringValue()); char *s = const_cast<char *>(node->getStringValue());

View file

@ -894,16 +894,17 @@ static void fgIdleFunction ( void ) {
static void upper_case_property(const char *name) static void upper_case_property(const char *name)
{ {
using namespace simgear::props;
SGPropertyNode *p = fgGetNode(name, false); SGPropertyNode *p = fgGetNode(name, false);
if (!p) { if (!p) {
p = fgGetNode(name, true); p = fgGetNode(name, true);
p->setStringValue(""); p->setStringValue("");
} else { } else {
SGPropertyNode::Type t = p->getType(); Type t = p->getType();
if (t == SGPropertyNode::NONE || t == SGPropertyNode::UNSPECIFIED) if (t == NONE || t == UNSPECIFIED)
p->setStringValue(""); p->setStringValue("");
else else
assert(t == SGPropertyNode::STRING); assert(t == STRING);
} }
p->addChangeListener(new FGMakeUpperCase); p->addChangeListener(new FGMakeUpperCase);
} }

View file

@ -119,7 +119,7 @@ struct FGPropertyData {
unsigned id; unsigned id;
// While the type isn't transmitted, it is needed for the destructor // While the type isn't transmitted, it is needed for the destructor
SGPropertyNode::Type type; simgear::props::Type type;
union { union {
int int_value; int int_value;
float float_value; float float_value;
@ -127,7 +127,7 @@ struct FGPropertyData {
}; };
~FGPropertyData() { ~FGPropertyData() {
if ((type == SGPropertyNode::STRING) || (type == SGPropertyNode::UNSPECIFIED)) if ((type == simgear::props::STRING) || (type == simgear::props::UNSPECIFIED))
{ {
delete [] string_value; delete [] string_value;
} }

View file

@ -60,171 +60,169 @@ const char sMULTIPLAYMGR_HID[] = MULTIPLAYTXMGR_HID;
// A static map of protocol property id values to property paths, // A static map of protocol property id values to property paths,
// This should be extendable dynamically for every specific aircraft ... // This should be extendable dynamically for every specific aircraft ...
// For now only that static list // For now only that static list
FGMultiplayMgr::IdPropertyList const FGMultiplayMgr::IdPropertyList
const FGMultiplayMgr::sIdPropertyList[] = { FGMultiplayMgr::sIdPropertyList[] = {
{100, "surface-positions/left-aileron-pos-norm", SGPropertyNode::FLOAT}, {100, "surface-positions/left-aileron-pos-norm", simgear::props::FLOAT},
{101, "surface-positions/right-aileron-pos-norm", SGPropertyNode::FLOAT}, {101, "surface-positions/right-aileron-pos-norm", simgear::props::FLOAT},
{102, "surface-positions/elevator-pos-norm", SGPropertyNode::FLOAT}, {102, "surface-positions/elevator-pos-norm", simgear::props::FLOAT},
{103, "surface-positions/rudder-pos-norm", SGPropertyNode::FLOAT}, {103, "surface-positions/rudder-pos-norm", simgear::props::FLOAT},
{104, "surface-positions/flap-pos-norm", SGPropertyNode::FLOAT}, {104, "surface-positions/flap-pos-norm", simgear::props::FLOAT},
{105, "surface-positions/speedbrake-pos-norm", SGPropertyNode::FLOAT}, {105, "surface-positions/speedbrake-pos-norm", simgear::props::FLOAT},
{106, "gear/tailhook/position-norm", SGPropertyNode::FLOAT}, {106, "gear/tailhook/position-norm", simgear::props::FLOAT},
{107, "gear/launchbar/position-norm", SGPropertyNode::FLOAT}, {107, "gear/launchbar/position-norm", simgear::props::FLOAT},
{108, "gear/launchbar/state", SGPropertyNode::STRING}, {108, "gear/launchbar/state", simgear::props::STRING},
{109, "gear/launchbar/holdback-position-norm", SGPropertyNode::FLOAT}, {109, "gear/launchbar/holdback-position-norm", simgear::props::FLOAT},
{110, "canopy/position-norm", SGPropertyNode::FLOAT}, {110, "canopy/position-norm", simgear::props::FLOAT},
{111, "surface-positions/wing-pos-norm", SGPropertyNode::FLOAT}, {111, "surface-positions/wing-pos-norm", simgear::props::FLOAT},
{112, "surface-positions/wing-fold-pos-norm", SGPropertyNode::FLOAT}, {112, "surface-positions/wing-fold-pos-norm", simgear::props::FLOAT},
{200, "gear/gear[0]/compression-norm", SGPropertyNode::FLOAT}, {200, "gear/gear[0]/compression-norm", simgear::props::FLOAT},
{201, "gear/gear[0]/position-norm", SGPropertyNode::FLOAT}, {201, "gear/gear[0]/position-norm", simgear::props::FLOAT},
{210, "gear/gear[1]/compression-norm", SGPropertyNode::FLOAT}, {210, "gear/gear[1]/compression-norm", simgear::props::FLOAT},
{211, "gear/gear[1]/position-norm", SGPropertyNode::FLOAT}, {211, "gear/gear[1]/position-norm", simgear::props::FLOAT},
{220, "gear/gear[2]/compression-norm", SGPropertyNode::FLOAT}, {220, "gear/gear[2]/compression-norm", simgear::props::FLOAT},
{221, "gear/gear[2]/position-norm", SGPropertyNode::FLOAT}, {221, "gear/gear[2]/position-norm", simgear::props::FLOAT},
{230, "gear/gear[3]/compression-norm", SGPropertyNode::FLOAT}, {230, "gear/gear[3]/compression-norm", simgear::props::FLOAT},
{231, "gear/gear[3]/position-norm", SGPropertyNode::FLOAT}, {231, "gear/gear[3]/position-norm", simgear::props::FLOAT},
{240, "gear/gear[4]/compression-norm", SGPropertyNode::FLOAT}, {240, "gear/gear[4]/compression-norm", simgear::props::FLOAT},
{241, "gear/gear[4]/position-norm", SGPropertyNode::FLOAT}, {241, "gear/gear[4]/position-norm", simgear::props::FLOAT},
{300, "engines/engine[0]/n1", SGPropertyNode::FLOAT}, {300, "engines/engine[0]/n1", simgear::props::FLOAT},
{301, "engines/engine[0]/n2", SGPropertyNode::FLOAT}, {301, "engines/engine[0]/n2", simgear::props::FLOAT},
{302, "engines/engine[0]/rpm", SGPropertyNode::FLOAT}, {302, "engines/engine[0]/rpm", simgear::props::FLOAT},
{310, "engines/engine[1]/n1", SGPropertyNode::FLOAT}, {310, "engines/engine[1]/n1", simgear::props::FLOAT},
{311, "engines/engine[1]/n2", SGPropertyNode::FLOAT}, {311, "engines/engine[1]/n2", simgear::props::FLOAT},
{312, "engines/engine[1]/rpm", SGPropertyNode::FLOAT}, {312, "engines/engine[1]/rpm", simgear::props::FLOAT},
{320, "engines/engine[2]/n1", SGPropertyNode::FLOAT}, {320, "engines/engine[2]/n1", simgear::props::FLOAT},
{321, "engines/engine[2]/n2", SGPropertyNode::FLOAT}, {321, "engines/engine[2]/n2", simgear::props::FLOAT},
{322, "engines/engine[2]/rpm", SGPropertyNode::FLOAT}, {322, "engines/engine[2]/rpm", simgear::props::FLOAT},
{330, "engines/engine[3]/n1", SGPropertyNode::FLOAT}, {330, "engines/engine[3]/n1", simgear::props::FLOAT},
{331, "engines/engine[3]/n2", SGPropertyNode::FLOAT}, {331, "engines/engine[3]/n2", simgear::props::FLOAT},
{332, "engines/engine[3]/rpm", SGPropertyNode::FLOAT}, {332, "engines/engine[3]/rpm", simgear::props::FLOAT},
{340, "engines/engine[4]/n1", SGPropertyNode::FLOAT}, {340, "engines/engine[4]/n1", simgear::props::FLOAT},
{341, "engines/engine[4]/n2", SGPropertyNode::FLOAT}, {341, "engines/engine[4]/n2", simgear::props::FLOAT},
{342, "engines/engine[4]/rpm", SGPropertyNode::FLOAT}, {342, "engines/engine[4]/rpm", simgear::props::FLOAT},
{350, "engines/engine[5]/n1", SGPropertyNode::FLOAT}, {350, "engines/engine[5]/n1", simgear::props::FLOAT},
{351, "engines/engine[5]/n2", SGPropertyNode::FLOAT}, {351, "engines/engine[5]/n2", simgear::props::FLOAT},
{352, "engines/engine[5]/rpm", SGPropertyNode::FLOAT}, {352, "engines/engine[5]/rpm", simgear::props::FLOAT},
{360, "engines/engine[6]/n1", SGPropertyNode::FLOAT}, {360, "engines/engine[6]/n1", simgear::props::FLOAT},
{361, "engines/engine[6]/n2", SGPropertyNode::FLOAT}, {361, "engines/engine[6]/n2", simgear::props::FLOAT},
{362, "engines/engine[6]/rpm", SGPropertyNode::FLOAT}, {362, "engines/engine[6]/rpm", simgear::props::FLOAT},
{370, "engines/engine[7]/n1", SGPropertyNode::FLOAT}, {370, "engines/engine[7]/n1", simgear::props::FLOAT},
{371, "engines/engine[7]/n2", SGPropertyNode::FLOAT}, {371, "engines/engine[7]/n2", simgear::props::FLOAT},
{372, "engines/engine[7]/rpm", SGPropertyNode::FLOAT}, {372, "engines/engine[7]/rpm", simgear::props::FLOAT},
{380, "engines/engine[8]/n1", SGPropertyNode::FLOAT}, {380, "engines/engine[8]/n1", simgear::props::FLOAT},
{381, "engines/engine[8]/n2", SGPropertyNode::FLOAT}, {381, "engines/engine[8]/n2", simgear::props::FLOAT},
{382, "engines/engine[8]/rpm", SGPropertyNode::FLOAT}, {382, "engines/engine[8]/rpm", simgear::props::FLOAT},
{390, "engines/engine[9]/n1", SGPropertyNode::FLOAT}, {390, "engines/engine[9]/n1", simgear::props::FLOAT},
{391, "engines/engine[9]/n2", SGPropertyNode::FLOAT}, {391, "engines/engine[9]/n2", simgear::props::FLOAT},
{392, "engines/engine[9]/rpm", SGPropertyNode::FLOAT}, {392, "engines/engine[9]/rpm", simgear::props::FLOAT},
{800, "rotors/main/rpm", SGPropertyNode::FLOAT}, {800, "rotors/main/rpm", simgear::props::FLOAT},
{801, "rotors/tail/rpm", SGPropertyNode::FLOAT}, {801, "rotors/tail/rpm", simgear::props::FLOAT},
{810, "rotors/main/blade[0]/position-deg", SGPropertyNode::FLOAT}, {810, "rotors/main/blade[0]/position-deg", simgear::props::FLOAT},
{811, "rotors/main/blade[1]/position-deg", SGPropertyNode::FLOAT}, {811, "rotors/main/blade[1]/position-deg", simgear::props::FLOAT},
{812, "rotors/main/blade[2]/position-deg", SGPropertyNode::FLOAT}, {812, "rotors/main/blade[2]/position-deg", simgear::props::FLOAT},
{813, "rotors/main/blade[3]/position-deg", SGPropertyNode::FLOAT}, {813, "rotors/main/blade[3]/position-deg", simgear::props::FLOAT},
{820, "rotors/main/blade[0]/flap-deg", SGPropertyNode::FLOAT}, {820, "rotors/main/blade[0]/flap-deg", simgear::props::FLOAT},
{821, "rotors/main/blade[1]/flap-deg", SGPropertyNode::FLOAT}, {821, "rotors/main/blade[1]/flap-deg", simgear::props::FLOAT},
{822, "rotors/main/blade[2]/flap-deg", SGPropertyNode::FLOAT}, {822, "rotors/main/blade[2]/flap-deg", simgear::props::FLOAT},
{823, "rotors/main/blade[3]/flap-deg", SGPropertyNode::FLOAT}, {823, "rotors/main/blade[3]/flap-deg", simgear::props::FLOAT},
{830, "rotors/tail/blade[0]/position-deg", SGPropertyNode::FLOAT}, {830, "rotors/tail/blade[0]/position-deg", simgear::props::FLOAT},
{831, "rotors/tail/blade[1]/position-deg", SGPropertyNode::FLOAT}, {831, "rotors/tail/blade[1]/position-deg", simgear::props::FLOAT},
{900, "sim/hitches/aerotow/tow/length", SGPropertyNode::FLOAT}, {900, "sim/hitches/aerotow/tow/length", simgear::props::FLOAT},
{901, "sim/hitches/aerotow/tow/elastic-constant", SGPropertyNode::FLOAT}, {901, "sim/hitches/aerotow/tow/elastic-constant", simgear::props::FLOAT},
{902, "sim/hitches/aerotow/tow/weight-per-m-kg-m", SGPropertyNode::FLOAT}, {902, "sim/hitches/aerotow/tow/weight-per-m-kg-m", simgear::props::FLOAT},
{903, "sim/hitches/aerotow/tow/dist", SGPropertyNode::FLOAT}, {903, "sim/hitches/aerotow/tow/dist", simgear::props::FLOAT},
{904, "sim/hitches/aerotow/tow/connected-to-property-node", SGPropertyNode::BOOL}, {904, "sim/hitches/aerotow/tow/connected-to-property-node", simgear::props::BOOL},
{905, "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign", SGPropertyNode::STRING}, {905, "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign", simgear::props::STRING},
{906, "sim/hitches/aerotow/tow/brake-force", SGPropertyNode::FLOAT}, {906, "sim/hitches/aerotow/tow/brake-force", simgear::props::FLOAT},
{907, "sim/hitches/aerotow/tow/end-force-x", SGPropertyNode::FLOAT}, {907, "sim/hitches/aerotow/tow/end-force-x", simgear::props::FLOAT},
{908, "sim/hitches/aerotow/tow/end-force-y", SGPropertyNode::FLOAT}, {908, "sim/hitches/aerotow/tow/end-force-y", simgear::props::FLOAT},
{909, "sim/hitches/aerotow/tow/end-force-z", SGPropertyNode::FLOAT}, {909, "sim/hitches/aerotow/tow/end-force-z", simgear::props::FLOAT},
{930, "sim/hitches/aerotow/is-slave", SGPropertyNode::BOOL}, {930, "sim/hitches/aerotow/is-slave", simgear::props::BOOL},
{931, "sim/hitches/aerotow/speed-in-tow-direction", SGPropertyNode::FLOAT}, {931, "sim/hitches/aerotow/speed-in-tow-direction", simgear::props::FLOAT},
{932, "sim/hitches/aerotow/open", SGPropertyNode::BOOL}, {932, "sim/hitches/aerotow/open", simgear::props::BOOL},
{933, "sim/hitches/aerotow/local-pos-x", SGPropertyNode::FLOAT}, {933, "sim/hitches/aerotow/local-pos-x", simgear::props::FLOAT},
{934, "sim/hitches/aerotow/local-pos-y", SGPropertyNode::FLOAT}, {934, "sim/hitches/aerotow/local-pos-y", simgear::props::FLOAT},
{935, "sim/hitches/aerotow/local-pos-z", SGPropertyNode::FLOAT}, {935, "sim/hitches/aerotow/local-pos-z", simgear::props::FLOAT},
{1001, "controls/flight/slats", SGPropertyNode::FLOAT}, {1001, "controls/flight/slats", simgear::props::FLOAT},
{1002, "controls/flight/speedbrake", SGPropertyNode::FLOAT}, {1002, "controls/flight/speedbrake", simgear::props::FLOAT},
{1003, "controls/flight/spoilers", SGPropertyNode::FLOAT}, {1003, "controls/flight/spoilers", simgear::props::FLOAT},
{1004, "controls/gear/gear-down", SGPropertyNode::FLOAT}, {1004, "controls/gear/gear-down", simgear::props::FLOAT},
{1005, "controls/lighting/nav-lights", SGPropertyNode::FLOAT}, {1005, "controls/lighting/nav-lights", simgear::props::FLOAT},
{1006, "controls/armament/station[0]/jettison-all", SGPropertyNode::BOOL}, {1006, "controls/armament/station[0]/jettison-all", simgear::props::BOOL},
{1100, "sim/model/variant", SGPropertyNode::INT}, {1100, "sim/model/variant", simgear::props::INT},
{1101, "sim/model/livery/file", SGPropertyNode::STRING}, {1101, "sim/model/livery/file", simgear::props::STRING},
{1200, "environment/wildfire/data", SGPropertyNode::STRING}, {10001, "sim/multiplay/transmission-freq-hz", simgear::props::STRING},
{10002, "sim/multiplay/chat", simgear::props::STRING},
{10001, "sim/multiplay/transmission-freq-hz", SGPropertyNode::STRING}, {10100, "sim/multiplay/generic/string[0]", simgear::props::STRING},
{10002, "sim/multiplay/chat", SGPropertyNode::STRING}, {10101, "sim/multiplay/generic/string[1]", simgear::props::STRING},
{10102, "sim/multiplay/generic/string[2]", simgear::props::STRING},
{10103, "sim/multiplay/generic/string[3]", simgear::props::STRING},
{10104, "sim/multiplay/generic/string[4]", simgear::props::STRING},
{10105, "sim/multiplay/generic/string[5]", simgear::props::STRING},
{10106, "sim/multiplay/generic/string[6]", simgear::props::STRING},
{10107, "sim/multiplay/generic/string[7]", simgear::props::STRING},
{10108, "sim/multiplay/generic/string[8]", simgear::props::STRING},
{10109, "sim/multiplay/generic/string[9]", simgear::props::STRING},
{10110, "sim/multiplay/generic/string[10]", simgear::props::STRING},
{10111, "sim/multiplay/generic/string[11]", simgear::props::STRING},
{10112, "sim/multiplay/generic/string[12]", simgear::props::STRING},
{10113, "sim/multiplay/generic/string[13]", simgear::props::STRING},
{10114, "sim/multiplay/generic/string[14]", simgear::props::STRING},
{10115, "sim/multiplay/generic/string[15]", simgear::props::STRING},
{10116, "sim/multiplay/generic/string[16]", simgear::props::STRING},
{10117, "sim/multiplay/generic/string[17]", simgear::props::STRING},
{10118, "sim/multiplay/generic/string[18]", simgear::props::STRING},
{10119, "sim/multiplay/generic/string[19]", simgear::props::STRING},
{10100, "sim/multiplay/generic/string[0]", SGPropertyNode::STRING}, {10200, "sim/multiplay/generic/float[0]", simgear::props::FLOAT},
{10101, "sim/multiplay/generic/string[1]", SGPropertyNode::STRING}, {10201, "sim/multiplay/generic/float[1]", simgear::props::FLOAT},
{10102, "sim/multiplay/generic/string[2]", SGPropertyNode::STRING}, {10202, "sim/multiplay/generic/float[2]", simgear::props::FLOAT},
{10103, "sim/multiplay/generic/string[3]", SGPropertyNode::STRING}, {10203, "sim/multiplay/generic/float[3]", simgear::props::FLOAT},
{10104, "sim/multiplay/generic/string[4]", SGPropertyNode::STRING}, {10204, "sim/multiplay/generic/float[4]", simgear::props::FLOAT},
{10105, "sim/multiplay/generic/string[5]", SGPropertyNode::STRING}, {10205, "sim/multiplay/generic/float[5]", simgear::props::FLOAT},
{10106, "sim/multiplay/generic/string[6]", SGPropertyNode::STRING}, {10206, "sim/multiplay/generic/float[6]", simgear::props::FLOAT},
{10107, "sim/multiplay/generic/string[7]", SGPropertyNode::STRING}, {10207, "sim/multiplay/generic/float[7]", simgear::props::FLOAT},
{10108, "sim/multiplay/generic/string[8]", SGPropertyNode::STRING}, {10208, "sim/multiplay/generic/float[8]", simgear::props::FLOAT},
{10109, "sim/multiplay/generic/string[9]", SGPropertyNode::STRING}, {10209, "sim/multiplay/generic/float[9]", simgear::props::FLOAT},
{10110, "sim/multiplay/generic/string[10]", SGPropertyNode::STRING}, {10210, "sim/multiplay/generic/float[10]", simgear::props::FLOAT},
{10111, "sim/multiplay/generic/string[11]", SGPropertyNode::STRING}, {10211, "sim/multiplay/generic/float[11]", simgear::props::FLOAT},
{10112, "sim/multiplay/generic/string[12]", SGPropertyNode::STRING}, {10212, "sim/multiplay/generic/float[12]", simgear::props::FLOAT},
{10113, "sim/multiplay/generic/string[13]", SGPropertyNode::STRING}, {10213, "sim/multiplay/generic/float[13]", simgear::props::FLOAT},
{10114, "sim/multiplay/generic/string[14]", SGPropertyNode::STRING}, {10214, "sim/multiplay/generic/float[14]", simgear::props::FLOAT},
{10115, "sim/multiplay/generic/string[15]", SGPropertyNode::STRING}, {10215, "sim/multiplay/generic/float[15]", simgear::props::FLOAT},
{10116, "sim/multiplay/generic/string[16]", SGPropertyNode::STRING}, {10216, "sim/multiplay/generic/float[16]", simgear::props::FLOAT},
{10117, "sim/multiplay/generic/string[17]", SGPropertyNode::STRING}, {10217, "sim/multiplay/generic/float[17]", simgear::props::FLOAT},
{10118, "sim/multiplay/generic/string[18]", SGPropertyNode::STRING}, {10218, "sim/multiplay/generic/float[18]", simgear::props::FLOAT},
{10119, "sim/multiplay/generic/string[19]", SGPropertyNode::STRING}, {10219, "sim/multiplay/generic/float[19]", simgear::props::FLOAT},
{10200, "sim/multiplay/generic/float[0]", SGPropertyNode::FLOAT}, {10300, "sim/multiplay/generic/int[0]", simgear::props::INT},
{10201, "sim/multiplay/generic/float[1]", SGPropertyNode::FLOAT}, {10301, "sim/multiplay/generic/int[1]", simgear::props::INT},
{10202, "sim/multiplay/generic/float[2]", SGPropertyNode::FLOAT}, {10302, "sim/multiplay/generic/int[2]", simgear::props::INT},
{10203, "sim/multiplay/generic/float[3]", SGPropertyNode::FLOAT}, {10303, "sim/multiplay/generic/int[3]", simgear::props::INT},
{10204, "sim/multiplay/generic/float[4]", SGPropertyNode::FLOAT}, {10304, "sim/multiplay/generic/int[4]", simgear::props::INT},
{10205, "sim/multiplay/generic/float[5]", SGPropertyNode::FLOAT}, {10305, "sim/multiplay/generic/int[5]", simgear::props::INT},
{10206, "sim/multiplay/generic/float[6]", SGPropertyNode::FLOAT}, {10306, "sim/multiplay/generic/int[6]", simgear::props::INT},
{10207, "sim/multiplay/generic/float[7]", SGPropertyNode::FLOAT}, {10307, "sim/multiplay/generic/int[7]", simgear::props::INT},
{10208, "sim/multiplay/generic/float[8]", SGPropertyNode::FLOAT}, {10308, "sim/multiplay/generic/int[8]", simgear::props::INT},
{10209, "sim/multiplay/generic/float[9]", SGPropertyNode::FLOAT}, {10309, "sim/multiplay/generic/int[9]", simgear::props::INT},
{10210, "sim/multiplay/generic/float[10]", SGPropertyNode::FLOAT}, {10310, "sim/multiplay/generic/int[10]", simgear::props::INT},
{10211, "sim/multiplay/generic/float[11]", SGPropertyNode::FLOAT}, {10311, "sim/multiplay/generic/int[11]", simgear::props::INT},
{10212, "sim/multiplay/generic/float[12]", SGPropertyNode::FLOAT}, {10312, "sim/multiplay/generic/int[12]", simgear::props::INT},
{10213, "sim/multiplay/generic/float[13]", SGPropertyNode::FLOAT}, {10313, "sim/multiplay/generic/int[13]", simgear::props::INT},
{10214, "sim/multiplay/generic/float[14]", SGPropertyNode::FLOAT}, {10314, "sim/multiplay/generic/int[14]", simgear::props::INT},
{10215, "sim/multiplay/generic/float[15]", SGPropertyNode::FLOAT}, {10315, "sim/multiplay/generic/int[15]", simgear::props::INT},
{10216, "sim/multiplay/generic/float[16]", SGPropertyNode::FLOAT}, {10316, "sim/multiplay/generic/int[16]", simgear::props::INT},
{10217, "sim/multiplay/generic/float[17]", SGPropertyNode::FLOAT}, {10317, "sim/multiplay/generic/int[17]", simgear::props::INT},
{10218, "sim/multiplay/generic/float[18]", SGPropertyNode::FLOAT}, {10318, "sim/multiplay/generic/int[18]", simgear::props::INT},
{10219, "sim/multiplay/generic/float[19]", SGPropertyNode::FLOAT}, {10319, "sim/multiplay/generic/int[19]", simgear::props::INT}
{10300, "sim/multiplay/generic/int[0]", SGPropertyNode::INT},
{10301, "sim/multiplay/generic/int[1]", SGPropertyNode::INT},
{10302, "sim/multiplay/generic/int[2]", SGPropertyNode::INT},
{10303, "sim/multiplay/generic/int[3]", SGPropertyNode::INT},
{10304, "sim/multiplay/generic/int[4]", SGPropertyNode::INT},
{10305, "sim/multiplay/generic/int[5]", SGPropertyNode::INT},
{10306, "sim/multiplay/generic/int[6]", SGPropertyNode::INT},
{10307, "sim/multiplay/generic/int[7]", SGPropertyNode::INT},
{10308, "sim/multiplay/generic/int[8]", SGPropertyNode::INT},
{10309, "sim/multiplay/generic/int[9]", SGPropertyNode::INT},
{10310, "sim/multiplay/generic/int[10]", SGPropertyNode::INT},
{10311, "sim/multiplay/generic/int[11]", SGPropertyNode::INT},
{10312, "sim/multiplay/generic/int[12]", SGPropertyNode::INT},
{10313, "sim/multiplay/generic/int[13]", SGPropertyNode::INT},
{10314, "sim/multiplay/generic/int[14]", SGPropertyNode::INT},
{10315, "sim/multiplay/generic/int[15]", SGPropertyNode::INT},
{10316, "sim/multiplay/generic/int[16]", SGPropertyNode::INT},
{10317, "sim/multiplay/generic/int[17]", SGPropertyNode::INT},
{10318, "sim/multiplay/generic/int[18]", SGPropertyNode::INT},
{10319, "sim/multiplay/generic/int[19]", SGPropertyNode::INT},
}; };
const unsigned const unsigned
@ -270,6 +268,7 @@ namespace
{ {
bool verifyProperties(const xdr_data_t* data, const xdr_data_t* end) bool verifyProperties(const xdr_data_t* data, const xdr_data_t* end)
{ {
using namespace simgear::props;
const xdr_data_t* xdr = data; const xdr_data_t* xdr = data;
while (xdr < end) { while (xdr < end) {
unsigned id = XDR_decode_uint32(*xdr); unsigned id = XDR_decode_uint32(*xdr);
@ -280,13 +279,13 @@ namespace
xdr++; xdr++;
// How we decode the remainder of the property depends on the type // How we decode the remainder of the property depends on the type
switch (plist->type) { switch (plist->type) {
case SGPropertyNode::INT: case INT:
case SGPropertyNode::BOOL: case BOOL:
case SGPropertyNode::LONG: case LONG:
xdr++; xdr++;
break; break;
case SGPropertyNode::FLOAT: case FLOAT:
case SGPropertyNode::DOUBLE: case DOUBLE:
{ {
float val = XDR_decode_float(*xdr); float val = XDR_decode_float(*xdr);
if (osg::isNaN(val)) if (osg::isNaN(val))
@ -294,8 +293,8 @@ namespace
xdr++; xdr++;
break; break;
} }
case SGPropertyNode::STRING: case STRING:
case SGPropertyNode::UNSPECIFIED: case UNSPECIFIED:
{ {
// String is complicated. It consists of // String is complicated. It consists of
// The length of the string // The length of the string
@ -567,21 +566,21 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
xdr_data_t id = XDR_encode_uint32((*it)->id); xdr_data_t id = XDR_encode_uint32((*it)->id);
// The actual data representation depends on the type // The actual data representation depends on the type
switch ((*it)->type) { switch ((*it)->type) {
case SGPropertyNode::INT: case simgear::props::INT:
case SGPropertyNode::BOOL: case simgear::props::BOOL:
case SGPropertyNode::LONG: case simgear::props::LONG:
*ptr++ = id; *ptr++ = id;
*ptr++ = XDR_encode_uint32((*it)->int_value); *ptr++ = XDR_encode_uint32((*it)->int_value);
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->int_value << "\n"; //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->int_value << "\n";
break; break;
case SGPropertyNode::FLOAT: case simgear::props::FLOAT:
case SGPropertyNode::DOUBLE: case simgear::props::DOUBLE:
*ptr++ = id; *ptr++ = id;
*ptr++ = XDR_encode_float((*it)->float_value); *ptr++ = XDR_encode_float((*it)->float_value);
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n"; //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
break; break;
case SGPropertyNode::STRING: case simgear::props::STRING:
case SGPropertyNode::UNSPECIFIED: case simgear::props::UNSPECIFIED:
{ {
// String is complicated. It consists of // String is complicated. It consists of
// The length of the string // The length of the string
@ -864,7 +863,7 @@ FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
} }
while (xdr < Msg.propsRecvdEnd()) { while (xdr < Msg.propsRecvdEnd()) {
FGPropertyData* pData = new FGPropertyData; FGPropertyData* pData = new FGPropertyData;
SGPropertyNode::Type type = SGPropertyNode::UNSPECIFIED; simgear::props::Type type = simgear::props::UNSPECIFIED;
// First element is always the ID // First element is always the ID
pData->id = XDR_decode_uint32(*xdr); pData->id = XDR_decode_uint32(*xdr);
@ -879,21 +878,21 @@ FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
pData->type = plist->type; pData->type = plist->type;
// How we decode the remainder of the property depends on the type // How we decode the remainder of the property depends on the type
switch (pData->type) { switch (pData->type) {
case SGPropertyNode::INT: case simgear::props::INT:
case SGPropertyNode::BOOL: case simgear::props::BOOL:
case SGPropertyNode::LONG: case simgear::props::LONG:
pData->int_value = XDR_decode_uint32(*xdr); pData->int_value = XDR_decode_uint32(*xdr);
xdr++; xdr++;
//cout << pData->int_value << "\n"; //cout << pData->int_value << "\n";
break; break;
case SGPropertyNode::FLOAT: case simgear::props::FLOAT:
case SGPropertyNode::DOUBLE: case simgear::props::DOUBLE:
pData->float_value = XDR_decode_float(*xdr); pData->float_value = XDR_decode_float(*xdr);
xdr++; xdr++;
//cout << pData->float_value << "\n"; //cout << pData->float_value << "\n";
break; break;
case SGPropertyNode::STRING: case simgear::props::STRING:
case SGPropertyNode::UNSPECIFIED: case simgear::props::UNSPECIFIED:
{ {
// String is complicated. It consists of // String is complicated. It consists of
// The length of the string // The length of the string

View file

@ -58,7 +58,7 @@ public:
struct IdPropertyList { struct IdPropertyList {
unsigned id; unsigned id;
const char* name; const char* name;
SGPropertyNode::Type type; simgear::props::Type type;
}; };
static const IdPropertyList sIdPropertyList[]; static const IdPropertyList sIdPropertyList[];
static const unsigned numProperties; static const unsigned numProperties;

View file

@ -119,7 +119,7 @@ bool FGMultiplay::open() {
* or receive data over the network * or receive data over the network
******************************************************************/ ******************************************************************/
bool FGMultiplay::process() { bool FGMultiplay::process() {
using namespace simgear::props;
if (get_direction() == SG_IO_OUT) { if (get_direction() == SG_IO_OUT) {
// check if we have left initialization phase. That will not provide // check if we have left initialization phase. That will not provide
@ -202,17 +202,17 @@ bool FGMultiplay::process() {
pData->type = it->second->getType(); pData->type = it->second->getType();
switch (pData->type) { switch (pData->type) {
case SGPropertyNode::INT: case INT:
case SGPropertyNode::LONG: case LONG:
case SGPropertyNode::BOOL: case BOOL:
pData->int_value = it->second->getIntValue(); pData->int_value = it->second->getIntValue();
break; break;
case SGPropertyNode::FLOAT: case FLOAT:
case SGPropertyNode::DOUBLE: case DOUBLE:
pData->float_value = it->second->getFloatValue(); pData->float_value = it->second->getFloatValue();
break; break;
case SGPropertyNode::STRING: case STRING:
case SGPropertyNode::UNSPECIFIED: case UNSPECIFIED:
{ {
// FIXME: We assume unspecified are strings for the moment. // FIXME: We assume unspecified are strings for the moment.

View file

@ -118,6 +118,8 @@ PropsChannel::collectIncomingData( const char* s, int n )
static string static string
getValueTypeString( const SGPropertyNode *node ) getValueTypeString( const SGPropertyNode *node )
{ {
using namespace simgear::props;
string result; string result;
if ( node == NULL ) if ( node == NULL )
@ -125,22 +127,22 @@ getValueTypeString( const SGPropertyNode *node )
return "unknown"; return "unknown";
} }
SGPropertyNode::Type type = node->getType(); Type type = node->getType();
if ( type == SGPropertyNode::UNSPECIFIED ) { if ( type == UNSPECIFIED ) {
result = "unspecified"; result = "unspecified";
} else if ( type == SGPropertyNode::NONE ) { } else if ( type == NONE ) {
result = "none"; result = "none";
} else if ( type == SGPropertyNode::BOOL ) { } else if ( type == BOOL ) {
result = "bool"; result = "bool";
} else if ( type == SGPropertyNode::INT ) { } else if ( type == INT ) {
result = "int"; result = "int";
} else if ( type == SGPropertyNode::LONG ) { } else if ( type == LONG ) {
result = "long"; result = "long";
} else if ( type == SGPropertyNode::FLOAT ) { } else if ( type == FLOAT ) {
result = "float"; result = "float";
} else if ( type == SGPropertyNode::DOUBLE ) { } else if ( type == DOUBLE ) {
result = "double"; result = "double";
} else if ( type == SGPropertyNode::STRING ) { } else if ( type == STRING ) {
result = "string"; result = "string";
} }

View file

@ -177,24 +177,25 @@ static SGPropertyNode* findnode(naContext c, naRef* vec, int len)
// nil if it doesn't exist. // nil if it doesn't exist.
static naRef f_getprop(naContext c, naRef me, int argc, naRef* args) static naRef f_getprop(naContext c, naRef me, int argc, naRef* args)
{ {
using namespace simgear::props;
const SGPropertyNode* p = findnode(c, args, argc); const SGPropertyNode* p = findnode(c, args, argc);
if(!p) return naNil(); if(!p) return naNil();
switch(p->getType()) { switch(p->getType()) {
case SGPropertyNode::BOOL: case SGPropertyNode::INT: case BOOL: case INT:
case SGPropertyNode::LONG: case SGPropertyNode::FLOAT: case LONG: case FLOAT:
case SGPropertyNode::DOUBLE: case DOUBLE:
return naNum(p->getDoubleValue()); return naNum(p->getDoubleValue());
case SGPropertyNode::STRING: case STRING:
case SGPropertyNode::UNSPECIFIED: case UNSPECIFIED:
{ {
naRef nastr = naNewString(c); naRef nastr = naNewString(c);
const char* val = p->getStringValue(); const char* val = p->getStringValue();
naStr_fromdata(nastr, (char*)val, strlen(val)); naStr_fromdata(nastr, (char*)val, strlen(val));
return nastr; return nastr;
} }
case SGPropertyNode::ALIAS: // <--- FIXME, recurse? case ALIAS: // <--- FIXME, recurse?
default: default:
return naNil(); return naNil();
} }
@ -1060,23 +1061,24 @@ void FGNasalListener::childRemoved(SGPropertyNode*, SGPropertyNode* child)
bool FGNasalListener::changed(SGPropertyNode* node) bool FGNasalListener::changed(SGPropertyNode* node)
{ {
SGPropertyNode::Type type = node->getType(); using namespace simgear::props;
if(type == SGPropertyNode::NONE) return false; Type type = node->getType();
if(type == SGPropertyNode::UNSPECIFIED) return true; if(type == NONE) return false;
if(type == UNSPECIFIED) return true;
bool result; bool result;
switch(type) { switch(type) {
case SGPropertyNode::BOOL: case BOOL:
case SGPropertyNode::INT: case INT:
case SGPropertyNode::LONG: case LONG:
{ {
long l = node->getLongValue(); long l = node->getLongValue();
result = l != _last_int; result = l != _last_int;
_last_int = l; _last_int = l;
return result; return result;
} }
case SGPropertyNode::FLOAT: case FLOAT:
case SGPropertyNode::DOUBLE: case DOUBLE:
{ {
double d = node->getDoubleValue(); double d = node->getDoubleValue();
result = d != _last_float; result = d != _last_float;

View file

@ -58,18 +58,19 @@ naRef FGNasalSys::propNodeGhost(SGPropertyNode* handle)
static naRef f_getType(naContext c, naRef me, int argc, naRef* args) static naRef f_getType(naContext c, naRef me, int argc, naRef* args)
{ {
using namespace simgear::props;
NODEARG(); NODEARG();
const char* t = "unknown"; const char* t = "unknown";
switch((*node)->getType()) { switch((*node)->getType()) {
case SGPropertyNode::NONE: t = "NONE"; break; case NONE: t = "NONE"; break;
case SGPropertyNode::ALIAS: t = "ALIAS"; break; case ALIAS: t = "ALIAS"; break;
case SGPropertyNode::BOOL: t = "BOOL"; break; case BOOL: t = "BOOL"; break;
case SGPropertyNode::INT: t = "INT"; break; case INT: t = "INT"; break;
case SGPropertyNode::LONG: t = "LONG"; break; case LONG: t = "LONG"; break;
case SGPropertyNode::FLOAT: t = "FLOAT"; break; case FLOAT: t = "FLOAT"; break;
case SGPropertyNode::DOUBLE: t = "DOUBLE"; break; case DOUBLE: t = "DOUBLE"; break;
case SGPropertyNode::STRING: t = "STRING"; break; case STRING: t = "STRING"; break;
case SGPropertyNode::UNSPECIFIED: t = "UNSPECIFIED"; break; case UNSPECIFIED: t = "UNSPECIFIED"; break;
} }
return NASTR(t); return NASTR(t);
} }
@ -142,14 +143,15 @@ static naRef f_getIndex(naContext c, naRef me, int argc, naRef* args)
static naRef f_getValue(naContext c, naRef me, int argc, naRef* args) static naRef f_getValue(naContext c, naRef me, int argc, naRef* args)
{ {
using namespace simgear::props;
NODEARG(); NODEARG();
switch((*node)->getType()) { switch((*node)->getType()) {
case SGPropertyNode::BOOL: case SGPropertyNode::INT: case BOOL: case INT:
case SGPropertyNode::LONG: case SGPropertyNode::FLOAT: case LONG: case FLOAT:
case SGPropertyNode::DOUBLE: case DOUBLE:
return naNum((*node)->getDoubleValue()); return naNum((*node)->getDoubleValue());
case SGPropertyNode::STRING: case STRING:
case SGPropertyNode::UNSPECIFIED: case UNSPECIFIED:
return NASTR((*node)->getStringValue()); return NASTR((*node)->getStringValue());
default: default:
return naNil(); return naNil();