Add a small optimization to reduce the amount of vasi computation that is
done every frame.
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parent
a80b033104
commit
461baef128
6 changed files with 51 additions and 17 deletions
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@ -207,6 +207,20 @@ long FGNewCache::get_oldest_tile() {
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}
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// Clear the inner ring flag for all tiles in the cache so that the
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// external tile scheduler can flag the inner ring correctly.
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void FGNewCache::clear_inner_ring_flags() {
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tile_map_iterator current = tile_cache.begin();
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tile_map_iterator end = tile_cache.end();
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for ( ; current != end; ++current ) {
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FGTileEntry *e = current->second;
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if ( e->is_loaded() && (e->get_pending_models() == 0) ) {
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e->set_inner_ring( false );
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}
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}
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}
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// Clear a cache entry, note that the cache only holds pointers
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// and this does not free the object which is pointed to.
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void FGNewCache::clear_entry( long cache_index ) {
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@ -85,6 +85,10 @@ public:
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// nothing available to be removed.
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long get_oldest_tile();
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// Clear the inner ring flag for all tiles in the cache so that
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// the external tile scheduler can flag the inner ring correctly.
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void clear_inner_ring_flags();
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// Clear a cache entry, note that the cache only holds pointers
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// and this does not free the object which is pointed to.
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void clear_entry( long cache_entry );
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@ -92,9 +96,6 @@ public:
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// Clear all completely loaded tiles (ignores partially loaded tiles)
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void clear_cache();
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// Fill in a tile cache entry with real data for the specified bucket
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// void fill_in( const SGBucket& b );
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// Return a pointer to the specified tile cache entry
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inline FGTileEntry *get_tile( const long tile_index ) {
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tile_map_iterator it = tile_cache.find( tile_index );
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@ -72,6 +72,7 @@ FGTileEntry::FGTileEntry ( const SGBucket& b )
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taxi_lights_selector( new ssgSelector ),
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loaded(false),
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pending_models(0),
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is_inner_ring(false),
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free_tracker(0)
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{
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// update the contents
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@ -493,9 +494,11 @@ void FGTileEntry::prep_ssg_node( const Point3D& p, sgVec3 up, float vis) {
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}
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}
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if ( vasi_lights_transform ) {
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if ( vasi_lights_transform && is_inner_ring ) {
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// now we need to traverse the list of vasi lights and update
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// their coloring
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// their coloring (but only for the inner ring, no point in
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// doing this extra work for tiles that are relatively far
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// away.)
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for ( int i = 0; i < vasi_lights_transform->getNumKids(); ++i ) {
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// cout << "vasi root = " << i << endl;
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ssgBranch *v = (ssgBranch *)vasi_lights_transform->getKid(i);
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@ -168,8 +168,19 @@ private:
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double timestamp;
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/**
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* this value is used by the tile scheduler/loader to mark which
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* tiles are in the primary ring (i.e. the current tile or the
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* surrounding eight.) Other routines then can use this as an
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* optimization and not do some operation to tiles outside of this
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* inner ring. (For instance vasi color updating)
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*/
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bool is_inner_ring;
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// this variable tracks the status of the incremental memory freeing.
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/**
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* this variable tracks the status of the incremental memory
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* freeing.
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*/
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enum {
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NODES = 0x01,
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VEC_PTRS = 0x02,
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@ -260,10 +271,11 @@ public:
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*/
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inline ssgTransform *get_terra_transform() { return terra_transform; }
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void set_timestamp(double time_ms) { timestamp = time_ms; }
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inline double get_timestamp() const { return timestamp; }
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inline void set_timestamp( double time_ms ) { timestamp = time_ms; }
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inline bool get_inner_ring() const { return is_inner_ring; }
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inline void set_inner_ring( bool val ) { is_inner_ring = val; }
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};
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@ -114,7 +114,7 @@ int FGTileMgr::init() {
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// schedule a tile for loading
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void FGTileMgr::sched_tile( const SGBucket& b ) {
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void FGTileMgr::sched_tile( const SGBucket& b, const bool is_inner_ring ) {
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// see if tile already exists in the cache
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FGTileEntry *t = tile_cache.get_tile( b );
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@ -145,6 +145,8 @@ void FGTileMgr::sched_tile( const SGBucket& b ) {
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// delete.) Try again later
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delete e;
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}
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} else {
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t->set_inner_ring( is_inner_ring );
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}
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}
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@ -180,18 +182,23 @@ void FGTileMgr::schedule_needed( double vis, SGBucket curr_bucket) {
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// note * 2 at end doubles cache size (for fdm and viewer)
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tile_cache.set_max_cache_size( (2*xrange + 2) * (2*yrange + 2) * 2 );
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/*
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cout << "xrange = " << xrange << " yrange = " << yrange << endl;
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cout << "max cache size = " << tile_cache.get_max_cache_size()
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<< " current cache size = " << tile_cache.get_size() << endl;
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*/
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// clear the inner ring flags so we can set them below. This
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// prevents us from having "true" entries we aren't able to find
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// to get rid of if we teleport a long ways away from the current
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// location.
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tile_cache.clear_inner_ring_flags();
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SGBucket b;
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// schedule center tile first so it can be loaded first
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b = sgBucketOffset( longitude, latitude, 0, 0 );
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sched_tile( b );
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sched_tile( b, true );
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int x, y;
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@ -200,7 +207,7 @@ void FGTileMgr::schedule_needed( double vis, SGBucket curr_bucket) {
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for ( y = -1; y <= 1; ++y ) {
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if ( x != 0 || y != 0 ) {
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b = sgBucketOffset( longitude, latitude, x, y );
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sched_tile( b );
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sched_tile( b, true );
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}
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}
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}
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@ -210,7 +217,7 @@ void FGTileMgr::schedule_needed( double vis, SGBucket curr_bucket) {
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for ( y = -yrange; y <= yrange; ++y ) {
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if ( x < -1 || x > 1 || y < -1 || y > 1 ) {
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SGBucket b = sgBucketOffset( longitude, latitude, x, y );
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sched_tile( b );
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sched_tile( b, false );
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}
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}
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}
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@ -77,14 +77,11 @@ private:
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void initialize_queue();
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// schedule a tile for loading
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void sched_tile( const SGBucket& b );
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void sched_tile( const SGBucket& b, const bool is_inner_ring );
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// schedule a needed buckets for loading
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void schedule_needed(double visibility_meters, SGBucket curr_bucket);
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// see comment at prep_ssg_nodes()
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void prep_ssg_node( int idx );
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FGHitList hit_list;
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SGBucket previous_bucket;
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