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Renamed OpenGL/ to GLUT/

This commit is contained in:
curt 1997-08-13 20:22:55 +00:00
parent e21a782a51
commit 4c139cadf3
3 changed files with 8 additions and 5 deletions

View file

@ -29,7 +29,7 @@ include make.inc
SUBSUBDIRS = Flight/LaRCsim Flight/Slew
SUBDIRS = Aircraft Controls Flight Math Scenery Time Weather
MAIN = OpenGL
MAIN = GLUT
all:
@ -71,6 +71,9 @@ zip: clean
#---------------------------------------------------------------------------
# $Log$
# Revision 1.23 1997/08/13 20:22:55 curt
# Renamed OpenGL/ to GLUT/
#
# Revision 1.22 1997/07/31 22:52:21 curt
# Working on redoing internal coordinate systems & scenery transformations.
#

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@ -1,9 +1,9 @@
majordomo writes:
Subdirectories
==============
OpenGL/
GLUT/
-------
"main()" and OpenGL dependent mouse/keyboard/graphics code.
"main()" and GLUT dependent mouse/keyboard/graphics code.
Aircraft/

View file

@ -64,7 +64,7 @@ a completely free development environment.
extract the files. To install these permanently on your system,
you can copy them to your ``c:\windows\system\" directory.
Otherwise, you could just as easily copy them to the
``FlightGear\Src\OpenGL'' directory or else someplace that is in
``FlightGear\Src\GLUT'' directory or else someplace that is in
your path.
4. Edit the ``make.inc'' file. Go back to the main FlightGear source
@ -90,7 +90,7 @@ a completely free development environment.
these are serious.
6. Try it out! When make is done, cd to the FlightGear\Src\OpenGL
6. Try it out! When make is done, cd to the FlightGear\Src\GLUT
directory and run the simulator:
fg0