Fixed a couple items for Norman's large resolution print routines.
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6420088452
commit
46b82360b0
5 changed files with 19 additions and 3 deletions
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@ -964,6 +964,12 @@ static void set_hud_color(float r, float g, float b) {
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// all C++.
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//
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void fgUpdateHUD( void ) {
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fgUpdateHUD( 0.0f, 0.0f, 640.0f, 480.0f );
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}
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void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
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GLfloat x_end, GLfloat y_end )
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{
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int brightness;
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// int day_night_sw = current_aircraft.controls->day_night_switch;
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int day_night_sw = global_day_night_switch;
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@ -987,7 +993,7 @@ void fgUpdateHUD( void ) {
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glPushMatrix();
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glLoadIdentity();
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gluOrtho2D(0, 640, 0, 480);
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gluOrtho2D(x_start, x_end, y_start, y_end);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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@ -907,6 +907,8 @@ extern void HUD_brightkey( bool incr_bright );
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extern int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ );
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extern int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ );
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extern void fgUpdateHUD( void );
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extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
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GLfloat x_end, GLfloat y_end );
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extern void drawOneLine ( UINT x1, UINT y1, UINT x2, UINT y2);
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extern void drawOneLine ( RECT &rect);
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@ -208,8 +208,14 @@ FGPanel::unbind ()
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/**
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* Update the panel.
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*/
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void FGPanel::update ()
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{
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update(_winx, _winw, _winy, _winh);
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}
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void
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FGPanel::update ()
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FGPanel::update (GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh)
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{
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// Do nothing if the panel isn't visible.
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if (!fgPanelVisible())
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@ -228,7 +234,7 @@ FGPanel::update ()
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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gluOrtho2D(_winx, _winx + _winw, _winy, _winy + _winh);
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gluOrtho2D(winx, winx + winw, winy, winy + winh);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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@ -133,6 +133,7 @@ public:
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virtual void bind ();
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virtual void unbind ();
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virtual void update ();
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virtual void update (GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh);
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// transfer pointer ownership!!!
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virtual void addInstrument (FGPanelInstrument * instrument);
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@ -200,6 +200,7 @@ void FGNewMat::dump_info () {
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FGNewMat::~FGNewMat ( void ) {
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}
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istream&
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operator >> ( istream& in, FGNewMat& m )
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{
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