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Documentation on adding new built-in commands to FlightGear.

This commit is contained in:
david 2002-10-26 01:18:52 +00:00
parent d43dfa54df
commit 4497c6d9e9

32
docs-mini/README.commands Normal file
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Binding New Commands in FlightGear
----------------------------------
To add a new command to FlightGear, you first need to create a
function that takes a single SGPropertyNode const pointer as an
argument:
void
do_something (SGPropertyNode * arg)
{
something();
}
Next, you need to register it with the command manager:
globals->get_commands()->addCommand("something", do_something);
Now, the command "something" is available to any mouse, joystick,
panel, or keyboard bindings. If the bindings pass any arguments, they
will be children of the SGPropertyNode passed in:
void
do_something (const SGPropertyNode * arg)
{
something(arg->getStringValue("foo"), arg->getDoubleValue("bar"));
}
That's pretty-much it. Apologies in advance for not making things any
more complicated.