Added more documentation.
This commit is contained in:
parent
6ca17098b8
commit
3f174a15cd
1 changed files with 90 additions and 0 deletions
|
@ -73,28 +73,85 @@ public:
|
|||
|
||||
/**
|
||||
* A randomly-placeable object.
|
||||
*
|
||||
* FGNewMat uses this class to keep track of the model(s) and
|
||||
* parameters for a single instance of a randomly-placeable object.
|
||||
* The object can have more than one variant model (i.e. slightly
|
||||
* different shapes of trees), but they are considered equivalent
|
||||
* and interchangeable.
|
||||
*/
|
||||
class Object
|
||||
{
|
||||
public:
|
||||
|
||||
/**
|
||||
* The heading type for a randomly-placed object.
|
||||
*/
|
||||
enum HeadingType {
|
||||
HEADING_FIXED,
|
||||
HEADING_BILLBOARD,
|
||||
HEADING_RANDOM
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Get the number of variant models available for the object.
|
||||
*
|
||||
* @return The number of variant models.
|
||||
*/
|
||||
int get_model_count () const;
|
||||
|
||||
|
||||
/**
|
||||
* Get a specific variant model for the object.
|
||||
*
|
||||
* @param index The index of the model.
|
||||
* @return The model.
|
||||
*/
|
||||
ssgEntity * get_model (int index) const;
|
||||
|
||||
|
||||
/**
|
||||
* Get a randomly-selected variant model for the object.
|
||||
*
|
||||
* @return A randomly select model from the variants.
|
||||
*/
|
||||
ssgEntity * get_random_model () const;
|
||||
|
||||
|
||||
/**
|
||||
* Get the average number of meters^2 occupied by each instance.
|
||||
*
|
||||
* @return The coverage in meters^2.
|
||||
*/
|
||||
double get_coverage_m2 () const;
|
||||
|
||||
|
||||
/**
|
||||
* Get the heading type for the object.
|
||||
*
|
||||
* @return The heading type.
|
||||
*/
|
||||
HeadingType get_heading_type () const;
|
||||
|
||||
protected:
|
||||
|
||||
friend class ObjectGroup;
|
||||
|
||||
Object (const SGPropertyNode * node, double range_m);
|
||||
|
||||
virtual ~Object ();
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
* Actually load the models.
|
||||
*
|
||||
* This class uses lazy loading so that models won't be held
|
||||
* in memory for materials that are never referenced.
|
||||
*/
|
||||
void load_models () const;
|
||||
|
||||
vector<string> _paths;
|
||||
mutable vector<ssgEntity *> _models;
|
||||
mutable bool _models_loaded;
|
||||
|
@ -106,20 +163,53 @@ public:
|
|||
|
||||
/**
|
||||
* A collection of related objects with the same visual range.
|
||||
*
|
||||
* Grouping objects with the same range together significantly
|
||||
* reduces the memory requirements of randomly-placed objects.
|
||||
* Each FGNewMat instance keeps a (possibly-empty) list of
|
||||
* object groups for placing randomly on the scenery.
|
||||
*/
|
||||
class ObjectGroup
|
||||
{
|
||||
public:
|
||||
virtual ~ObjectGroup ();
|
||||
|
||||
|
||||
/**
|
||||
* Get the visual range of the object in meters.
|
||||
*
|
||||
* @return The visual range.
|
||||
*/
|
||||
double get_range_m () const;
|
||||
|
||||
|
||||
/**
|
||||
* Get the number of objects in the group.
|
||||
*
|
||||
* @return The number of objects.
|
||||
*/
|
||||
int get_object_count () const;
|
||||
|
||||
|
||||
/**
|
||||
* Get a specific object.
|
||||
*
|
||||
* @param index The object's index, zero-based.
|
||||
* @return The object selected.
|
||||
*/
|
||||
Object * get_object (int index) const;
|
||||
|
||||
protected:
|
||||
|
||||
friend class FGNewMat;
|
||||
|
||||
ObjectGroup (SGPropertyNode * node);
|
||||
|
||||
private:
|
||||
|
||||
double _range_m;
|
||||
vector<Object *> _objects;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue