Redundant loop variable declaration
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2 changed files with 3 additions and 3 deletions
src/FDM/JSBSim
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@ -380,9 +380,9 @@ void Element::Print(int level)
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int i, spaces;
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int i, spaces;
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level+=2;
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level+=2;
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for (int spaces=0; spaces<=level; spaces++) cout << " "; // format output
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for (spaces=0; spaces<=level; spaces++) cout << " "; // format output
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cout << "Element Name: " << name;
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cout << "Element Name: " << name;
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for (int i=0; i<attributes.size(); i++) {
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for (i=0; i<attributes.size(); i++) {
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cout << " " << attribute_key[i] << " = " << attributes[attribute_key[i]];
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cout << " " << attribute_key[i] << " = " << attributes[attribute_key[i]];
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}
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}
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cout << endl;
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cout << endl;
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@ -195,7 +195,7 @@ FGTable::FGTable(FGPropertyManager* propMan, Element* el) : PropertyManager(prop
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// end lookup property code
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// end lookup property code
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tableData = el->FindElement("tableData");
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tableData = el->FindElement("tableData");
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for (int i=0; i<tableData->GetNumDataLines(); i++) {
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for (i=0; i<tableData->GetNumDataLines(); i++) {
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buf << tableData->GetDataLine(i) << string(" ");
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buf << tableData->GetDataLine(i) << string(" ");
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}
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}
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switch (dimension) {
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switch (dimension) {
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