extract loop body into separate function to later allow model addition
at runtime; remove Nasal support for now (the model loader is currently initialized before the Nasal subsystem is available)
This commit is contained in:
parent
7845f33c74
commit
40f2294539
2 changed files with 57 additions and 51 deletions
|
@ -18,7 +18,6 @@
|
||||||
|
|
||||||
#include <Main/fg_props.hxx>
|
#include <Main/fg_props.hxx>
|
||||||
#include <Scenery/scenery.hxx>
|
#include <Scenery/scenery.hxx>
|
||||||
#include <Scripting/NasalSys.hxx>
|
|
||||||
|
|
||||||
|
|
||||||
#include "modelmgr.hxx"
|
#include "modelmgr.hxx"
|
||||||
|
@ -45,70 +44,75 @@ FGModelMgr::init ()
|
||||||
{
|
{
|
||||||
vector<SGPropertyNode_ptr> model_nodes =
|
vector<SGPropertyNode_ptr> model_nodes =
|
||||||
fgGetNode("/models", true)->getChildren("model");
|
fgGetNode("/models", true)->getChildren("model");
|
||||||
for (unsigned int i = 0; i < model_nodes.size(); i++) {
|
|
||||||
SGPropertyNode * node = model_nodes[i];
|
for (unsigned int i = 0; i < model_nodes.size(); i++)
|
||||||
SG_LOG(SG_GENERAL, SG_INFO,
|
add_model(model_nodes[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
FGModelMgr::add_model (SGPropertyNode * node)
|
||||||
|
{
|
||||||
|
SG_LOG(SG_GENERAL, SG_INFO,
|
||||||
"Adding model " << node->getStringValue("name", "[unnamed]"));
|
"Adding model " << node->getStringValue("name", "[unnamed]"));
|
||||||
Instance * instance = new Instance;
|
Instance * instance = new Instance;
|
||||||
SGModelPlacement *model = new SGModelPlacement;
|
SGModelPlacement *model = new SGModelPlacement;
|
||||||
instance->model = model;
|
instance->model = model;
|
||||||
ssgBranch *object
|
ssgBranch *object
|
||||||
= sgLoad3DModel( globals->get_fg_root(),
|
= sgLoad3DModel( globals->get_fg_root(),
|
||||||
node->getStringValue("path",
|
node->getStringValue("path",
|
||||||
"Models/Geometry/glider.ac"),
|
"Models/Geometry/glider.ac"),
|
||||||
globals->get_props(),
|
globals->get_props(),
|
||||||
globals->get_sim_time_sec(), 0, new FGNasalModelData );
|
globals->get_sim_time_sec() );
|
||||||
model->init( object );
|
model->init( object );
|
||||||
|
|
||||||
// Set position and orientation either
|
// Set position and orientation either
|
||||||
// indirectly through property refs
|
// indirectly through property refs
|
||||||
// or directly with static values.
|
// or directly with static values.
|
||||||
SGPropertyNode * child = node->getChild("longitude-deg-prop");
|
SGPropertyNode * child = node->getChild("longitude-deg-prop");
|
||||||
if (child != 0)
|
if (child != 0)
|
||||||
instance->lon_deg_node = fgGetNode(child->getStringValue(), true);
|
instance->lon_deg_node = fgGetNode(child->getStringValue(), true);
|
||||||
else
|
else
|
||||||
model->setLongitudeDeg(node->getDoubleValue("longitude-deg"));
|
model->setLongitudeDeg(node->getDoubleValue("longitude-deg"));
|
||||||
|
|
||||||
child = node->getChild("latitude-deg-prop");
|
child = node->getChild("latitude-deg-prop");
|
||||||
if (child != 0)
|
if (child != 0)
|
||||||
instance->lat_deg_node = fgGetNode(child->getStringValue(), true);
|
instance->lat_deg_node = fgGetNode(child->getStringValue(), true);
|
||||||
else
|
else
|
||||||
model->setLatitudeDeg(node->getDoubleValue("latitude-deg"));
|
model->setLatitudeDeg(node->getDoubleValue("latitude-deg"));
|
||||||
|
|
||||||
child = node->getChild("elevation-ft-prop");
|
child = node->getChild("elevation-ft-prop");
|
||||||
if (child != 0)
|
if (child != 0)
|
||||||
instance->elev_ft_node = fgGetNode(child->getStringValue(), true);
|
instance->elev_ft_node = fgGetNode(child->getStringValue(), true);
|
||||||
else
|
else
|
||||||
model->setElevationFt(node->getDoubleValue("elevation-ft"));
|
model->setElevationFt(node->getDoubleValue("elevation-ft"));
|
||||||
|
|
||||||
child = node->getChild("roll-deg-prop");
|
child = node->getChild("roll-deg-prop");
|
||||||
if (child != 0)
|
if (child != 0)
|
||||||
instance->roll_deg_node = fgGetNode(child->getStringValue(), true);
|
instance->roll_deg_node = fgGetNode(child->getStringValue(), true);
|
||||||
else
|
else
|
||||||
model->setRollDeg(node->getDoubleValue("roll-deg"));
|
model->setRollDeg(node->getDoubleValue("roll-deg"));
|
||||||
|
|
||||||
child = node->getChild("pitch-deg-prop");
|
child = node->getChild("pitch-deg-prop");
|
||||||
if (child != 0)
|
if (child != 0)
|
||||||
instance->pitch_deg_node = fgGetNode(child->getStringValue(), true);
|
instance->pitch_deg_node = fgGetNode(child->getStringValue(), true);
|
||||||
else
|
else
|
||||||
model->setPitchDeg(node->getDoubleValue("pitch-deg"));
|
model->setPitchDeg(node->getDoubleValue("pitch-deg"));
|
||||||
|
|
||||||
child = node->getChild("heading-deg-prop");
|
child = node->getChild("heading-deg-prop");
|
||||||
if (child != 0)
|
if (child != 0)
|
||||||
instance->heading_deg_node = fgGetNode(child->getStringValue(), true);
|
instance->heading_deg_node = fgGetNode(child->getStringValue(), true);
|
||||||
else
|
else
|
||||||
model->setHeadingDeg(node->getDoubleValue("heading-deg"));
|
model->setHeadingDeg(node->getDoubleValue("heading-deg"));
|
||||||
|
|
||||||
// Add this model to the global scene graph
|
// Add this model to the global scene graph
|
||||||
globals->get_scenery()->get_scene_graph()->addKid(model->getSceneGraph());
|
globals->get_scenery()->get_scene_graph()->addKid(model->getSceneGraph());
|
||||||
|
|
||||||
// Register that one at the scenery manager
|
// Register that one at the scenery manager
|
||||||
globals->get_scenery()->register_placement_transform(model->getTransform());
|
globals->get_scenery()->register_placement_transform(model->getTransform());
|
||||||
|
|
||||||
|
|
||||||
// Save this instance for updating
|
// Save this instance for updating
|
||||||
add_instance(instance);
|
add_instance(instance);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
|
|
@ -64,6 +64,8 @@ public:
|
||||||
virtual void unbind ();
|
virtual void unbind ();
|
||||||
virtual void update (double dt);
|
virtual void update (double dt);
|
||||||
|
|
||||||
|
virtual void add_model (SGPropertyNode * node);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Add an instance of a dynamic model to the manager.
|
* Add an instance of a dynamic model to the manager.
|
||||||
*
|
*
|
||||||
|
|
Loading…
Add table
Reference in a new issue