Migrate FlightGear code to use "#include SG_GL*" defined in
"#include <simgear/compiler.h>".
This commit is contained in:
parent
225af83b32
commit
4214cd6c10
16 changed files with 46 additions and 37 deletions
16
configure.ac
16
configure.ac
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@ -231,22 +231,6 @@ else
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AC_DEFINE([PU_USE_GLUT], 1, [Define to use glut])
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fi
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dnl check for glut location
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AC_CHECK_HEADER(GL/glut.h)
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if test "x$ac_cv_header_GL_glut_h" = "xyes"; then
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AC_DEFINE([FG_GLUT_H], <GL/glut.h>, [Define as glut.h include location])
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else
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AC_CHECK_HEADER(GLUT/glut.h)
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if test "x$ac_cv_header_GLUT_glut_h" = "xyes"; then
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AC_DEFINE([FG_GLUT_H], <GLUT/glut.h>, [Define as glut.h include location])
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else
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if test "x$enable_sdl" != "xyes"; then
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echo "Neither GL/glut.h nor GLUT/glut.h found. Cannot continue"
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exit
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fi
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fi
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fi
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dnl check for OpenGL related libraries
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case "${host}" in
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*-*-cygwin* | *-*-mingw32*)
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@ -26,7 +26,9 @@
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# include <windows.h>
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#endif
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#include <GL/glu.h>
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#include <simgear/compiler.h>
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#include SG_GLU_H
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#include <simgear/props/props.hxx>
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@ -29,7 +29,9 @@
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# include <windows.h>
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#endif
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#include <GL/glu.h>
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#include <simgear/compiler.h>
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#include SG_GLU_H
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#include <stdlib.h>
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#include <stdio.h>
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@ -44,7 +44,7 @@
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#include <stdio.h> // char related functions
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#include <string.h> // strcmp()
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#include <GL/glu.h>
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#include SG_GLU_H
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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@ -29,7 +29,9 @@
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#include <stdio.h> // sprintf
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#include <string.h>
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#include <GL/glu.h>
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#include <simgear/compiler.h>
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#include SG_GLU_H
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#include <plib/ssg.h>
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#include <plib/fnt.h>
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@ -40,7 +40,7 @@
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# include <windows.h>
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#endif
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#include <GL/gl.h>
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#include SG_GL_H
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#if defined(FX) && defined(XMESA)
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# include <GL/xmesa.h>
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@ -1,6 +1,7 @@
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#include <iostream>
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#include <GL/gl.h>
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#include <simgear/compiler.h>
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#include SG_GL_H
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#include <plib/pw.h>
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#include <plib/pu.h>
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#include <simgear/props/props.hxx>
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@ -1,16 +1,16 @@
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// The mac puts this in a weird location (GLUT/glut.h), so the
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// configure script detects the location and defines it as a macro.
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#ifndef _MSC_VER // MSVC really needs a definition for wchar_t
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#define _WCHAR_T_DEFINED 1 // Glut needs this, or else it tries to
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// redefine it
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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# include FG_GLUT_H
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#else
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# include <GL/glut.h>
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#endif
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#include <simgear/compiler.h>
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#include SG_GLUT_H
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#include <plib/pu.h>
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#include "fg_props.hxx"
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@ -36,7 +36,9 @@
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#include <string.h>
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#include <GL/glu.h>
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#include <simgear/compiler.h>
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#include SG_GLU_H
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#include <simgear/debug/logstream.hxx>
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#include <simgear/screen/texture.hxx>
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@ -48,8 +48,8 @@ public:
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float phi; // roll (radians)
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float theta; // pitch (radians)
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float psi; // yaw or true heading (radians)
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float alpha; // angle of attack
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float beta; // side slip angle
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float alpha; // angle of attack (radians)
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float beta; // side slip angle (radians)
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// Velocities
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float phidot; // roll rate (radians/sec)
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@ -30,10 +30,10 @@
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# include <windows.h>
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#endif
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#include <GL/gl.h>
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#include <simgear/compiler.h>
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#include SG_GL_H
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#ifdef SG_MATH_EXCEPTION_CLASH
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# define exception c_exception
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#endif
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@ -38,7 +38,9 @@
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# include <windows.h>
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#endif
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#include <GL/gl.h>
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#include <simgear/compiler.h>
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#include SG_GL_H
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#include <plib/sg.h> // plib include
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@ -8,7 +8,9 @@
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#include <stdio.h>
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#include FG_GLUT_H
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#include <simgear/compiler.h>
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#include SG_GLUT_H
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int main() {
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@ -18,7 +18,9 @@ Date: Fri, 24 Apr 1998 07:33:51 -0800
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#include <stdio.h>
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#include <stdlib.h>
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#include FG_GLUT_H
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#include <simgear/compiler.h>
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#include SG_GLUT_H
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void getPrints ( GLenum token, char *string )
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@ -10,7 +10,9 @@
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#include <stdio.h>
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#include <math.h>
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#include FG_GLUT_H
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#include <simgear/compiler.h>
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#include SG_GLUT_H
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#define TEXRES_X 256
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#define TEXRES_Y 256
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@ -1,5 +1,13 @@
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <iostream>
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#include <GL/glut.h>
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#include SG_GLUT_H
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#include <plib/ssg.h>
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using std::cerr;
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