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Merge branch 'next' into attenuation

Conflicts:
	src/Radio/radio.cxx
This commit is contained in:
adrian 2011-12-06 02:15:04 +02:00
commit 451bf89f70
5 changed files with 41 additions and 4 deletions

View file

@ -3198,6 +3198,30 @@
>
</File>
</Filter>
<Filter
Name="Lib_Radio"
>
<File
RelativePath="..\..\..\src\Radio\antenna.cxx"
>
</File>
<File
RelativePath="..\..\..\src\Radio\antenna.hxx"
>
</File>
<File
RelativePath="..\..\..\src\Radio\radio.cxx"
>
</File>
<File
RelativePath="..\..\..\src\Radio\radio.hxx"
>
</File>
<File
RelativePath="..\..\..\src\Radio\itm.cpp"
>
</File>
</Filter>
<Filter
Name="Lib_Scenery"
>

View file

@ -524,6 +524,8 @@ void FGKR_87::search() {
xyz = adf->cart();
if ( _sgr->exists( "adf-ident" ) ) {
// stop is required! -- remove alone wouldn't stop immediately
_sgr->stop( "adf-ident" );
_sgr->remove( "adf-ident" );
}
SGSoundSample *sound;

View file

@ -1000,7 +1000,7 @@ double avar(double zzt, double zzl, double zzc, prop_type &prop, propv_type &pro
kdv = propv.mdvar;
no_situation_variability = kdv >= 20;
if (no_situation_variability)
no_situation_variability -= 20;
kdv -= 20;
no_location_variability = kdv >= 10;
if (no_location_variability)

View file

@ -362,9 +362,11 @@ double FGRadioTransmission::ITM_calculate_attenuation(SGGeod pos, double freq, i
_elevations.push_front(point_distance);
_elevations.push_front(num_points -1);
int size = _elevations.size();
double *itm_elev;
itm_elev = new double[size];
for(int i=0;i<size;i++) {
itm_elev[i]=_elevations[i];
@ -924,7 +926,7 @@ double FGRadioTransmission::watt_to_dbm(double power_watt) {
}
double FGRadioTransmission::dbm_to_watt(double dbm) {
return exp( (dbm-30) * log(10) / 10); // returns Watts
return exp( (dbm-30) * log(10.0) / 10.0); // returns Watts
}
double FGRadioTransmission::dbm_to_microvolt(double dbm) {

View file

@ -70,7 +70,15 @@ void AudioIdent::setVolumeNorm( double volumeNorm )
void AudioIdent::setIdent( const std::string & ident, double volumeNorm )
{
if( _ident == ident ) {
// Signal may flicker very frequently (due to our realistic newnavradio...).
// Avoid recreating identical sound samples all the time, instead turn off
// volume when signal is lost, and save the most recent sample.
if (ident.empty())
volumeNorm = 0;
if(( _ident == ident )||
(volumeNorm == 0)) // don't bother with sounds when volume is OFF anyway...
{
if( false == _ident.empty() )
setVolumeNorm( volumeNorm );
return;
@ -88,6 +96,7 @@ void AudioIdent::setIdent( const std::string & ident, double volumeNorm )
sound->set_volume( volumeNorm );
if (!_sgr->add( sound, _fx_name )) {
SG_LOG(SG_SOUND, SG_WARN, "Failed to add sound '" << _fx_name << "' for ident '" << ident << "'" );
delete sound;
return;
}