Add the ability to scroll single ATC messages - this is toggled using property /ATC/display/scroll-single-messages (off by default). Also increased the time that single messages are displayed in non-scrolling mode - this makes ATC transmissions easier to read.
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b3930c9c60
commit
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2 changed files with 58 additions and 26 deletions
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@ -82,6 +82,8 @@ void FGATCDisplay::update(double dt) {
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glColor3f( 0.9, 0.4, 0.2 );
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float fps = general.get_frame_rate();
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if(rep_msg) {
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//cout << "dsp_offset1 = " << dsp_offset1 << " dsp_offset2 = " << dsp_offset2 << endl;
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if(dsp_offset1 == 0) {
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@ -100,8 +102,6 @@ void FGATCDisplay::update(double dt) {
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change_msg_flag = false;
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}
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float fps = general.get_frame_rate();
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// guiFnt.drawString( rep_msg_str.c_str(),
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// int(iwidth - guiFnt.getStringWidth(buf) - 10 - (int)dsp_offset),
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// (iheight - 20) );
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@ -131,27 +131,57 @@ void FGATCDisplay::update(double dt) {
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if(msgList.size()) {
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//cout << "Attempting to render single message\n";
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// We have at least one non-repeating message to process
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msgList_itr = msgList.begin();
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int i = 0;
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while(msgList_itr != msgList.end()) {
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atcMessage m = *msgList_itr;
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//cout << "m.counter = " << m.counter << '\n';
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if(m.counter > m.stop_count) {
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//cout << "Stopping single message\n";
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msgList_itr = msgList.erase(msgList_itr);
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} else if(m.counter > m.start_count) {
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guiFnt.drawString( m.msg.c_str(),
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100,
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(iheight - 40) ); // TODO - relate the distance in that the string is rendered to the string length.
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++m.counter;
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msgList[i] = m;
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++msgList_itr;
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++i;
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} else {
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++m.counter;
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msgList[i] = m;
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++msgList_itr;
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++i;
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if(fgGetBool("/ATC/display/scroll-single-messages")) { // Scroll single messages across the screen.
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msgList_itr = msgList.begin();
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int i = 0;
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while(msgList_itr != msgList.end()) {
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atcMessage m = *msgList_itr;
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//cout << "m.counter = " << m.counter << '\n';
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if(m.dsp_offset > (iwidth + (m.msg.size() * 10))) {
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//cout << "Stopping single message\n";
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msgList_itr = msgList.erase(msgList_itr);
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} else if(m.counter > m.start_count) {
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//cout << "Drawing single message\n";
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guiFnt.drawString( m.msg.c_str(),
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int(iwidth - 10 - m.dsp_offset),
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(iheight - 40) );
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++m.counter;
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m.dsp_offset += (80.0/fps);
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msgList[i] = m;
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++msgList_itr;
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++i;
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} else {
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//cout << "Not yet started single message\n";
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++m.counter;
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msgList[i] = m;
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++msgList_itr;
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++i;
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}
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}
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} else { // Display single messages for a short period of time.
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msgList_itr = msgList.begin();
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int i = 0;
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while(msgList_itr != msgList.end()) {
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atcMessage m = *msgList_itr;
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//cout << "m.counter = " << m.counter << '\n';
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if(m.counter > m.stop_count) {
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//cout << "Stopping single message\n";
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msgList_itr = msgList.erase(msgList_itr);
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} else if(m.counter > m.start_count) {
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guiFnt.drawString( m.msg.c_str(),
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(iwidth - (m.msg.size() * 8))/2,
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//iwidth/2,
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(iheight - 40) ); // TODO - relate the distance in that the string is rendered to the string length.
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++m.counter;
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msgList[i] = m;
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++msgList_itr;
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++i;
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} else {
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++m.counter;
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msgList[i] = m;
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++msgList_itr;
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++i;
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}
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}
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}
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}
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@ -170,9 +200,10 @@ void FGATCDisplay::RegisterSingleMessage(string msg, int delay) {
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m.repeating = false;
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m.counter = 0;
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m.start_count = delay * 30; // Fixme - need to use actual FPS
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m.stop_count = m.start_count + 100; // Display for 3 - 5 seconds for now - this might have to change eg. be related to length of message in future
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m.stop_count = m.start_count + 400; // Display for 3 - 5 seconds for now - this might have to change eg. be related to length of message in future
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//cout << "m.stop_count = " << m.stop_count << '\n';
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m.id = 0;
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m.dsp_offset = 0.0;
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msgList.push_back(m);
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//cout << "Single message registered\n";
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@ -42,6 +42,7 @@ struct atcMessage {
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int start_count; // value of counter at which display should start
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int stop_count; // value of counter at which display should stop
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int id;
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double dsp_offset;
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};
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// ASSUMPTION - with two radios the list won't be long so we don't need to map the id's
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@ -54,8 +55,8 @@ class FGATCDisplay : public FGSubsystem
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private:
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bool rep_msg; // Flag to indicate there is a repeating transmission to display
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bool change_msg_flag; // Flag to indicate that the repeating message has changed
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float dsp_offset1; // Used to set the correct position of scrolling display
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float dsp_offset2;
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double dsp_offset1; // Used to set the correct position of scrolling display
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double dsp_offset2;
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string rep_msg_str; // The repeating transmission to play
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atcMessageList msgList;
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atcMessageListIterator msgList_itr;
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