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Pad T_PositionMsg to a multiple of 8 bytes, and check for messages that aren't.

T_PositionMsg had different sizes on 32 and 64 bit systems, which is bad when
a struct is put directly into an network message.

Try to work around this difference in old clients still on the network.
This commit is contained in:
Tim Moore 2009-01-15 16:03:34 +01:00
parent e108eddc22
commit 45194f8e81
2 changed files with 101 additions and 1 deletions

View file

@ -108,6 +108,12 @@ struct T_PositionMsg {
// angular acceleration wrt the earth centered frame measured in
// the earth centered frame
xdr_data_t angularAccel[3];
// Padding. The alignment is 8 bytes on x86_64 because there are
// 8-byte types in the message, so the size should be explicitly
// rounded out to a multiple of 8. Of course, it's a bad idea to
// put a C struct directly on the wire, but that's a fight for
// another day...
xdr_data_t pad;
};
struct FGPropertyData {

View file

@ -33,6 +33,7 @@
#include <iostream>
#include <algorithm>
#include <osg/Math> // isNaN
#include <plib/netSocket.h>
#include <simgear/misc/stdint.hxx>
@ -262,6 +263,74 @@ const FGMultiplayMgr::IdPropertyList* FGMultiplayMgr::findProperty(unsigned id)
}
}
namespace
{
bool verifyProperties(const xdr_data_t* data, const xdr_data_t* end)
{
const xdr_data_t* xdr = data;
while (xdr < end) {
unsigned id = XDR_decode_uint32(*xdr);
const FGMultiplayMgr::IdPropertyList* plist
= FGMultiplayMgr::findProperty(id);
if (plist) {
xdr++;
// How we decode the remainder of the property depends on the type
switch (plist->type) {
case SGPropertyNode::INT:
case SGPropertyNode::BOOL:
case SGPropertyNode::LONG:
xdr++;
break;
case SGPropertyNode::FLOAT:
case SGPropertyNode::DOUBLE:
{
float val = XDR_decode_float(*xdr);
if (osg::isNaN(val))
return false;
xdr++;
break;
}
case SGPropertyNode::STRING:
case SGPropertyNode::UNSPECIFIED:
{
// String is complicated. It consists of
// The length of the string
// The string itself
// Padding to the nearest 4-bytes.
// XXX Yes, each byte is padded out to a word! Too late
// to change...
uint32_t length = XDR_decode_uint32(*xdr);
xdr++;
if ((length > 0) && (length < MAX_TEXT_SIZE)) {
xdr += length;
// Now handle the padding
while ((length % 4) != 0)
{
xdr++;
length++;
//cout << "0";
}
} else {
// The string appears to be invalid; bail.
return false;
}
}
break;
default:
// cerr << "Unknown Prop type " << id << " " << type << "\n";
xdr++;
break;
}
}
else {
// give up; this is a malformed property list.
return false;
}
}
return true;
}
}
//////////////////////////////////////////////////////////////////////
//
// MultiplayMgr constructor
@ -390,6 +459,8 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
}
T_PositionMsg PosMsg;
memset(&PosMsg, 0, sizeof(PosMsg));
strncpy(PosMsg.Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
PosMsg.Model[MAX_MODEL_NAME_LEN - 1] = '\0';
@ -712,6 +783,29 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
//cout << "INPUT MESSAGE\n";
xdr_data_t* xdr = (xdr_data_t*)
(Msg + sizeof(T_MsgHdr) + sizeof(T_PositionMsg));
// There was a bug in 1.9.0 and before: T_PositionMsg was 196 bytes
// on 32 bit architectures and 200 bytes on 64 bit, and this
// structure is put directly on the wire. By looking at the padding,
// we can sort through the mess, mostly:
// If padding is 0 (which is not a valid property type), then the
// message was produced by a new client or an old 64 bit client that
// happened to have 0 on the stack;
// Else if the property list starting with the padding word is
// well-formed, then the client is probably an old 32 bit client and
// we'll go with that;
// Else it is an old 64-bit client and properties start after the
// padding.
// There is a chance that we could be fooled by garbage in the
// padding looking like a valid property, so verifyProperties() is
// strict about the validity of the property values.
if (PosMsg->pad != 0) {
if (verifyProperties(&PosMsg->pad,
reinterpret_cast<const xdr_data_t*>(Msg + len)))
xdr = &PosMsg->pad;
else if (!verifyProperties(xdr,
reinterpret_cast<const xdr_data_t*>(Msg + len)))
goto noprops;
}
while ((char*)xdr < Msg + len) {
FGPropertyData* pData = new FGPropertyData;
SGPropertyNode::Type type = SGPropertyNode::UNSPECIFIED;
@ -801,7 +895,7 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
<< "found unknown property id" << pData->id);
}
}
noprops:
FGAIMultiplayer* mp = getMultiplayer(MsgHdr->Callsign);
if (!mp)
mp = addMultiplayer(MsgHdr->Callsign, PosMsg->Model);