Default to experimental point lighting disabled.
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ae46fe825f
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4c2e97be18
1 changed files with 3 additions and 2 deletions
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@ -741,14 +741,15 @@ void fgRenderFrame() {
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#ifdef FG_EXPERIMENTAL_LIGHTING
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#ifdef FG_EXPERIMENTAL_LIGHTING
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// Enable states for drawing points with GL_extension
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// Enable states for drawing points with GL_extension
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glEnable(GL_POINT_SMOOTH);
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if (glutExtensionSupported("GL_EXT_point_parameters")) {
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if (glutExtensionSupported("GL_EXT_point_parameters")) {
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glEnable(GL_POINT_SMOOTH);
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float quadratic[3] = {1.0, 0.001, 0.0000001};
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float quadratic[3] = {1.0, 0.001, 0.0000001};
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// makes the points fade as they move away
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// makes the points fade as they move away
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glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
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glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
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glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
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glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
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glPointSize(2.0);
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}
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}
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glPointSize(2.0);
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// blending function for runway lights
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// blending function for runway lights
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glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
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glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
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