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/Simulator/Objects/fragment.hxx

Nested fgFACE inside fgFRAGMENT since its not used anywhere else.

./Simulator/Objects/material.cxx
./Simulator/Objects/material.hxx
  Made fgMATERIAL and fgMATERIAL_MGR bona fide classes with private
  data members - that should keep the rabble happy :)

./Simulator/Scenery/tilemgr.cxx
  In viewable() delay evaluation of eye[0] and eye[1] in until they're
  actually needed.
  Change to fgTileMgrRender() to call fgMATERIAL_MGR::render_fragments()
  method.

./Include/fg_stl_config.h
./Include/auto_ptr.hxx
  Added support for g++ 2.7.
  Further changes to other files are forthcoming.

Brief summary of changes required for g++ 2.7.
  operator->() not supported by iterators: use (*i).x instead of i->x
  default template arguments not supported,
  <functional> doesn't have mem_fun_ref() needed by callbacks.
  some std include files have different names.
  template member functions not supported.
This commit is contained in:
curt 1998-09-10 19:07:09 +00:00
parent e641ccb51d
commit 42728f52c2
4 changed files with 249 additions and 147 deletions

View file

@ -66,31 +66,22 @@ using namespace std;
class fgTILE; class fgTILE;
class fgMATERIAL; class fgMATERIAL;
class fgFACE {
public:
int n1, n2, n3;
explicit fgFACE( int a = 0, int b =0, int c =0 )
: n1(a), n2(b), n3(c) {}
fgFACE( const fgFACE & image )
: n1(image.n1), n2(image.n2), n3(image.n3) {}
~fgFACE() {}
bool operator < ( const fgFACE & rhs ) { return n1 < rhs.n1; }
};
inline bool
operator == ( const fgFACE& lhs, const fgFACE & rhs )
{
return (lhs.n1 == rhs.n1) && (lhs.n2 == rhs.n2) && (lhs.n3 == rhs.n3);
}
// Object fragment data class // Object fragment data class
class fgFRAGMENT { class fgFRAGMENT {
private:
struct fgFACE {
int n1, n2, n3;
fgFACE( int a = 0, int b =0, int c =0 )
: n1(a), n2(b), n3(c) {}
fgFACE( const fgFACE & image )
: n1(image.n1), n2(image.n2), n3(image.n3) {}
~fgFACE() {}
};
public: public:
// culling data for this object fragment (fine grain culling) // culling data for this object fragment (fine grain culling)
fgPoint3d center; fgPoint3d center;
@ -151,7 +142,7 @@ public:
// operators // operators
fgFRAGMENT & operator = ( const fgFRAGMENT & rhs ); fgFRAGMENT & operator = ( const fgFRAGMENT & rhs );
bool operator < ( const fgFRAGMENT & rhs ) { bool operator < ( const fgFRAGMENT & rhs ) const {
// This is completely arbitrary. It satisfies RW's STL implementation // This is completely arbitrary. It satisfies RW's STL implementation
return bounding_radius < rhs.bounding_radius; return bounding_radius < rhs.bounding_radius;
} }
@ -166,6 +157,13 @@ public:
} }
}; };
inline bool
operator == ( const fgFRAGMENT::fgFACE& lhs,
const fgFRAGMENT::fgFACE& rhs )
{
return (lhs.n1 == rhs.n1) && (lhs.n2 == rhs.n2) && (lhs.n3 == rhs.n3);
}
inline bool inline bool
operator == ( const fgFRAGMENT & lhs, const fgFRAGMENT & rhs ) { operator == ( const fgFRAGMENT & lhs, const fgFRAGMENT & rhs ) {
return (( lhs.center.x - rhs.center.x ) < FG_EPSILON && return (( lhs.center.x - rhs.center.x ) < FG_EPSILON &&
@ -178,6 +176,33 @@ operator == ( const fgFRAGMENT & lhs, const fgFRAGMENT & rhs ) {
// $Log$ // $Log$
// Revision 1.4 1998/09/10 19:07:09 curt
// /Simulator/Objects/fragment.hxx
// Nested fgFACE inside fgFRAGMENT since its not used anywhere else.
//
// ./Simulator/Objects/material.cxx
// ./Simulator/Objects/material.hxx
// Made fgMATERIAL and fgMATERIAL_MGR bona fide classes with private
// data members - that should keep the rabble happy :)
//
// ./Simulator/Scenery/tilemgr.cxx
// In viewable() delay evaluation of eye[0] and eye[1] in until they're
// actually needed.
// Change to fgTileMgrRender() to call fgMATERIAL_MGR::render_fragments()
// method.
//
// ./Include/fg_stl_config.h
// ./Include/auto_ptr.hxx
// Added support for g++ 2.7.
// Further changes to other files are forthcoming.
//
// Brief summary of changes required for g++ 2.7.
// operator->() not supported by iterators: use (*i).x instead of i->x
// default template arguments not supported,
// <functional> doesn't have mem_fun_ref() needed by callbacks.
// some std include files have different names.
// template member functions not supported.
//
// Revision 1.3 1998/09/08 21:40:44 curt // Revision 1.3 1998/09/08 21:40:44 curt
// Updates from Bernie Bright. // Updates from Bernie Bright.
// //

View file

@ -35,20 +35,28 @@
#include <string.h> #include <string.h>
#include "Include/fg_stl_config.h"
#include <Debug/fg_debug.h> #include <Debug/fg_debug.h>
#include <Main/options.hxx> #include <Main/options.hxx>
#include <Misc/fgstream.hxx> #include <Misc/fgstream.hxx>
#include <Main/views.hxx>
#include <Scenery/tile.hxx>
#include "material.hxx" #include "material.hxx"
#include "fragment.hxx"
#include "texload.h" #include "texload.h"
// global material management class // global material management class
fgMATERIAL_MGR material_mgr; fgMATERIAL_MGR material_mgr;
// Constructor // Constructor
fgMATERIAL::fgMATERIAL ( void ) { fgMATERIAL::fgMATERIAL ( void )
alpha = 0; : texture_name(""),
alpha(0),
list_size(0)
{
ambient[0] = ambient[1] = ambient[2] = ambient[3] = 0.0; ambient[0] = ambient[1] = ambient[2] = ambient[3] = 0.0;
diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = 0.0; diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = 0.0;
specular[0] = specular[1] = specular[2] = specular[3] = 0.0; specular[0] = specular[1] = specular[2] = specular[3] = 0.0;
@ -60,11 +68,11 @@ int fgMATERIAL::append_sort_list( fgFRAGMENT *object ) {
if ( list_size < FG_MAX_MATERIAL_FRAGS ) if ( list_size < FG_MAX_MATERIAL_FRAGS )
{ {
list[ list_size++ ] = object; list[ list_size++ ] = object;
return 0; return 1;
} }
else else
{ {
return 1; return 0;
} }
} }
@ -220,6 +228,45 @@ fgMATERIAL_MGR::fgMATERIAL_MGR ( void ) {
} }
void
fgMATERIAL::render_fragments()
{
if ( empty() )
return;
if ( current_options.get_textures() )
{
#ifdef GL_VERSION_1_1
xglBindTexture(GL_TEXTURE_2D, texture_id);
#elif GL_EXT_texture_object
xglBindTextureEXT(GL_TEXTURE_2D, texture_id);
#else
# error port me
#endif
} else {
xglMaterialfv (GL_FRONT, GL_AMBIENT, ambient);
xglMaterialfv (GL_FRONT, GL_DIFFUSE, diffuse);
}
fgTILE* last_tile_ptr = NULL;
for ( size_t i = 0; i < list_size; ++i )
{
fgFRAGMENT* frag_ptr = list[i];
current_view.tris_rendered += frag_ptr->num_faces;
if ( frag_ptr->tile_ptr != last_tile_ptr )
{
// new tile, new translate
xglLoadMatrixd( frag_ptr->tile_ptr->model_view );
}
// Woohoo!!! We finally get to draw something!
// printf(" display_list = %d\n", frag_ptr->display_list);
xglCallList( frag_ptr->display_list );
last_tile_ptr = frag_ptr->tile_ptr;
}
}
// Load a library of material properties // Load a library of material properties
int fgMATERIAL_MGR::load_lib ( void ) { int fgMATERIAL_MGR::load_lib ( void ) {
string material_name; string material_name;
@ -244,18 +291,19 @@ int fgMATERIAL_MGR::load_lib ( void ) {
in.stream() >> material_name >> token; in.stream() >> material_name >> token;
if ( token == '{' ) { if ( token == '{' ) {
cout << "Loading material " << material_name << endl; printf( " Loading material %s\n", material_name.c_str() );
fgMATERIAL m; fgMATERIAL m;
in.stream() >> m; in.stream() >> m;
m.load_texture();
material_mgr.material_map[material_name] = m; material_mgr.material_map[material_name] = m;
} }
} }
for ( iterator it = material_map.begin(); // iterator last = end();
it != material_map.end(); ++it ) // for ( iterator it = begin(); it != last; ++it )
{ // {
it->second.load_texture(); // (*it).second.load_texture();
} // }
return(1); return(1);
} }
@ -263,10 +311,10 @@ int fgMATERIAL_MGR::load_lib ( void ) {
// Initialize the transient list of fragments for each material property // Initialize the transient list of fragments for each material property
void fgMATERIAL_MGR::init_transient_material_lists( void ) { void fgMATERIAL_MGR::init_transient_material_lists( void ) {
for ( iterator it = material_map.begin(); iterator last = end();
it != material_map.end(); ++it ) for ( iterator it = begin(); it != last; ++it )
{ {
it->second.init_sort_list(); (*it).second.init_sort_list();
} }
} }
@ -274,9 +322,9 @@ bool
fgMATERIAL_MGR::find( const string& material, fgMATERIAL*& mtl_ptr ) fgMATERIAL_MGR::find( const string& material, fgMATERIAL*& mtl_ptr )
{ {
iterator it = material_map.find( material ); iterator it = material_map.find( material );
if ( it != material_map.end() ) if ( it != end() )
{ {
mtl_ptr = &(it->second); mtl_ptr = &((*it).second);
return true; return true;
} }
@ -289,7 +337,44 @@ fgMATERIAL_MGR::~fgMATERIAL_MGR ( void ) {
} }
void
fgMATERIAL_MGR::render_fragments()
{
current_view.tris_rendered = 0;
iterator last = end();
for ( iterator current = begin(); current != last; ++current )
(*current).second.render_fragments();
}
// $Log$ // $Log$
// Revision 1.5 1998/09/10 19:07:11 curt
// /Simulator/Objects/fragment.hxx
// Nested fgFACE inside fgFRAGMENT since its not used anywhere else.
//
// ./Simulator/Objects/material.cxx
// ./Simulator/Objects/material.hxx
// Made fgMATERIAL and fgMATERIAL_MGR bona fide classes with private
// data members - that should keep the rabble happy :)
//
// ./Simulator/Scenery/tilemgr.cxx
// In viewable() delay evaluation of eye[0] and eye[1] in until they're
// actually needed.
// Change to fgTileMgrRender() to call fgMATERIAL_MGR::render_fragments()
// method.
//
// ./Include/fg_stl_config.h
// ./Include/auto_ptr.hxx
// Added support for g++ 2.7.
// Further changes to other files are forthcoming.
//
// Brief summary of changes required for g++ 2.7.
// operator->() not supported by iterators: use (*i).x instead of i->x
// default template arguments not supported,
// <functional> doesn't have mem_fun_ref() needed by callbacks.
// some std include files have different names.
// template member functions not supported.
//
// Revision 1.4 1998/09/01 19:03:08 curt // Revision 1.4 1998/09/01 19:03:08 curt
// Changes contributed by Bernie Bright <bbright@c031.aone.net.au> // Changes contributed by Bernie Bright <bbright@c031.aone.net.au>
// - The new classes in libmisc.tgz define a stream interface into zlib. // - The new classes in libmisc.tgz define a stream interface into zlib.

View file

@ -63,7 +63,7 @@ class fgFRAGMENT;
// Material property class // Material property class
class fgMATERIAL { class fgMATERIAL {
public: private:
// OpenGL texture name // OpenGL texture name
GLuint texture_id; GLuint texture_id;
@ -80,11 +80,16 @@ public:
// transient list of objects with this material type (used for sorting // transient list of objects with this material type (used for sorting
// by material to reduce GL state changes when rendering the scene // by material to reduce GL state changes when rendering the scene
fgFRAGMENT * list[FG_MAX_MATERIAL_FRAGS]; fgFRAGMENT * list[FG_MAX_MATERIAL_FRAGS];
int list_size; size_t list_size;
public:
// Constructor // Constructor
fgMATERIAL ( void ); fgMATERIAL ( void );
size_t size() const { return list_size; }
bool empty() const { return list_size == 0; }
// Sorting routines // Sorting routines
void init_sort_list( void ) { void init_sort_list( void ) {
list_size = 0; list_size = 0;
@ -92,10 +97,14 @@ public:
int append_sort_list( fgFRAGMENT *object ); int append_sort_list( fgFRAGMENT *object );
void render_fragments();
void load_texture(); void load_texture();
// Destructor // Destructor
~fgMATERIAL ( void ); ~fgMATERIAL ( void );
friend istream& operator >> ( istream& in, fgMATERIAL& m );
}; };
istream& operator >> ( istream& in, fgMATERIAL& m ); istream& operator >> ( istream& in, fgMATERIAL& m );
@ -110,7 +119,11 @@ public:
typedef container::iterator iterator; typedef container::iterator iterator;
typedef container::const_iterator const_iterator; typedef container::const_iterator const_iterator;
container material_map; iterator begin() { return material_map.begin(); }
const_iterator begin() const { return material_map.begin(); }
iterator end() { return material_map.end(); }
const_iterator end() const { return material_map.end(); }
// Constructor // Constructor
fgMATERIAL_MGR ( void ); fgMATERIAL_MGR ( void );
@ -123,8 +136,14 @@ public:
bool find( const string& material, fgMATERIAL*& mtl_ptr ); bool find( const string& material, fgMATERIAL*& mtl_ptr );
void render_fragments();
// Destructor // Destructor
~fgMATERIAL_MGR ( void ); ~fgMATERIAL_MGR ( void );
private:
container material_map;
}; };
@ -136,6 +155,33 @@ extern fgMATERIAL_MGR material_mgr;
// $Log$ // $Log$
// Revision 1.3 1998/09/10 19:07:12 curt
// /Simulator/Objects/fragment.hxx
// Nested fgFACE inside fgFRAGMENT since its not used anywhere else.
//
// ./Simulator/Objects/material.cxx
// ./Simulator/Objects/material.hxx
// Made fgMATERIAL and fgMATERIAL_MGR bona fide classes with private
// data members - that should keep the rabble happy :)
//
// ./Simulator/Scenery/tilemgr.cxx
// In viewable() delay evaluation of eye[0] and eye[1] in until they're
// actually needed.
// Change to fgTileMgrRender() to call fgMATERIAL_MGR::render_fragments()
// method.
//
// ./Include/fg_stl_config.h
// ./Include/auto_ptr.hxx
// Added support for g++ 2.7.
// Further changes to other files are forthcoming.
//
// Brief summary of changes required for g++ 2.7.
// operator->() not supported by iterators: use (*i).x instead of i->x
// default template arguments not supported,
// <functional> doesn't have mem_fun_ref() needed by callbacks.
// some std include files have different names.
// template member functions not supported.
//
// Revision 1.2 1998/09/01 19:03:09 curt // Revision 1.2 1998/09/01 19:03:09 curt
// Changes contributed by Bernie Bright <bbright@c031.aone.net.au> // Changes contributed by Bernie Bright <bbright@c031.aone.net.au>
// - The new classes in libmisc.tgz define a stream interface into zlib. // - The new classes in libmisc.tgz define a stream interface into zlib.

View file

@ -266,8 +266,6 @@ static int viewable( fgPoint3d *cp, double radius ) {
mat = (double *)(current_view.WORLD_TO_EYE); mat = (double *)(current_view.WORLD_TO_EYE);
eye[0] = (x*mat[0] + y*mat[4] + z*mat[8] + mat[12]) * current_view.slope_x;
eye[1] = (x*mat[1] + y*mat[5] + z*mat[9] + mat[13]) * current_view.slope_y;
eye[2] = x*mat[2] + y*mat[6] + z*mat[10] + mat[14]; eye[2] = x*mat[2] + y*mat[6] + z*mat[10] + mat[14];
// Check near and far clip plane // Check near and far clip plane
@ -277,6 +275,8 @@ static int viewable( fgPoint3d *cp, double radius ) {
return(0); return(0);
} }
eye[0] = (x*mat[0] + y*mat[4] + z*mat[8] + mat[12]) * current_view.slope_x;
// check right and left clip plane (from eye perspective) // check right and left clip plane (from eye perspective)
x1 = radius * current_view.fov_x_clip; x1 = radius * current_view.fov_x_clip;
if( (eye[2] > -(eye[0]+x1)) || (eye[2] > (eye[0]-x1)) ) if( (eye[2] > -(eye[0]+x1)) || (eye[2] > (eye[0]-x1)) )
@ -284,6 +284,8 @@ static int viewable( fgPoint3d *cp, double radius ) {
return(0); return(0);
} }
eye[1] = (x*mat[1] + y*mat[5] + z*mat[9] + mat[13]) * current_view.slope_y;
// check bottom and top clip plane (from eye perspective) // check bottom and top clip plane (from eye perspective)
y1 = radius * current_view.fov_y_clip; y1 = radius * current_view.fov_y_clip;
if( (eye[2] > -(eye[1]+y1)) || (eye[2] > (eye[1]-y1)) ) if( (eye[2] > -(eye[1]+y1)) || (eye[2] > (eye[1]-y1)) )
@ -302,12 +304,17 @@ static int viewable( fgPoint3d *cp, double radius ) {
v = &current_view; v = &current_view;
MAT3_SET_HVEC(world, cp->x, cp->y, cp->z, 1.0); MAT3_SET_HVEC(world, cp->x, cp->y, cp->z, 1.0);
MAT3mult_vec(eye, world, v->WORLD_TO_EYE); // MAT3mult_vec(eye, world, v->WORLD_TO_EYE);
// printf( "\nworld -> eye = %.2f %.2f %.2f radius = %.2f\n", // printf( "\nworld -> eye = %.2f %.2f %.2f radius = %.2f\n",
// eye[0], eye[1], eye[2], radius); // eye[0], eye[1], eye[2], radius);
// Use lazy evaluation for calculating eye hvec.
#define vec world
#define mat v->WORLD_TO_EYE
eye[2] = vec[0]*mat[0][2]+vec[1]*mat[1][2]+vec[2]*mat[2][2]+mat[3][2];
// Check near clip plane // Check near clip plane
if ( eye[2] - radius > 0.0 ) { if ( eye[2] > radius ) {
return(0); return(0);
} }
@ -321,58 +328,32 @@ static int viewable( fgPoint3d *cp, double radius ) {
x1 = v->cos_fov_x * radius; x1 = v->cos_fov_x * radius;
y1 = v->sin_fov_x * radius; y1 = v->sin_fov_x * radius;
slope = v->slope_x; slope = v->slope_x;
x0 = x1 - y1 / slope; eye[0] = vec[0]*mat[0][0]+vec[1]*mat[1][0]+vec[2]*mat[2][0]+mat[3][0];
// printf("(r) x1 = %.2f y1 = %.2f\n", x1, y1); if ( eye[2] > ((slope * (eye[0] - x1)) + y1) ) {
// printf("eye[0] = %.2f eye[2] = %.2f\n", eye[0], eye[2]); return( false );
// printf("(r) x0 = %.2f slope_x = %.2f radius = %.2f\n",
// x0, slope, radius);
if ( eye[2] > slope * (eye[0] - x0) ) {
return(0);
} }
// check left clip plane (from eye perspective) // check left clip plane (from eye perspective)
x1 = -x1; if ( eye[2] > -((slope * (eye[0] + x1)) - y1) ) {
slope = -slope; return( false );
x0 = x1 - y1 / slope;
// printf("(r) x1 = %.2f y1 = %.2f\n", x1, y1);
// printf("eye[0] = %.2f eye[2] = %.2f\n", eye[0], eye[2]);
// printf("(r) x0 = %.2f slope_x = %.2f radius = %.2f\n",
// x0, slope, radius);
if ( eye[2] > slope * (eye[0] - x0) ) {
return(0);
} }
// check bottom clip plane (from eye perspective) // check bottom clip plane (from eye perspective)
x1 = -(v->cos_fov_y) * radius; x1 = -(v->cos_fov_y) * radius;
y1 = v->sin_fov_y * radius; y1 = v->sin_fov_y * radius;
slope = v->slope_y; slope = v->slope_y;
x0 = x1 - y1 / slope; eye[1] = vec[0]*mat[0][1]+vec[1]*mat[1][1]+vec[2]*mat[2][1]+mat[3][1];
#undef vec
#undef mat
// printf("(r) x1 = %.2f y1 = %.2f\n", x1, y1); if ( eye[2] > ((slope * (eye[1] - x1)) + y1) ) {
// printf("eye[1] = %.2f eye[2] = %.2f\n", eye[1], eye[2]); return( false );
// printf("(r) x0 = %.2f slope_y = %.2f radius = %.2f\n",
// x0, slope, radius);
if ( eye[2] > slope * (eye[1] - x0) ) {
return(0);
} }
// check top clip plane (from eye perspective) // check top clip plane (from eye perspective)
x1 = -x1; if ( eye[2] > -((slope * (eye[1] + x1)) - y1) ) {
slope = -slope; return( false );
x0 = x1 - y1 / slope;
// printf("(r) x1 = %.2f y1 = %.2f\n", x1, y1);
// printf("eye[1] = %.2f eye[2] = %.2f\n", eye[1], eye[2]);
// printf("(r) x0 = %.2f slope_y = %.2f radius = %.2f\n",
// x0, slope, radius);
if ( eye[2] > slope * (eye[1] - x0) ) {
return(0);
} }
#endif // defined( USE_FAST_FOV_CLIP ) #endif // defined( USE_FAST_FOV_CLIP )
@ -669,10 +650,7 @@ void fgTileMgrRender( void ) {
mtl_ptr = frag_ptr->material_ptr; mtl_ptr = frag_ptr->material_ptr;
// printf(" lookup = %s\n", mtl_ptr->texture_name); // printf(" lookup = %s\n", mtl_ptr->texture_name);
if ( mtl_ptr->list_size < FG_MAX_MATERIAL_FRAGS ) { if ( ! mtl_ptr->append_sort_list( frag_ptr ) ) {
mtl_ptr->list[mtl_ptr->list_size] = frag_ptr;
(mtl_ptr->list_size)++;
} else {
fgPrintf( FG_TERRAIN, FG_ALERT, fgPrintf( FG_TERRAIN, FG_ALERT,
"Overran material sorting array\n" ); "Overran material sorting array\n" );
} }
@ -705,72 +683,40 @@ void fgTileMgrRender( void ) {
// Pass 2 // Pass 2
// traverse the transient per-material fragment lists and render // traverse the transient per-material fragment lists and render
// out all fragments for each material property. // out all fragments for each material property.
map < string, fgMATERIAL, less<string> > :: iterator mapcurrent =
material_mgr.material_map.begin();
map < string, fgMATERIAL, less<string> > :: iterator maplast =
material_mgr.material_map.end();
xglPushMatrix(); xglPushMatrix();
material_mgr.render_fragments();
for ( ; mapcurrent != maplast; ++mapcurrent ) {
// (char *)key = (*mapcurrent).first;
// (fgMATERIAL)value = (*mapcurrent).second;
mtl_ptr = &(*mapcurrent).second;
last_tile_ptr = NULL;
size = mtl_ptr->list_size;
if ( size > 0 ) {
if ( textures ) {
#ifdef GL_VERSION_1_1
xglBindTexture(GL_TEXTURE_2D, mtl_ptr->texture_id);
#elif GL_EXT_texture_object
xglBindTextureEXT(GL_TEXTURE_2D, mtl_ptr->texture_id);
#else
# error port me
#endif
} else {
xglMaterialfv (GL_FRONT, GL_AMBIENT, mtl_ptr->ambient);
xglMaterialfv (GL_FRONT, GL_DIFFUSE, mtl_ptr->diffuse);
}
// printf("traversing = %s, size = %d\n",
// mtl_ptr->texture_name, size);
for ( i = 0; i < size; i++ ) {
frag_ptr = mtl_ptr->list[i];
// count up the number of polygons we are drawing in
// case someone is interested.
total_faces += frag_ptr->num_faces;
if ( frag_ptr->tile_ptr == last_tile_ptr ) {
// same tile as last time, no transform necessary
} else {
// new tile, new translate
// xglLoadMatrixf( frag_ptr->matrix );
t = frag_ptr->tile_ptr;
xglLoadMatrixd(t->model_view );
}
// Woohoo!!! We finally get to draw something!
// printf(" display_list = %d\n", frag_ptr->display_list);
xglCallList(frag_ptr->display_list);
last_tile_ptr = frag_ptr->tile_ptr;
}
}
}
xglPopMatrix(); xglPopMatrix();
v->tris_rendered = total_faces;
fgPrintf( FG_TERRAIN, FG_DEBUG, "Rendered %d polygons this frame.\n",
total_faces);
} }
// $Log$ // $Log$
// Revision 1.35 1998/09/10 19:07:16 curt
// /Simulator/Objects/fragment.hxx
// Nested fgFACE inside fgFRAGMENT since its not used anywhere else.
//
// ./Simulator/Objects/material.cxx
// ./Simulator/Objects/material.hxx
// Made fgMATERIAL and fgMATERIAL_MGR bona fide classes with private
// data members - that should keep the rabble happy :)
//
// ./Simulator/Scenery/tilemgr.cxx
// In viewable() delay evaluation of eye[0] and eye[1] in until they're
// actually needed.
// Change to fgTileMgrRender() to call fgMATERIAL_MGR::render_fragments()
// method.
//
// ./Include/fg_stl_config.h
// ./Include/auto_ptr.hxx
// Added support for g++ 2.7.
// Further changes to other files are forthcoming.
//
// Brief summary of changes required for g++ 2.7.
// operator->() not supported by iterators: use (*i).x instead of i->x
// default template arguments not supported,
// <functional> doesn't have mem_fun_ref() needed by callbacks.
// some std include files have different names.
// template member functions not supported.
//
// Revision 1.34 1998/09/09 20:58:09 curt // Revision 1.34 1998/09/09 20:58:09 curt
// Tweaks to loop constructs with STL usage. // Tweaks to loop constructs with STL usage.
// //