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Updated to handle scenery files with a .tgz extension.

This commit is contained in:
curt 2005-01-21 23:23:29 +00:00
parent e2a170c7d4
commit 453e3963d9

View file

@ -151,7 +151,7 @@ void FGAdminUI::update_install_box() {
char base[FL_PATH_MAX];
strncpy( base, ent->d_name, FL_PATH_MAX );
const char *p = fl_filename_ext( base );
int offset;
int offset, expected_length = 0;
if ( strcmp( p, ".gz" ) == 0 ) {
offset = p - base;
base[offset] = '\0';
@ -159,13 +159,19 @@ void FGAdminUI::update_install_box() {
if ( strcmp( p, ".tar" ) == 0 ) {
offset = p - base;
base[offset] = '\0';
expected_length = 14;
}
} else if ( strcmp( p, ".tgz" ) == 0 ) {
offset = p - base;
base[offset] = '\0';
expected_length = 11;
} else if ( strcmp( p, ".zip" ) == 0 ) {
offset = p - base;
base[offset] = '\0';
expected_length = 11;
}
if ( strlen(ent->d_name) != 14 ) {
if ( strlen(ent->d_name) != expected_length ) {
// simple heuristic to ignore non-scenery files
} else if ( ent->d_name[0] != 'e' && ent->d_name[0] != 'w' ) {
// further sanity checks on name