Fix to restore the UIUC FDM aircraft after the FGAddon split.
The fix follows from the thread at http://thread.gmane.org/gmane.games.flightgear.devel/77094, and specifically implements step 3 in the message http://thread.gmane.org/gmane.games.flightgear.devel/77094/focus=77214. The change requires the corresponding <airplane-dir> XML tag deletion and file system rearrangements in FGAddon as mentioned in the thread to work.
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1 changed files with 1 additions and 2 deletions
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@ -319,8 +319,7 @@ void uiuc_init_aeromodel ()
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{
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{
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// Initializes the UIUC aircraft model.
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// Initializes the UIUC aircraft model.
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// Called once from uiuc_init_2_wrapper
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// Called once from uiuc_init_2_wrapper
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SGPath path(globals->get_fg_root());
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SGPath path(fgGetString("/sim/aircraft-dir"));
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path.append(fgGetString("/sim/aircraft-dir"));
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path.append("aircraft.dat");
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path.append("aircraft.dat");
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std::cout << "We are using "<< path.str() << std::endl;
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std::cout << "We are using "<< path.str() << std::endl;
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uiuc_initializemaps(); // Initialize the <string,int> maps
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uiuc_initializemaps(); // Initialize the <string,int> maps
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