x/y/z offsets are in m, not deg
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parent
ec03d4ce01
commit
46d381cc87
1 changed files with 3 additions and 3 deletions
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@ -147,11 +147,11 @@ FGViewMgr::reinit ()
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fgSetDouble("/sim/current-view/field-of-view", fov_deg);
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fgSetDouble("/sim/current-view/field-of-view", fov_deg);
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// target offsets for lookat mode only...
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// target offsets for lookat mode only...
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fgSetDouble("/sim/current-view/target-x-offset-deg",
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fgSetDouble("/sim/current-view/target-x-offset-m",
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n->getDoubleValue("config/target-x-offset-m"));
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n->getDoubleValue("config/target-x-offset-m"));
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fgSetDouble("/sim/current-view/target-y-offset-deg",
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fgSetDouble("/sim/current-view/target-y-offset-m",
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n->getDoubleValue("config/target-y-offset-m"));
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n->getDoubleValue("config/target-y-offset-m"));
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fgSetDouble("/sim/current-view/target-z-offset-deg",
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fgSetDouble("/sim/current-view/target-z-offset-m",
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n->getDoubleValue("config/target-z-offset-m"));
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n->getDoubleValue("config/target-z-offset-m"));
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}
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}
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setView(0);
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setView(0);
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