nasal dialogs are separate trees and have an empty name
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1 changed files with 3 additions and 0 deletions
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@ -667,6 +667,9 @@ void
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FGDialog::setColor(puObject * object, SGPropertyNode * props, int which)
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FGDialog::setColor(puObject * object, SGPropertyNode * props, int which)
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{
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{
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string type = props->getName();
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string type = props->getName();
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if (type == "")
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type = "dialog";
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FGColor c(_gui->getColor("background"));
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FGColor c(_gui->getColor("background"));
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c.merge(_gui->getColor(type));
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c.merge(_gui->getColor(type));
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c.merge(props->getNode("color"));
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c.merge(props->getNode("color"));
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