Converting to polar3d.h routines.
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8 changed files with 48 additions and 34 deletions
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@ -344,8 +344,8 @@ INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib
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#---------------------------------------------------------------------------
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# $Log$
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# Revision 1.8 1998/04/28 01:24:01 curt
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# Updates ...
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# Revision 1.9 1998/05/02 01:54:24 curt
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# Converting to polar3d.h routines.
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#
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# Revision 1.2 1998/04/14 02:25:59 curt
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# Code reorganizations. Added a Lib/ directory for more general libraries.
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@ -343,8 +343,8 @@ INCLUDES +=
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#---------------------------------------------------------------------------
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# $Log$
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# Revision 1.6 1998/04/28 01:24:08 curt
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# Updates ...
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# Revision 1.7 1998/05/02 01:54:34 curt
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# Converting to polar3d.h routines.
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#
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# Revision 1.2 1998/04/24 00:44:04 curt
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# Added zlib support.
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@ -371,8 +371,8 @@ INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib
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#---------------------------------------------------------------------------
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# $Log$
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# Revision 1.8 1998/04/28 01:24:10 curt
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# Updates ...
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# Revision 1.9 1998/05/02 01:54:35 curt
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# Converting to polar3d.h routines.
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#
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# Revision 1.3 1998/04/18 04:02:54 curt
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# Added zlib support in placed and other misc. tweaks.
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@ -347,8 +347,8 @@ INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib
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#---------------------------------------------------------------------------
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# $Log$
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# Revision 1.8 1998/04/28 01:24:12 curt
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# Updates ...
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# Revision 1.9 1998/05/02 01:54:36 curt
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# Converting to polar3d.h routines.
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#
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# Revision 1.4 1998/04/24 00:44:05 curt
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# Added zlib support.
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@ -349,8 +349,8 @@ INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib
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#---------------------------------------------------------------------------
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# $Log$
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# Revision 1.8 1998/04/28 01:24:14 curt
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# Updates ...
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# Revision 1.9 1998/05/02 01:54:36 curt
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# Converting to polar3d.h routines.
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#
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# Revision 1.4 1998/04/24 00:44:06 curt
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# Added zlib support.
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@ -40,7 +40,7 @@
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#include <Math/fg_geodesy.h>
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#include <Math/mat3.h>
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#include <Math/polar.h>
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#include <Math/polar3d.h>
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int nodecount, tricount;
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double xmin, xmax, ymin, ymax;
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@ -49,15 +49,16 @@ static double nodes_orig[MAX_NODES][3];
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static int tris[MAX_TRIS][3];
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/* static int new_tris[MAX_TRIS][3]; */
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static struct fgCartesianPoint nodes_cart[MAX_NODES];
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static fgCartesianPoint3d nodes_cart[MAX_NODES];
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struct fgBUCKET ne_index, nw_index, sw_index, se_index;
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struct fgBUCKET north_index, south_index, east_index, west_index;
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/* convert a geodetic point lon(arcsec), lat(arcsec), elev(meter) to
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* a cartesian point */
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struct fgCartesianPoint geod_to_cart(double geod[3]) {
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struct fgCartesianPoint p;
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fgCartesianPoint3d geod_to_cart(double geod[3]) {
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fgCartesianPoint3d cp;
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fgPolarPoint3d pp;
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double gc_lon, gc_lat, sl_radius;
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/* printf("A geodetic point is (%.2f, %.2f, %.2f)\n",
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@ -69,17 +70,20 @@ struct fgCartesianPoint geod_to_cart(double geod[3]) {
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/* printf("A geocentric point is (%.2f, %.2f, %.2f)\n", gc_lon,
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gc_lat, sl_radius+geod[2]); */
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p = fgPolarToCart(gc_lon, gc_lat, sl_radius+geod[2]);
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pp.lon = gc_lon;
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pp.lat = gc_lat;
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pp.radius = sl_radius+geod[2];
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cp = fgPolarToCart3d(pp);
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/* printf("A cart point is (%.8f, %.8f, %.8f)\n", p.x, p.y, p.z); */
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/* printf("A cart point is (%.8f, %.8f, %.8f)\n", cp.x, cp.y, cp.z); */
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return(p);
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return(cp);
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}
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/* given three points defining a triangle, calculate the normal */
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void calc_normal(struct fgCartesianPoint p1, struct fgCartesianPoint p2,
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struct fgCartesianPoint p3, double normal[3])
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void calc_normal(fgCartesianPoint3d p1, fgCartesianPoint3d p2,
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fgCartesianPoint3d p3, double normal[3])
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{
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double v1[3], v2[3];
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double temp;
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@ -612,9 +616,12 @@ int main(int argc, char **argv) {
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/* $Log$
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/* Revision 1.9 1998/04/18 04:01:20 curt
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/* Now use libMath rather than having local copies of math routines.
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/* Revision 1.10 1998/05/02 01:54:37 curt
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/* Converting to polar3d.h routines.
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/*
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* Revision 1.9 1998/04/18 04:01:20 curt
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* Now use libMath rather than having local copies of math routines.
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*
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* Revision 1.8 1998/04/14 02:26:08 curt
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* Code reorganizations. Added a Lib/ directory for more general libraries.
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*
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@ -349,8 +349,8 @@ INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib
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#---------------------------------------------------------------------------
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# $Log$
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# Revision 1.8 1998/04/28 01:24:16 curt
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# Updates ...
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# Revision 1.9 1998/05/02 01:54:38 curt
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# Converting to polar3d.h routines.
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#
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# Revision 1.4 1998/04/24 00:44:07 curt
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# Added zlib support.
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@ -38,12 +38,12 @@
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#include <Math/fg_geodesy.h>
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#include <Math/mat3.h>
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#include <Math/polar.h>
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#include <Math/polar3d.h>
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int nodecount, tricount;
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int normalcount = 0;
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static struct fgCartesianPoint nodes[MAX_NODES];
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static fgCartesianPoint3d nodes[MAX_NODES];
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static int tris[MAX_TRIS][3];
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static double normals[MAX_NODES][3];
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@ -54,8 +54,9 @@ struct fgBUCKET north_index, south_index, east_index, west_index;
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/* convert a geodetic point lon(arcsec), lat(arcsec), elev(meter) to
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* a cartesian point */
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struct fgCartesianPoint geod_to_cart(double geod[3]) {
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struct fgCartesianPoint p;
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fgCartesianPoint3d geod_to_cart(double geod[3]) {
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fgCartesianPoint3d cp;
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fgPolarPoint3d pp;
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double gc_lon, gc_lat, sl_radius;
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/* printf("A geodetic point is (%.2f, %.2f, %.2f)\n",
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@ -67,17 +68,20 @@ struct fgCartesianPoint geod_to_cart(double geod[3]) {
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/* printf("A geocentric point is (%.2f, %.2f, %.2f)\n", gc_lon,
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gc_lat, sl_radius+geod[2]); */
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p = fgPolarToCart(gc_lon, gc_lat, sl_radius+geod[2]);
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pp.lon = gc_lon;
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pp.lat = gc_lat;
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pp.radius = sl_radius+geod[2];
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cp = fgPolarToCart3d(pp);
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/* printf("A cart point is (%.8f, %.8f, %.8f)\n", p.x, p.y, p.z); */
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/* printf("A cart point is (%.8f, %.8f, %.8f)\n", cp.x, cp.y, cp.z); */
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return(p);
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return(cp);
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}
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/* given three points defining a triangle, calculate the normal */
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void calc_normal(struct fgCartesianPoint p1, struct fgCartesianPoint p2,
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struct fgCartesianPoint p3, double normal[3])
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void calc_normal(fgCartesianPoint3d p1, fgCartesianPoint3d p2,
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fgCartesianPoint3d p3, double normal[3])
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{
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double v1[3], v2[3];
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double temp;
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@ -640,9 +644,12 @@ int main(int argc, char **argv) {
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/* $Log$
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/* Revision 1.14 1998/04/18 04:01:32 curt
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/* Now use libMath rather than having local copies of math routines.
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/* Revision 1.15 1998/05/02 01:54:39 curt
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/* Converting to polar3d.h routines.
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/*
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* Revision 1.14 1998/04/18 04:01:32 curt
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* Now use libMath rather than having local copies of math routines.
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*
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* Revision 1.13 1998/04/14 02:26:11 curt
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* Code reorganizations. Added a Lib/ directory for more general libraries.
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*
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