completely rewrite README.Linux, as the old version was uselessly outdated
( http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=574173 was one of several problems)
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I. GENERAL LINUX INSTRUCTIONS
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Installing FlightGear on Linux
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==============================
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This is a short description of the things that need to be done to get
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FlightGear up and running under Linux.
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1. Prerequisites:
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- You need to understand the concepts of 3D acceleration under Linux
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and the needed libraries. You will need to install and configure
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accelerated drivers for your specific video card. It is beyond the
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scope of this document to describe the process for your specific
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video card.
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More and more distributions are coming out with pre-packaged drivers
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so look around (just in case) before you go out and build software
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yourself.
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Here are some potentially useful sites, but be careful and find the
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specific instructions for your specific video card and distribution:
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http://www.thedukeofurl.org/reviews/misc/3dlinux/
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http://www.linux3d.net/
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http://dri.sourceforge.net/
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http://www.nvidia.com
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http://glide.xxedgexx.com/
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Without accelerated 3d rendering, FlightGear could never run at
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decent frame rates, even on the fastest CPU's.
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- You will need the GLUT library version 3.7 (or greater, aka
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GameGLUT) installed.
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Grab it at:
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http://reality.sgi.com/opengl/glut3/glut3.html
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Note: glut-3.7 is included with Mesa 3.x so if you've already
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grabbed the latest version of mesa, you should have everything you
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need.
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Alternatively, you can use the 3D-stuff that came along with your
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Linux distribution. At least RedHat (5.3 and later) and S.u.S.E. 6.0
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(or later) may contain all the things you need depending again on
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your video card.
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- Steve Baker's plib library. Get it from:
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http://plib.sf.net
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... and follow the instructions there to install it.
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- SimGear. Get it from:
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http://www.simgear.org
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... and follow the instructions there to install it.
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2. Build FlightGear:
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You will need the following files:
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FlightGear-x.xx.tar.gz (source code)
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which can be found under:
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ftp://flightgear.sourceforge.net/pub/flightgear/Source
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and the base package located at:
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ftp://flightgear.sourceforge.net/pub/flightgear/Shared/
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the file is called
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fgfs-base-x.xx.tar.gz (data files)
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Ok, now that you got all the stuff, let's proceed towards installation.
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Unpack FlightGear-x.xx.tar.gz using :
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tar xvfz FlightGear-x.xx.tar.gz
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and cd info FlightGear-x.xx. Run:
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./configure
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and wait a few minutes. configure knows about a lot of
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options. Have a look at the file INSTALL in the FlightGear source
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directory to learn about them. If run without options, configure
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assumes that you will install the data files under
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/usr/local/share/FlightGear. Assuming configure finished
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successfully, simply run
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make
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and wait for the make process to finish. Now become root (for
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example by using the su command) and type
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make install
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This will install the binaries in /usr/local/bin. Notice that the
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name of the FlightGear binary is "fgfs".
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3. Install the data files
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Change to /usr/local/lib
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tar xvfz WHERE_YOU_DOWNLOADED_THE_FILES/fgfs-base-x.xx.tar.gz
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That's it...
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4. Fly!
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If everything went ok, simply type
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runfgfs
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at the prompt. You should see the FlightGear splash-screen and a
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few seconds later you'll find youself somewhere in the desert,
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ready for take-off.
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5. Strange things happen...
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We have mailing lists set up for specific FlightGear problems,
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bugs, and questions. Please see the flightgear web page for
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details.
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6. Conclusion
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I hope this document provides some help. If it does, send
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virtual/real beer to me, if not flame me!
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Bernhard H. Buckel
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<buckel@wmad95.mathematik.uni-wuerzburg.de>
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Updated by Curtis Olson <http://www.flightgear.org/~curt> 6/26/2001
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II. RedHat Linux Notes
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=======================
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Summary: There are known problems with the versions of libstdc++ that
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ships with both RedHat-5.1 and RedHat-5.2. You need to upgrade your
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libstdc++ before attempting to build flight gear on a RedHat system.
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Raymond de Vries <vries@per.nl> writes: I ran into [this] problem on
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my RedHat 5.2 system (brand new). After some searching I found out
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that it's got to do with a 'bug' in the stdlibc++ libraries. I picked
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up libstdc++-2.9.0-2.i386.rpm, installed it and FGFS compiled just
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fine. However, some other packages must have the libstdc++-2.8
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libraries....
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BTW I also solved it with the 2.8 libraries by including
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/usr/include/g++/std/bastring.cc into the example programs. I believe
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this can be done since it's a template, correct me if I'm wrong.
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III. Linux/AXP Notes
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====================
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As of 2/19/99 I'm not aware of any glide port to Linux/AXP so it's
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software rendering only for now. :-(
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This following information is contributed by "Daniel J. Frasnelli"
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<dfrasnel@csee.wvu.edu>
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1) Mesa was not built correctly by default. I had to add the "-mieee"
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flag to the Make-config for Mesa-3.1beta1 to fix the problem. After
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building and installation, all of the problems I had previously with
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GL programs under AlphaLinux disappeared.
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2) I also had to set the '-mieee' flag in $CFLAGS before configuring
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and building FGFS. The -mieee switch fixes floating point exception
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handling.
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I heavily optimized both Mesa and FGFS, using the libffm "fast math
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library for Alpha" in preference over the default libm, sticking all
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sorts of strange flags in $CFLAGS, etc. These flags should be
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adjusted for your specific architecture:
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export CFLAGS="-mieee -mcpu=ev56 -Wa,-m21164a -pipe -g"
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export CXXFLAGS="-mieee -mcpu=ev56 -Wa,-m21164a -pipe -g"
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./configure
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Binary packages
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---------------
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Several major Linux distributions offer FlightGear binary packages in their
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official repositories; this is usually the quickest and easiest way to
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install FlightGear, but may not be the latest version.
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There are also a number of unofficial repositories offering more frequently
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updated binary packages (some including development versions, which have
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the very latest features but are also more likely to have major bugs);
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see http://www.flightgear.org/download/main-program/ for details.
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Compiling from source
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---------------------
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See the general instructions (README.cmake in the directory above this).
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You will need the -dev version of all the prerequisites,
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e.g. libopenscenegraph-dev, libplib-dev.
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Graphics drivers
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----------------
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If you experience unusably low frame rates (~1/sec), this may mean that your
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graphics drivers do not support 3D acceleration, or that it is not enabled.
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To check for this problem run:
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glxinfo | grep render
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