Allow any number of cameras as render stages for a single viewport
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19e7163971
commit
400129ae15
3 changed files with 86 additions and 48 deletions
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@ -182,10 +182,28 @@ namespace flightgear
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{
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void CameraInfo::updateCameras()
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{
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if (camera.valid())
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camera->getViewport()->setViewport(x, y, width, height);
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if (farCamera.valid())
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farCamera->getViewport()->setViewport(x, y, width, height);
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for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii ) {
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float f = ii->second.scaleFactor;
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ii->second.camera->getViewport()->setViewport(x*f, y*f, width*f, height*f);
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}
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}
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osg::Camera* CameraInfo::getCamera(CameraKind k) const
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{
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CameraMap::const_iterator ii = cameras.find( k );
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if (ii == cameras.end())
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return 0;
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return ii->second.camera.get();
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}
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osg::Camera* CameraInfo::getMainCamera() const
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{
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return cameras.find( MAIN_CAMERA )->second.camera.get();
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}
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int CameraInfo::getMainSlaveIndex() const
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{
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return cameras.find( MAIN_CAMERA )->second.slaveIndex;
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}
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void CameraGroup::update(const osg::Vec3d& position,
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@ -198,12 +216,12 @@ void CameraGroup::update(const osg::Vec3d& position,
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double masterZoomFactor = zoomFactor();
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for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
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const CameraInfo* info = i->get();
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const View::Slave& slave = _viewer->getSlave(info->slaveIndex);
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const View::Slave& slave = _viewer->getSlave(info->getMainSlaveIndex());
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#if SG_OSG_VERSION_LESS_THAN(3,0,0)
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// refreshes camera viewports (for now)
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info->updateCameras();
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#endif
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Camera* camera = info->camera.get();
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Camera* camera = info->getMainCamera();
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Matrix viewMatrix;
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if (info->flags & GUI) {
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@ -226,8 +244,9 @@ void CameraGroup::update(const osg::Vec3d& position,
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// The already known projection and view matrix of the parent camera
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const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
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osg::Matrix pP = parentInfo->camera->getProjectionMatrix();
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osg::Matrix pR = parentInfo->camera->getViewMatrix();
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RenderStageInfo prsi = parentInfo->cameras.find(CameraInfo::MAIN_CAMERA)->second;
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osg::Matrix pP = prsi.camera->getProjectionMatrix();
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osg::Matrix pR = prsi.camera->getViewMatrix();
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// And the projection matrix derived from P0 so that the reference points match
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projectionMatrix = relativeProjection(P0, R, info->thisReference,
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@ -245,10 +264,11 @@ void CameraGroup::update(const osg::Vec3d& position,
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projectionMatrix = masterProj * slave._projectionOffset;
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}
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if (!info->farCamera.valid()) {
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CameraInfo::CameraMap::const_iterator ii = info->cameras.find(CameraInfo::FAR_CAMERA);
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if (ii == info->cameras.end() || !ii->second.camera.valid()) {
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camera->setProjectionMatrix(projectionMatrix);
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} else {
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Camera* farCamera = info->farCamera.get();
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Camera* farCamera = ii->second.camera;
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farCamera->setViewMatrix(viewMatrix);
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double left, right, bottom, top, parentNear, parentFar;
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projectionMatrix.getFrustum(left, right, bottom, top,
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@ -296,7 +316,8 @@ double CameraGroup::getMasterAspectRatio() const
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const CameraInfo* info = _cameras.front();
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const osg::Viewport* viewport = info->camera->getViewport();
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osg::Camera* camera = info->cameras.find(CameraInfo::MAIN_CAMERA)->second.camera.get();
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const osg::Viewport* viewport = camera->getViewport();
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if (!viewport) {
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return 0.0;
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}
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@ -857,7 +878,7 @@ CameraInfo* CameraGroup::buildGUICamera(SGPropertyNode* cameraNode,
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buildViewport(result, viewportNode, window->gc->getTraits());
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// Disable statistics for the GUI camera.
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result->camera->setStats(0);
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result->getMainCamera()->setStats(0);
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result->updateCameras();
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return result;
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}
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@ -890,17 +911,19 @@ void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
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CameraInfo* info = i->get();
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if (info->flags & GUI)
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continue;
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if (info->farCamera.valid() && info->farCamera->getNodeMask() != 0) {
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info->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
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info->camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
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info->camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
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info->farCamera->setCullMask(nm);
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info->farCamera->setCullMaskLeft(nm);
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info->farCamera->setCullMaskRight(nm);
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osg::ref_ptr<osg::Camera> farCamera = info->getCamera(CameraInfo::FAR_CAMERA);
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osg::Camera* camera = info->getMainCamera();
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if (farCamera.valid() && farCamera->getNodeMask() != 0) {
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camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
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camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
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camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
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farCamera->setCullMask(nm);
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farCamera->setCullMaskLeft(nm);
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farCamera->setCullMaskRight(nm);
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} else {
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info->camera->setCullMask(nm);
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info->camera->setCullMaskLeft(nm);
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info->camera->setCullMaskRight(nm);
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camera->setCullMask(nm);
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camera->setCullMaskLeft(nm);
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camera->setCullMaskRight(nm);
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}
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}
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}
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@ -909,7 +932,7 @@ void CameraGroup::resized()
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{
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for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
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CameraInfo *info = i->get();
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const Viewport* viewport = info->camera->getViewport();
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const Viewport* viewport = info->getMainCamera()->getViewport();
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info->x = viewport->x();
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info->y = viewport->y();
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info->width = viewport->width();
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@ -936,7 +959,7 @@ Camera* getGUICamera(CameraGroup* cgroup)
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return NULL;
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}
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return info->camera.get();
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return info->getMainCamera();
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}
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static bool computeCameraIntersection(const CameraInfo* cinfo,
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@ -951,7 +974,7 @@ static bool computeCameraIntersection(const CameraInfo* cinfo,
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if (!(cinfo->flags & CameraGroup::DO_INTERSECTION_TEST))
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return false;
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const Camera* camera = cinfo->camera.get();
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const Camera* camera = cinfo->getMainCamera();
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if (camera->getGraphicsContext() != ea->getGraphicsContext())
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return false;
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@ -969,10 +992,11 @@ static bool computeCameraIntersection(const CameraInfo* cinfo,
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Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
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* windowMat);
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Matrix endPtMat;
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if (!cinfo->farCamera.valid() || cinfo->farCamera->getNodeMask() == 0)
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const Camera* farCamera = cinfo->getCamera( CameraInfo::FAR_CAMERA );
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if (!farCamera || farCamera->getNodeMask() == 0)
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endPtMat = startPtMat;
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else
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endPtMat = Matrix::inverse(cinfo->farCamera->getProjectionMatrix()
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endPtMat = Matrix::inverse(farCamera->getProjectionMatrix()
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* windowMat);
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start = start * startPtMat;
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start /= start.w();
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@ -46,18 +46,37 @@ namespace flightgear
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class GraphicsWindow;
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struct RenderStageInfo {
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RenderStageInfo(osg::Camera* camera_ = 0, int si = -1)
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: camera(camera_), slaveIndex(si), scaleFactor(1.0f)
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{
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}
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osg::ref_ptr<osg::Camera> camera;
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int slaveIndex;
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float scaleFactor;
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};
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/** A wrapper around osg::Camera that contains some extra information.
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*/
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struct CameraInfo : public osg::Referenced
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{
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CameraInfo(unsigned flags_, osg::Camera* camera_ = 0)
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: flags(flags_), camera(camera_), slaveIndex(-1), farSlaveIndex(-1),
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: flags(flags_),
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x(0.0), y(0.0), width(0.0), height(0.0),
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physicalWidth(0), physicalHeight(0), bezelHeightTop(0),
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bezelHeightBottom(0), bezelWidthLeft(0), bezelWidthRight(0),
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relativeCameraParent(~0u)
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{
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cameras.insert( std::make_pair( MAIN_CAMERA, camera_ ) );
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}
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enum CameraKind {
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MAIN_CAMERA,
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FAR_CAMERA
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};
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typedef std::map<CameraKind,RenderStageInfo> CameraMap;
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/** Update and resize cameras
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*/
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void updateCameras();
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@ -67,18 +86,13 @@ struct CameraInfo : public osg::Referenced
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/** Properties of the camera. @see CameraGroup::Flags.
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*/
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unsigned flags;
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/** the camera object
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/** the camera objects
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*/
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osg::ref_ptr<osg::Camera> camera;
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/** camera for rendering far field, if needed
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*/
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osg::ref_ptr<osg::Camera> farCamera;
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/** Index of this camera in the osgViewer::Viewer slave list.
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*/
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int slaveIndex;
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/** index of far camera in slave list
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*/
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int farSlaveIndex;
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CameraMap cameras;
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void addCamera( CameraKind k, osg::Camera* c, int si = -1 ) { cameras[k] = RenderStageInfo(c,si); }
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osg::Camera* getCamera(CameraKind k) const;
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osg::Camera* getMainCamera() const;
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int getMainSlaveIndex() const;
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/** Viewport parameters.
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*/
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double x;
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@ -575,17 +575,17 @@ FGRenderer::buildClassicalPipeline(flightgear::CameraGroup* cgroup, unsigned fla
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}
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cgroup->getViewer()->addSlave(farCamera, projection, view, useMasterSceneData);
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installCullVisitor(farCamera);
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info->farCamera = farCamera;
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info->farSlaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
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farCamera->setRenderOrder(Camera::POST_RENDER, info->farSlaveIndex);
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int farSlaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
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info->addCamera( CameraInfo::FAR_CAMERA, farCamera, farSlaveIndex );
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farCamera->setRenderOrder(Camera::POST_RENDER, farSlaveIndex);
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camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
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camera->setClearMask(GL_DEPTH_BUFFER_BIT);
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}
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cgroup->getViewer()->addSlave(camera, projection, view, useMasterSceneData);
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installCullVisitor(camera);
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info->camera = camera;
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info->slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
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camera->setRenderOrder(Camera::POST_RENDER, info->slaveIndex);
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int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
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info->addCamera( CameraInfo::MAIN_CAMERA, camera, slaveIndex );
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camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
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cgroup->addCamera(info);
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return info;
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}
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@ -602,9 +602,9 @@ FGRenderer::buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flag
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Camera* farCamera = 0;
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cgroup->getViewer()->addSlave(camera, projection, view, false);
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installCullVisitor(camera);
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info->camera = camera;
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info->slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
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camera->setRenderOrder(Camera::POST_RENDER, info->slaveIndex);
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int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
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info->addCamera( CameraInfo::MAIN_CAMERA, camera, slaveIndex );
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camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
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cgroup->addCamera(info);
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return info;
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}
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