Kill of embedded-Simgear CMake mode.
This was a silly idea, CMake super-builds from fgmeta are the correct approach to this going forward.
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1 changed files with 2 additions and 28 deletions
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@ -243,26 +243,8 @@ list(APPEND SQLITE3_LIBRARY ${CMAKE_THREAD_LIBS_INIT})
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find_package(PLIB REQUIRED puaux pu js fnt)
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if (EMBEDDED_SIMGEAR)
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message(STATUS "Using embedded SimGear")
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# create the same variables that FindSimGear would define
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set(SIMGEAR_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/simgear)
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set(SIMGEAR_CORE_LIBRARIES SimGearCore)
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set(SIMGEAR_LIBRARIES SimGearScene)
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if (NOT SIMGEAR_SHARED)
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set(SIMGEAR_CORE_LIBRARY_DEPENDENCIES
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${CMAKE_THREAD_LIBS_INIT}
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${ZLIB_LIBRARY}
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${WINMM_LIBRARY})
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set(SIMGEAR_SCENE_LIBRARY_DEPENDENCIES
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${OPENAL_LIBRARY})
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endif()
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else(EMBEDDED_SIMGEAR)
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# FlightGear and SimGear versions need to match
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find_package(SimGear ${FLIGHTGEAR_VERSION} REQUIRED)
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endif (EMBEDDED_SIMGEAR)
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# FlightGear and SimGear versions need to match
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find_package(SimGear ${FLIGHTGEAR_VERSION} REQUIRED)
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##############################################################################
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@ -373,14 +355,6 @@ configure_file (
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"${PROJECT_BINARY_DIR}/src/Include/version.h"
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)
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if (EMBEDDED_SIMGEAR)
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add_subdirectory(simgear)
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# since we build without SimGear installed, we need to
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# search this path directly to find the generated
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# simgear_config.h
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include_directories(${PROJECT_BINARY_DIR}/simgear)
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endif(EMBEDDED_SIMGEAR)
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add_subdirectory(3rdparty)
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add_subdirectory(utils)
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add_subdirectory(src)
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